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📄 shadow.h

📁 游戏编程精华01-含有几十个游戏编程例子
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/* Copyright (C) Gabor Nagy, 2000.  * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Gabor Nagy, 2000" *//*==============================================================================*//* Real-time cast shadows							*//*										*//* - Shadow library header file							*//*										*//* AUTHOR:	Gabor Nagy							*//* DATE:	2000-Feb-15 18:58:20						*//*  v1.0									*//*										*//* For Game Programming Graphics Gems						*//*==============================================================================*/#include <math.h>#include <stdlib.h>#if defined (__cplusplus) && (!(defined (__CPLUSLIBS)))extern "C" {#endifextern void	Sh_CreateShadowMap(GLuint LShadowMapTexId, int LMapXSize, int LMapYSize, E3dMesh* LBlockerMesh, E3dMatrix LBlockerMatrix);#if defined (__cplusplus) && (!(defined (__CPLUSLIBS)))}	// Close scope of 'extern "C"' declaration which encloses file.#endif

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