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📄 audiowidget.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.7平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <stdlib.h>#include <stdio.h>#include <qwidget.h>#include <qbitmap.h>#include <qpixmap.h>#include <qbutton.h>#include <qpainter.h>#include <qframe.h>#include <qlineedit.h>#include <qtopia/resource.h>#include "imageutil.h"#include "audiowidget.h"#include "mediaplayerstate.h"#include "maindocumentwidgetstack.h"// Layout information for the audioButtons (and if it is a toggle button or not)MediaButton audioButtons[] = {    { TRUE,  FALSE, FALSE, FALSE, "play",     PlayButton       }, // No tr    { FALSE, FALSE, FALSE, FALSE, "stop",     StopButton       }, // No tr    { FALSE, FALSE, FALSE, FALSE, "next",     NextButton       }, // No tr    { FALSE, FALSE, FALSE, FALSE, "previous", PreviousButton   }, // No tr    { FALSE, FALSE, FALSE, FALSE, "up",       VolumeUpButton   }, // No tr    { FALSE, FALSE, FALSE, FALSE, "down",     VolumeDownButton }, // No tr    { TRUE,  FALSE, FALSE, FALSE, "loop",     LoopButton       }, // No tr    { FALSE, FALSE, FALSE, FALSE, "playlist", PlayListButton   },    { FALSE, FALSE, FALSE, FALSE, "forward",  ForwardButton    }, // No tr    { FALSE, FALSE, FALSE, FALSE, "backward", BackwardButton   }, // No tr};AudioWidget::AudioWidget( QWidget* parent, const QString &skin, const char* name ) :    ControlWidgetBase( parent, skin, "audio", name ), songInfo( this ) // No tr{    setButtonData( audioButtons, sizeof(audioButtons)/sizeof(MediaButton) );    connect( mediaPlayerState, SIGNAL( viewChanged(View) ), this, SLOT( setView(View) ) );    songInfo.setFocusPolicy( QWidget::NoFocus );    changeTextColor( &songInfo );}AudioWidget::~AudioWidget(){}void AudioWidget::virtualResize(){    int h = height();    int w = width();    int border = w / 25;    const int timeHeight = 20;    int scaleW = w;    int scaleH = h - 2 * border - 2 * timeHeight;    songInfo.setGeometry( QRect( border, border, w - 2 * border, timeHeight ) );    resizeObjects( w, h, scaleW, scaleH );}void AudioWidget::setView( View view ){    if ( view == AudioView ) {	mainDocumentWindow->raiseWidget( this );    } else {	canPaint = FALSE;    }    resetButtons();}void AudioWidget::virtualUpdateSlider(){    updateSlider();}void AudioWidget::virtualPaint( QPaintEvent *pe ){    if ( !pe->erased() ) {	// Combine with background and double buffer	QPixmap pix( pe->rect().size() );	QPainter p( &pix );	p.translate( -pe->rect().topLeft().x(), -pe->rect().topLeft().y() );	p.drawTiledPixmap( pe->rect(), bgPix, pe->rect().topLeft() );	paintAllButtons( p );	QPainter p2( this );	p2.drawPixmap( pe->rect().topLeft(), pix );    } else {	QPainter p( this );	paintAllButtons( p );    }}Ticker::Ticker( QWidget* parent ) : QFrame( parent ){    setFrameStyle( WinPanel | Sunken );    scrollText = tr( "No Song" );}Ticker::~Ticker(){}void Ticker::setText( const QString& text ){    pos = 0; // reset it everytime the text is changed    scrollText = text;    int pixelLen = fontMetrics().width( text );    QPixmap pm( pixelLen, contentsRect().height() );    pm.fill( QColor( 167, 212, 167 ) );    QPainter pmp( &pm );    pmp.setPen( Qt::black );    pmp.drawText( 0, 0, pixelLen, contentsRect().height(), AlignVCenter, scrollText );    pmp.end();    scrollTextPixmap = pm;    killTimers();    if ( pixelLen > contentsRect().width() )	startTimer( 50 );    update();}void Ticker::resizeEvent( QResizeEvent * ){    setText( scrollText );}void Ticker::timerEvent( QTimerEvent * ){    pos = ( pos <= 0 ) ? scrollTextPixmap.width() : pos - 1;    repaint( FALSE );}void Ticker::drawContents( QPainter *p ){    int pixelLen = scrollTextPixmap.width();     p->drawPixmap( pos, contentsRect().y(), scrollTextPixmap );    if ( pixelLen > contentsRect().width() ) // Scrolling	p->drawPixmap( pos - pixelLen, contentsRect().y(), scrollTextPixmap );}

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