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📄 canvascardgame.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.7平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CANVAS_CARD_GAME_H#define CANVAS_CARD_GAME_H#include "cardgame.h"#include "canvasshapes.h"#include "canvascard.h"#include <qtopia/resource.h>#include <qtopia/config.h>#include <qmainwindow.h>#include <qtopia/qpemenubar.h>#include <qpainter.h>#include <stdlib.h>#include <time.h>class CanvasCardPile;class CanvasCardGame : public QCanvasView, public CardGame{    Q_OBJECTpublic:    CanvasCardGame(QCanvas &c, bool snap, QWidget *parent = 0, const char *name = 0, WFlags f = 0) :    	QCanvasView( &c, parent, name, f ),	moved(FALSE),	moving(NULL),	alphaCardPile( NULL ), 	cardXOff(0), cardYOff(0),	snapOn(snap),	numberToDraw(1) { }    virtual ~CanvasCardGame();    virtual Card *newCard( eValue v, eSuit s, bool f ) {	return new CanvasCard( v, s, f, canvas() );    }    virtual void readConfig( Config& cfg ) { Q_UNUSED( cfg ); }    virtual void writeConfig( Config& cfg ) { Q_UNUSED( cfg ); }    virtual void gameWon();    virtual bool haveWeWon() { return FALSE; }    virtual bool mousePressCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); return FALSE; }      virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }    void cancelMoving() { moving = NULL; }    void toggleSnap() { snapOn = (snapOn == TRUE) ? FALSE : TRUE; }    void toggleCardsDrawn() { numberToDraw = (numberToDraw == 1) ? 3 : 1; }    int cardsDrawn() { return numberToDraw; }    void setNumberToDraw(int numToDraw) { numberToDraw = numToDraw; }    void readPile( Config& cfg, CardPile *pile, QString name, int& highestZ );protected:    void contentsMousePressEvent(QMouseEvent *e);    void contentsMouseReleaseEvent(QMouseEvent *e);    void contentsMouseMoveEvent(QMouseEvent *e);protected:    // Mouse event state variables    bool moved;    CanvasCard *moving;    CanvasCardPile *alphaCardPile;    int cardXOff, cardYOff;private:    bool snapOn;    int numberToDraw;};#endif

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