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📄 freecellcardgame.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.7平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef FREECELL_CARD_GAME_H #define FREECELL_CARD_GAME_H #include "patiencecardgame.h"extern int numberOfFreeCells;class FreecellDiscardPile : public PatienceDiscardPile{public:    FreecellDiscardPile(int x, int y, QCanvas *canvas) :    	PatienceDiscardPile(x, y, canvas) { }};class FreecellWorkingPile : public PatienceWorkingPile{public:    FreecellWorkingPile(int x, int y, QCanvas *canvas) :    	PatienceWorkingPile(x, y, canvas) { }     virtual bool isAllowedOnTop(Card *card) {	if ( cardOnBottom() == NULL ) {	    int numberOfCardsBeingMoved = 0;	    Card *tempCard = card;	    while ((tempCard != NULL)) {		numberOfCardsBeingMoved++;		tempCard = cardInfront(tempCard); 	    }       	    if (numberOfCardsBeingMoved > numberOfFreeCells)		return FALSE;	}	if ( card->isFacing() &&	      cardOnTop() == NULL )	    return TRUE;        return PatienceWorkingPile::isAllowedOnTop( card );	    }        virtual bool isAllowedToBeMoved(Card *card) {	int nextExpectedValue = (int)card->getValue();	bool nextExpectedColor = card->isRed();	int numberOfCardsBeingMoved = 0;		while ((card != NULL)) {	    numberOfCardsBeingMoved++;	    if ( (int)card->getValue() != nextExpectedValue )		return FALSE;	    if ( card->isRed() != nextExpectedColor )		return FALSE;	    nextExpectedValue--;;	    nextExpectedColor = !nextExpectedColor;	    card = cardInfront(card); 	}       	if (numberOfCardsBeingMoved <= (numberOfFreeCells + 1))	    return TRUE;		return FALSE;    }    virtual void cardRemoved(Card *card) {	if ( !isDealing() &&  !cardOnTop() )	    numberOfFreeCells++;	PatienceWorkingPile::cardRemoved( card );    }    virtual void cardAddedToTop(Card *card) {	if ( !isDealing() && cardOnBottom() == card )	    numberOfFreeCells--;	PatienceWorkingPile::cardAddedToTop( card );    }};class FreecellFreecellPile : public CardPile, public CanvasRoundRect{public:    FreecellFreecellPile(int x, int y, QCanvas *canvas)        : CardPile(x, y), CanvasRoundRect(x, y, canvas) { }    virtual bool isAllowedOnTop(Card *card) {	if ( ( cardOnTop() == NULL ) && ( card->getCardPile()->cardInfront(card) == NULL  ) )	    return TRUE;        return FALSE;	    }    virtual bool isAllowedToBeMoved(Card *card) {	Q_UNUSED(card);    	return TRUE;    }    virtual void cardAddedToTop(Card *card) {	Q_UNUSED(card);	numberOfFreeCells--;    }    virtual void cardRemoved(Card *card) {	Q_UNUSED(card);	numberOfFreeCells++;    }};class FreecellCardGame : public CanvasCardGame{public:    FreecellCardGame(QCanvas *c, bool snap, QWidget *parent = 0);    virtual void deal(void);    virtual bool haveWeWon() { 	return ( discardPiles[0]->kingOnTop() &&		 discardPiles[1]->kingOnTop() &&		 discardPiles[2]->kingOnTop() &&		 discardPiles[3]->kingOnTop() );    }    virtual void mousePress(QPoint p) { Q_UNUSED(p); }    virtual void mouseRelease(QPoint p) { Q_UNUSED(p); }//    virtual void mouseMove(QPoint p);    virtual bool mousePressCard(Card *card, QPoint p);    virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }//    virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }    void readConfig( Config& cfg );    void writeConfig( Config& cfg );    bool snapOn;private:    FreecellFreecellPile *freecellPiles[8];    FreecellWorkingPile *workingPiles[8];    FreecellDiscardPile *discardPiles[4];};#endif

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