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📄 tgen.h

📁 游戏编程精华01-含有几十个游戏编程例子
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/* Copyright (C) Guy W. Lecky-Thompson, 2000.  * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Guy W. Lecky-Thompson, 2000" */#ifndef _TGEN_H#define _TGEN_H#ifdef _WIN32#include <windows.h>#endifclass TerrainGenerator {	int starting_seed;	int maximum_height;	int quad_size;	int percent_water;	int percent_plains;	int percent_hills;	int percent_mountains;	int terrain_width, terrain_height;	int	terrain[256][256];				// Mark's random numebrspublic:	void SetSeed(int nSeed);	void SetMaximumHeight(int nHeight);	void SetQuadrantSize(int nQuad);	void SetWaterLevel(int nPercentWater);	void SetPlainsLevel(int nPercentPlains);	void SetHillsLevel(int nPercentHills);	void SetMountainsLevel(int nPercentMountains);	void SetDimension(int w);	int GetSeed() {return starting_seed;};	int GetMaximumHeight() {return maximum_height;};	int GetQuadrantSize() {return quad_size;};	int GetWaterLevel() {return percent_water;};	int GetPlainsLevel() {return percent_plains;};	int GetHillsLevel() {return percent_hills;};	int GetMountainsLevel() {return percent_mountains;};	int GetDimension();	void BuildBlankTerrain();	void BuildFuzzyTerrain();	void BuildFaultLines(int nLines);	void DisplayTerrain(HDC hDC, RECT * rcCanvas);	void SmoothTerrain(int nQuad);	void QuadTerrain(int nQuad);};#endif

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