📄 tgen.h
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/* Copyright (C) Guy W. Lecky-Thompson, 2000. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Guy W. Lecky-Thompson, 2000" */#ifndef _TGEN_H#define _TGEN_H#ifdef _WIN32#include <windows.h>#endifclass TerrainGenerator { int starting_seed; int maximum_height; int quad_size; int percent_water; int percent_plains; int percent_hills; int percent_mountains; int terrain_width, terrain_height; int terrain[256][256]; // Mark's random numebrspublic: void SetSeed(int nSeed); void SetMaximumHeight(int nHeight); void SetQuadrantSize(int nQuad); void SetWaterLevel(int nPercentWater); void SetPlainsLevel(int nPercentPlains); void SetHillsLevel(int nPercentHills); void SetMountainsLevel(int nPercentMountains); void SetDimension(int w); int GetSeed() {return starting_seed;}; int GetMaximumHeight() {return maximum_height;}; int GetQuadrantSize() {return quad_size;}; int GetWaterLevel() {return percent_water;}; int GetPlainsLevel() {return percent_plains;}; int GetHillsLevel() {return percent_hills;}; int GetMountainsLevel() {return percent_mountains;}; int GetDimension(); void BuildBlankTerrain(); void BuildFuzzyTerrain(); void BuildFaultLines(int nLines); void DisplayTerrain(HDC hDC, RECT * rcCanvas); void SmoothTerrain(int nQuad); void QuadTerrain(int nQuad);};#endif
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