📄 snake.cpp
字号:
/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "snake.h"#include "target.h"#include "codes.h"#include <qtopia/resource.h>#include <qregexp.h>static int Piecekey[4][4] = { {6, 0, 4, 3 }, {0, 6, 2, 1 }, { 1, 3, 5, 0 }, {2, 4, 0, 5 } };Snake::Snake(QCanvas* c){ paused = FALSE; deadSnake = FALSE; canvas = c; score = 0; snakelist.setAutoDelete(true); autoMoveTimer = new QTimer(this); connect( autoMoveTimer, SIGNAL(timeout()), this, SLOT(moveSnake()) ); createSnake();}void Snake::createSnake(){ snakeparts = new QCanvasPixmapArray(); QString s0 = Resource::findPixmap("snake/s0001"); s0.replace(QRegExp("0001"),"%1"); snakeparts->readPixmaps(s0, 15); grow = 0; last = Key_Right; QCanvasSprite* head = new QCanvasSprite(snakeparts, canvas ); head->setFrame(7); snakelist.insert(0, head); head->show(); head->move(32, 16); QCanvasSprite* body = new QCanvasSprite(snakeparts, canvas ); body->setFrame(6); snakelist.append( body ); body->show(); body->move(16, 16); QCanvasSprite* end = new QCanvasSprite(snakeparts, canvas ); end->setFrame(11); snakelist.append( end ); end->show(); end->move(0, 16); currentdir = right; speed = 250; autoMoveTimer->start(speed); moveSnake();}void Snake::increaseSpeed(){ if (speed > 150) speed = speed - 5; autoMoveTimer->start(speed);}void Snake::go(int newkey){ // check key is a direction if (!( (newkey == Key_Up) || (newkey == Key_Left) || (newkey == Key_Right) || (newkey == Key_Down) )) return; // check move is possible if ( ((currentdir == left) && ((newkey == Key_Right) || (newkey == Key_Left)) ) || ((currentdir == right) && ((newkey == Key_Left) || (newkey == Key_Right)) ) || ((currentdir == up) && ((newkey == Key_Down) || (newkey == Key_Up)) ) || ((currentdir == down) && ((newkey == Key_Up) || (newkey == Key_Down)) ) ) return; else { Snake::changeHead(newkey); Snake::moveSnake(); }} void Snake::move(Direction dir){ autoMoveTimer->start(speed); int x = 0; int y = 0; newdir = dir; switch (dir) { case right: x = 16; break; case left: x = -16; break; case down: y = 16; break; case up: y = -16; break; } int index = lookUpPiece(currentdir, newdir); QCanvasSprite* sprite = new QCanvasSprite(snakeparts, canvas ); sprite->setFrame(index); snakelist.insert(1, sprite); sprite->move(snakelist.first()->x(), snakelist.first()->y() ); snakelist.first()->moveBy(x, y); if (grow <= 0) changeTail(); else grow--; sprite->show(); currentdir = dir; canvas->update();} void Snake::changeTail(){ snakelist.removeLast(); double lastx = snakelist.last()->x(); double prevx = snakelist.prev()->x(); int index = 0; if ( prevx == lastx ) { //vertical if ( snakelist.prev()->y() > snakelist.last()->y() ) index = 13; else index = 14; } else { //horizontal if (snakelist.prev()->x() > snakelist.last()->x() ) index = 11; else index = 12; } snakelist.last()->setFrame(index);} void Snake::changeHead(int lastkey){ int index = 0; last = lastkey; switch (last) { case Key_Up: index = 10; break; case Key_Left: index = 8; break; case Key_Right: index = 7; break; case Key_Down: index = 9; break; } if (index) { snakelist.first()->setFrame(index); }}// returns an integer corresponding to a particular type of snake pieceint Snake::lookUpPiece(Direction currentdir, Direction newdir){ return Piecekey[currentdir][newdir];} void Snake::extendSnake(){ grow++;} void Snake::moveSnake(){ switch (last) { case Key_Up: move(up); break; case Key_Left: move(left); break; case Key_Right: move(right); break; case Key_Down: move(down); break; } detectCrash();}void Snake::detectCrash(){ QCanvasSprite* head = snakelist.first(); QCanvasItem* item; QCanvasItemList l=head->collisions(FALSE); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { item = *it; // check if snake hit target if ( (item->rtti()== 1500 ) && (item->collidesWith(head)) ) { Target* target = (Target*) item; target->done(); emit targethit(); extendSnake(); setScore(5); return; } // check if snake hit obstacles if ( (item->rtti()==1600) && (item->collidesWith(head)) ) { deadSnake = TRUE; emit dead(); autoMoveTimer->stop(); return; } // check if snake hit border if ( (item->rtti()==1700) && (item->collidesWith(head)) ) { deadSnake = TRUE; emit dead(); autoMoveTimer->stop(); return; } } //check if snake hit itself for (uint i = 3; i < snakelist.count(); i++) { if (head->collidesWith(snakelist.at(i)) ) { deadSnake = TRUE; emit dead(); autoMoveTimer->stop(); return; } }} void Snake::setScore(int amount){ score = score + amount; emit scorechanged();}int Snake::getScore(){ return score;}void Snake::pause() { if (!deadSnake) { if (paused) autoMoveTimer->start(speed); else autoMoveTimer->stop(); paused = !paused; }}Snake::~Snake(){ autoMoveTimer->stop();}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -