📄 audiowidget.cpp
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <stdlib.h>#include <stdio.h>#include <qwidget.h>#include <qbitmap.h>#include <qpixmap.h>#include <qbutton.h>#include <qpainter.h>#include <qframe.h>#include <qlineedit.h>#include <qtopia/resource.h>#include "imageutil.h"#include "audiowidget.h"#include "mediaplayerstate.h"#include "maindocumentwidgetstack.h"// Layout information for the audioButtons (and if it is a toggle button or not)MediaButton audioButtons[] = { { TRUE, FALSE, FALSE, FALSE, "play", PlayButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "stop", StopButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "next", NextButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "previous", PreviousButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "up", VolumeUpButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "down", VolumeDownButton }, // No tr { TRUE, FALSE, FALSE, FALSE, "loop", LoopButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "playlist", PlayListButton }, { FALSE, FALSE, FALSE, FALSE, "forward", ForwardButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "backward", BackwardButton }, // No tr};AudioWidget::AudioWidget( QWidget* parent, const QString &skin, const char* name ) : ControlWidgetBase( parent, skin, "audio", name ), songInfo( this ) // No tr{ setButtonData( audioButtons, sizeof(audioButtons)/sizeof(MediaButton) ); connect( mediaPlayerState, SIGNAL( viewChanged(View) ), this, SLOT( setView(View) ) ); songInfo.setFocusPolicy( QWidget::NoFocus ); changeTextColor( &songInfo );}AudioWidget::~AudioWidget(){}void AudioWidget::virtualResize(){ int h = height(); int w = width(); int border = w / 25; const int timeHeight = 20; int scaleW = w; int scaleH = h - 2 * border - 2 * timeHeight; songInfo.setGeometry( QRect( border, border, w - 2 * border, timeHeight ) ); resizeObjects( w, h, scaleW, scaleH );}void AudioWidget::setView( View view ){ if ( view == AudioView ) { mainDocumentWindow->raiseWidget( this ); } else { canPaint = FALSE; } resetButtons();}void AudioWidget::virtualUpdateSlider(){ updateSlider();}void AudioWidget::virtualPaint( QPaintEvent *pe ){ if ( !pe->erased() ) { // Combine with background and double buffer QPixmap pix( pe->rect().size() ); QPainter p( &pix ); p.translate( -pe->rect().topLeft().x(), -pe->rect().topLeft().y() ); p.drawTiledPixmap( pe->rect(), bgPix, pe->rect().topLeft() ); paintAllButtons( p ); QPainter p2( this ); p2.drawPixmap( pe->rect().topLeft(), pix ); } else { QPainter p( this ); paintAllButtons( p ); }}Ticker::Ticker( QWidget* parent ) : QFrame( parent ){ setFrameStyle( WinPanel | Sunken ); scrollText = tr( "No Song" );}Ticker::~Ticker(){}void Ticker::setText( const QString& text ){ pos = 0; // reset it everytime the text is changed scrollText = text; int pixelLen = fontMetrics().width( text ); QPixmap pm( pixelLen, contentsRect().height() ); pm.fill( QColor( 167, 212, 167 ) ); QPainter pmp( &pm ); pmp.setPen( Qt::black ); pmp.drawText( 0, 0, pixelLen, contentsRect().height(), AlignVCenter, scrollText ); pmp.end(); scrollTextPixmap = pm; killTimers(); if ( pixelLen > contentsRect().width() ) startTimer( 50 ); update();}void Ticker::resizeEvent( QResizeEvent * ){ setText( scrollText );}void Ticker::timerEvent( QTimerEvent * ){ pos = ( pos <= 0 ) ? scrollTextPixmap.width() : pos - 1; repaint( FALSE );}void Ticker::drawContents( QPainter *p ){ int pixelLen = scrollTextPixmap.width(); p->drawPixmap( pos, contentsRect().y(), scrollTextPixmap ); if ( pixelLen > contentsRect().width() ) // Scrolling p->drawPixmap( pos - pixelLen, contentsRect().y(), scrollTextPixmap );}
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