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📄 devicebuttonmanager.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.7平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef DEVICE_BUTTON_MANAGER_H#define DEVICE_BUTTON_MANAGER_H#include <qobject.h>#include <qvaluelist.h>#include <qstring.h>#include "devicebutton.h"class ServiceRequest;class QTOPIA_EXPORT DeviceButtonManager : QObject {  Q_OBJECT public:  static DeviceButtonManager& instance();    /**   * Returns the available buttons on this device.  The number and location   * of buttons will vary depending on the device.  Button numbers will be assigned   * by the device manufacturer and will be from most preferred button to least preffered   * button.  Note that this list only contains "user mappable" buttons.   */  const QValueList<DeviceButton>& buttons() const;  /**   * Returns the DeviceButton for the \a keyCode.  If \a keyCode is not found, it   * returns 0L   */  const DeviceButton* buttonForKeycode(ushort keyCode);  void remapPressedAction(int button, const ServiceRequest& qcopMessage);  void remapHeldAction(int button, const ServiceRequest& qcopMessage);  void factoryResetButtons(); protected:  DeviceButtonManager();  virtual ~DeviceButtonManager();  private slots:    void received(const QCString& message, const QByteArray& data); private:  void loadButtons(bool factory=FALSE);  static DeviceButtonManager* m_Instance;  QValueList<DeviceButton> m_Buttons;};#define QTOPIA_DEFINED_DEVICEBUTTONMANAGER#include <qtopia/qtopiawinexport.h>#endif

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