⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 freecellcardgame.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.7平台上编译为嵌入式图形界面操作系统。
💻 CPP
字号:
/************************************************************************ Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "freecellcardgame.h"#include "cardmetrics.h"extern int highestZ;int numberOfFreeCells = 4;FreecellCardGame::FreecellCardGame(QCanvas *c, bool snap, QWidget *parent) : CanvasCardGame(*c, snap, parent){    numberOfFreeCells = 4;    highestZ = 0;    int spaceBetweenPiles = CardMetrics::interCardGap() + CardMetrics::width(); // 21 + 7 * cardSizes;    int xOrigin = CardMetrics::xOffset() - spaceBetweenPiles / 2;    int spacing = 0;    spaceBetweenPiles--;    int i;    for ( i = 0; i < 4; i++) {	freecellPiles[i] = new FreecellFreecellPile( xOrigin + i * spaceBetweenPiles, 10, canvas() );	addCardPile(freecellPiles[i]);    }    for ( i = 0; i < 4; i++) {	discardPiles[i] = new FreecellDiscardPile( xOrigin + spacing + 6 + (i + 4) * spaceBetweenPiles, 10, canvas() );	addCardPile(discardPiles[i]);    }    for ( i = 0; i < 8; i++) {	workingPiles[i] = new FreecellWorkingPile( xOrigin + spacing + 2 + i * spaceBetweenPiles, 15 + CardMetrics::height(), canvas() );	addCardPile(workingPiles[i]);    }}void FreecellCardGame::deal(void){    highestZ = 1;        beginDealing();        for (int i = 0; i < 52; i++) {	Card *card = cards[i];	card->setFace( TRUE );	((CanvasCard*)card)->setPos( 0, 0, highestZ );	card->setCardPile( workingPiles[i%8] );	workingPiles[i%8]->addCardToTop( card );	((CanvasCard*)card)->move( workingPiles[i%8]->getCardPos( card ) );	((CanvasCard*)card)->showCard();	highestZ++;    }    endDealing();}bool FreecellCardGame::mousePressCard( Card *c, QPoint p ){    Q_UNUSED(p);        if ( !c->getCardPile()->isAllowedToBeMoved(c) ) {	moving = NULL;	return TRUE;    }    return FALSE;}void FreecellCardGame::readConfig( Config& cfg ){    cfg.setGroup("GameState");    if ( cfg.readBoolEntry("Won", FALSE) ) {	newGame();	return;    }    // Create Cards, but don't shuffle or deal them yet    createDeck();    // Move the cards to their piles (deal them to their previous places)    beginDealing();    highestZ = 1;    int k;    for ( k = 0; k < 4; k++) {	QString pile;	pile.sprintf( "FreeCellPile%i", k );	readPile( cfg, freecellPiles[k], pile, highestZ );    }    for ( k = 0; k < 4; k++) {	QString pile;	pile.sprintf( "DiscardPile%i", k );	readPile( cfg, discardPiles[k], pile, highestZ );    }    for ( k = 0; k < 8; k++) {	QString pile;	pile.sprintf( "WorkingPile%i", k );	readPile( cfg, workingPiles[k], pile, highestZ );    }    highestZ++;    endDealing();}void FreecellCardGame::writeConfig( Config& cfg ){    cfg.setGroup("GameState");    cfg.writeEntry("Won", haveWeWon() );    int i;    for ( i = 0; i < 4; i++ ) {	QString pile;	pile.sprintf( "FreeCellPile%i", i );	freecellPiles[i]->writeConfig( cfg, pile );    }    for ( i = 0; i < 4; i++ ) {	QString pile;	pile.sprintf( "DiscardPile%i", i );	discardPiles[i]->writeConfig( cfg, pile );    }    for ( i = 0; i < 8; i++ ) {	QString pile;	pile.sprintf( "WorkingPile%i", i );	workingPiles[i]->writeConfig( cfg, pile );    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -