📄 interface.h
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <qmainwindow.h> #include <qcanvas.h>#include <qlabel.h>#ifndef SNAKEGAME#define SNAKEGAME#include "snake.h"#include "target.h"#include "obstacle.h"#include "border.h"// class QCanvas;class SnakeGame : public QMainWindow { Q_OBJECT public: SnakeGame(QWidget* parent=0, const char* name=0, WFlags f=0); ~SnakeGame(); void clear(); void createTargets();protected: virtual void keyPressEvent(QKeyEvent*); virtual void resizeEvent(QResizeEvent *e); virtual void focusOutEvent(QFocusEvent *); virtual void focusInEvent(QFocusEvent *);signals: void moveFaster();private slots: void newGame(); void gameOver(); void levelUp(); void scoreInc(); private: void showScore(int); void setupWalls(void); QCanvasView* cv; QLabel* scorelabel; QCanvas canvas; Snake* snake; int last; int level; int stage; int targetamount; int notargets; bool waitover; bool gamestopped; Obstacle *ob_top; Obstacle *ob_bottom; Border *border_north; Border *border_south; Border *border_east; Border *border_west; };#endif
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