📄 cardgamelayout.cpp
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "cardgamelayout.h"CardGameLayout::~CardGameLayout(){ // Should I just do setAutoDelete( TRUE ); ? for (CardPile *p = first(); p != NULL; p = next()) delete p;}CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance){ int closestDistance = maxDistance * maxDistance; CardPile *closestPile = NULL; for (CardPile *p = first(); p != NULL; p = next()) { int d = p->distanceFromNextPos(x, y); if (d < closestDistance) { closestDistance = d; closestPile = p; } } return closestPile;}void CardGameLayout::beginDealing(){ for (CardPile *p = first(); p != NULL; p = next()) p->beginDealing();}void CardGameLayout::endDealing(){ for (CardPile *p = first(); p != NULL; p = next()) p->endDealing();}
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