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📄 canvascard.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.7平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CANVAS_CARD_H#define CANVAS_CARD_H#include <qpainter.h>#include <qbitmap.h>#include <qpixmap.h>#include <qpoint.h>#include <qcanvas.h>#include <qdatetime.h>#include "cardgame.h"#include "canvasitemtimer.h"static const int canvasCardId = 2434321;class CanvasCard : public Card, public AnimatedCanvasItem, public QCanvasRectangle{public:    CanvasCard( eValue v, eSuit s, bool f, QCanvas *canvas );    virtual ~CanvasCard() { canvas()->removeItem(this); }    int rtti () const { return canvasCardId; }    void move(QPoint p) { QCanvasItem::move( p.x(), p.y() ); }    void move(int x, int y) { QCanvasItem::move( x, y ); }    void animatedMove(int x, int y, int msecs );    void animatedMove() { animatedMove( savedX, savedY, 1500 ); }    void savePos(void) { savedX = (int)x(); savedY = (int)y(); }    void moveToPile(int p) { Q_UNUSED(p); }    void cardBackChanged();        void flipTo(int x, int y, int msecs );    void setPos( int x, int y, int z ) { setX( x ); setY( y ); setZ( z ); }    void showCard(void) { show(); }    void redraw(void) { hide(); show(); }    void draw(QPainter &p);    void updatePosition( double percent );protected:    void flip(void) { redraw(); }private:    int destX, destY;    double deltaX, deltaY;    bool origFace;    bool flipping;    int savedX, savedY;    double scaleX, scaleY;    int xOff, yOff;    QPixmap cachedPixmap;    bool haveCache;};#endif

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