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📄 devicebuttonmanager.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.7平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "devicebutton.h"#include "devicebuttonmanager.h"#include <qtopia/qpeapplication.h>#include <qtopia/config.h>#include <qtopia/qcopenvelope_qws.h>#include <qtopia/resource.h>#include <qtopia/services.h>#include <qaccel.h>#include <qobject.h>#include <qvaluelist.h>DeviceButtonManager* DeviceButtonManager::m_Instance = 0L;/*!  \class DeviceButtonManager devicebuttonmanager.h  \brief The DeviceButtonManager class manages device button mappings.  The function buttons on a device may generate key presses and also  activate services.  DeviceButtonManager allows the role of the function  buttons to be accessed or modified.  \ingroup qtopiaemb*//*!  Returns an instance of the DeviceButtonManager.  DeviceButtonManager  should never be constructed explicitly.*/DeviceButtonManager& DeviceButtonManager::instance(){    if (!m_Instance)	m_Instance = new DeviceButtonManager();    return *m_Instance;}/*!  \internal*/DeviceButtonManager::DeviceButtonManager() : QObject(0L){#ifndef QT_NO_COP  QCopChannel *channel = new QCopChannel( "QPE/System", this );  connect( channel, SIGNAL(received(const QCString&, const QByteArray&)),	   this, SLOT(received(const QCString&, const QByteArray&)) );#endif  loadButtons();}/*!  \internal*/DeviceButtonManager::~DeviceButtonManager(){}/*! Returns the available buttons on this device.  The number and location of buttons will vary depending on the device.  Button numbers will be assigned by the device manufacturer and will be from most preferred button to least preffered button.  Note that this list only contains "user mapable" buttons. */const QValueList<DeviceButton>& DeviceButtonManager::buttons() const{  return m_Buttons;}/*!  Returns the DeviceButton for the \a keyCode.  If \a keyCode is not found, it  returns 0L */const DeviceButton* DeviceButtonManager::buttonForKeycode(ushort keyCode){    QValueListConstIterator<DeviceButton> it;    for (it = buttons().begin(); it != buttons().end(); ++it)	if ((*it).keycode() == keyCode)	    return &(*it);    return 0L;}/*! Reassigns the pressed action for \a button_index to \a action. */void DeviceButtonManager::remapPressedAction(int button_index, const ServiceRequest& action){    DeviceButton& button = m_Buttons[button_index];    button.setPressedAction(action);    Config buttonFile("ButtonSettings");    buttonFile.setGroup("Button" + QString::number(button_index));    buttonFile.writeEntry("PressedActionService", (const char*)button.pressedAction().service());    buttonFile.writeEntry("PressedActionMessage", (const char*)button.pressedAction().message());    buttonFile.writeEntry("PressedActionArgs", button.pressedAction().data());#ifndef QT_NO_COP    QCopEnvelope("QPE/System", "deviceButtonMappingChanged()");#endif}/*! Reassigns the held action for \a button_index to \a action.  */void DeviceButtonManager::remapHeldAction(int button_index, const ServiceRequest& action){    DeviceButton& button = m_Buttons[button_index];    button.setHeldAction(action);    Config buttonFile("ButtonSettings");    buttonFile.setGroup("Button" + QString::number(button_index));    buttonFile.writeEntry("HeldActionService", (const char*)button.heldAction().service());    buttonFile.writeEntry("HeldActionMessage", (const char*)button.heldAction().message());    buttonFile.writeEntry("HeldActionArgs", button.heldAction().data());#ifndef QT_NO_COP    QCopEnvelope("QPE/System", "deviceButtonMappingChanged()");#endif}void DeviceButtonManager::loadButtons(bool factory){    m_Buttons.clear();    for (int local=0; local<2; local++) {	Config buttonFile(	    local ? QString("ButtonSettings") : QPEApplication::qpeDir()+"etc/defaultbuttons.conf",	    local ? Config::User : Config::File);	if (!buttonFile.isValid())	    continue;	QString groupBase("Button"); // No tr	int n;	if ( local ) {	    n = m_Buttons.count();	} else {	    buttonFile.setGroup(groupBase);	    n = buttonFile.readNumEntry("Count",0);	    DeviceButton blank;	    for (int i=0; i<n; i++)		m_Buttons.append(blank);	}	int i=0;	for (QValueListIterator<DeviceButton> it = m_Buttons.begin(); i<n; ++it,++i) {	    QString groupName = groupBase + QString::number(i);	    buttonFile.setGroup(groupName);	    if ( factory && local ) {		buttonFile.clearGroup();	    } else {		DeviceButton& curButton = (*it);		ServiceRequest pressedAction(buttonFile.readEntry("PressedActionService").latin1(), buttonFile.readEntry("PressedActionMessage").latin1());		QByteArray tempArray = buttonFile.readByteArrayEntry("PressedActionArgs");		if (!tempArray.isEmpty()) {		    pressedAction.writeRawBytes(tempArray.data(), tempArray.size());		}		curButton.setPressedAction(pressedAction);		ServiceRequest heldAction(buttonFile.readEntry("HeldActionService").latin1(), buttonFile.readEntry("HeldActionMessage").latin1());		tempArray = buttonFile.readByteArrayEntry("HeldActionArgs");		if (!tempArray.isEmpty()) {		  heldAction.writeRawBytes(tempArray.data(), tempArray.size());		}		curButton.setHeldAction(heldAction);		if ( !local ) {		    // non-variable values		    curButton.setKeycode(QAccel::stringToKey(buttonFile.readEntry("Key")));		    curButton.setUserText(buttonFile.readEntry("Name"));		    curButton.setPixmap(QString("Button/%1.png").arg(i));		}	    }	}    }}void DeviceButtonManager::received(const QCString& message, const QByteArray&){    if (message == "deviceButtonMappingChanged()")	loadButtons();}/*!  Reset the buttons back to the factory default settings.*/void DeviceButtonManager::factoryResetButtons(){    loadButtons(TRUE);}

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