📄 canvascardgame.h
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CANVAS_CARD_GAME_H#define CANVAS_CARD_GAME_H#include "cardgame.h"#include "canvasshapes.h"#include "canvascard.h"#include <qtopia/resource.h>#include <qtopia/config.h>#include <qmainwindow.h>#include <qtopia/qpemenubar.h>#include <qpainter.h>#include <stdlib.h>#include <time.h>class CanvasCardPile;class CanvasCardGame : public QCanvasView, public CardGame{ Q_OBJECTpublic: CanvasCardGame(QCanvas &c, bool snap, QWidget *parent = 0, const char *name = 0, WFlags f = 0) : QCanvasView( &c, parent, name, f ), moved(FALSE), moving(NULL), alphaCardPile( NULL ), cardXOff(0), cardYOff(0), snapOn(snap), numberToDraw(1) { } virtual ~CanvasCardGame(); virtual Card *newCard( eValue v, eSuit s, bool f ) { return new CanvasCard( v, s, f, canvas() ); } virtual void readConfig( Config& cfg ) { Q_UNUSED( cfg ); } virtual void writeConfig( Config& cfg ) { Q_UNUSED( cfg ); } virtual void gameWon(); virtual bool haveWeWon() { return FALSE; } virtual bool mousePressCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); return FALSE; } virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } void cancelMoving() { moving = NULL; } void toggleSnap() { snapOn = (snapOn == TRUE) ? FALSE : TRUE; } void toggleCardsDrawn() { numberToDraw = (numberToDraw == 1) ? 3 : 1; } int cardsDrawn() { return numberToDraw; } void setNumberToDraw(int numToDraw) { numberToDraw = numToDraw; } void readPile( Config& cfg, CardPile *pile, QString name, int& highestZ );protected: void contentsMousePressEvent(QMouseEvent *e); void contentsMouseReleaseEvent(QMouseEvent *e); void contentsMouseMoveEvent(QMouseEvent *e);protected: // Mouse event state variables bool moved; CanvasCard *moving; CanvasCardPile *alphaCardPile; int cardXOff, cardYOff;private: bool snapOn; int numberToDraw;};#endif
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