📄 stylusnormalizer.cpp
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <qpoint.h>#include <qtimer.h>#include "stylusnormalizer.h"static const int FLUSHTIME = 100;_StylusEvent::_StylusEvent( const QPoint& newPt ) : _pt( newPt ), _t( QTime::currentTime() ){}_StylusEvent::~_StylusEvent(){}StylusNormalizer::StylusNormalizer( QWidget *parent, const char* name ) : QWidget( parent, name ), _next( 0 ), bFirst( true ){ // initialize _ptList int i; for (i = 0; i < SAMPLES; i++ ) { _ptList[i].setPoint( -1, -1 ); } _tExpire = new QTimer( this ); QObject::connect( _tExpire, SIGNAL( timeout() ), this, SLOT( slotAveragePoint() ) );}StylusNormalizer::~StylusNormalizer(){}void StylusNormalizer::addEvent( const QPoint& pt ){ _ptList[_next].setPoint( pt ); _ptList[_next++].setTime( QTime::currentTime() ); if ( _next >= SAMPLES ) { _next = 0; } // make a single mouse click work if ( bFirst ) { slotAveragePoint(); bFirst = false; }}void StylusNormalizer::slotAveragePoint( void ){ QPoint pt( 0, 0 ); QTime tCurr = QTime::currentTime(); int i, size; size = 0; for ( i = 0; i < SAMPLES; i++ ) { if ( ( (_ptList[i]).time().msecsTo( tCurr ) < FLUSHTIME ) && ( _ptList[i].point() != QPoint( -1, -1 ) ) ) { pt += _ptList[i].point(); size++; } } if ( size > 0 ) emit signalNewPoint( pt /= size );}void StylusNormalizer::start( void ){ _tExpire->start( FLUSHTIME );}void StylusNormalizer::stop( void ){ _tExpire->stop(); bFirst = true;}
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