shadow.h
来自「游戏编程精华01-含有几十个游戏编程例子」· C头文件 代码 · 共 33 行
H
33 行
/* Copyright (C) Gabor Nagy, 2000. * All rights reserved worldwide. * * This software is provided "as is" without express or implied * warranties. You may freely copy and compile this source into * applications you distribute provided that the copyright text * below is included in the resulting source code, for example: * "Portions Copyright (C) Gabor Nagy, 2000" *//*==============================================================================*//* Real-time cast shadows *//* *//* - Shadow library header file *//* *//* AUTHOR: Gabor Nagy *//* DATE: 2000-Feb-15 18:58:20 *//* v1.0 *//* *//* For Game Programming Graphics Gems *//*==============================================================================*/#include <math.h>#include <stdlib.h>#if defined (__cplusplus) && (!(defined (__CPLUSLIBS)))extern "C" {#endifextern void Sh_CreateShadowMap(GLuint LShadowMapTexId, int LMapXSize, int LMapYSize, E3dMesh* LBlockerMesh, E3dMatrix LBlockerMatrix);#if defined (__cplusplus) && (!(defined (__CPLUSLIBS)))} // Close scope of 'extern "C"' declaration which encloses file.#endif
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