📄 trekmanual.nr
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.ppTime is consumed proportionately tothe inverse of the warp factor squared,and directly to the distance.Energy is consumed as the warp factor cubed,and directly to the distance.If you move with your shields upit doubles the amount of energy consumed..ppWhen you move in a quadrant containing Klingons,they get a chance to attack you..ppThe computer detects navigation errors.If the computer is out,you run the risk of running into things..ppThe course is determined by theSpace Inertial Navigation System[SINS].As described inStar Fleet Technical Order TO:02:06:12,the SINS is calibrated,after which it becomes the base for navigation.If damaged,navigation becomes inaccurate.When it is fixed,Spock recalibrates it,however,it cannot be calibrated extremely accuratelyuntil you dock at starbase..bl "Move Under Impulse Power"Mnemonic: impulseShortest Abbreviation: iFull Command: impulse course distanceConsumes: time and energy.FF.ppThe impulse engines give you a chance to maneuverwhen your warp engines are damaged;however, they are incredibly slow(0.095 quadrants/stardate).They require 20 units of energy to engage,and ten units per sector to move..ppThe same comments about the computer and the SINSapply as above..ppThere is no penalty to move under impulse powerwith shields up..bl "Deflector Shields"Mnemonic: shieldsShortest Abbreviation: shFull Command: shields up/downConsumes: energy.FF.ppShields protect you from Klingon attackand nearby novas.As they protect you,they weaken.A shield which is 78% effectivewill absorb 78% of a hitand let 22% in to hurt you..ppThe Klingons have a chance to attack youevery time you raise or lower shields.Shields do not rise and lowerinstantaneously,so the hit you receivewill be computed with the shieldsat an intermediate effectiveness..ppIt takes energy to raise shields,but not to drop them..bl "Cloaking Device"Mnemonic: cloakShortest Abbreviation: clFull Command: cloak up/downConsumes: energy.FF.ppWhen you are cloaked,Klingons cannot see you,and hence they do not fire at you.They are useful for enteringa quadrantand selecting a good position,however,weapons cannot be fired throughthe cloakdue to the huge energy drainthat it requires..ppThe cloak up commandonly starts the cloaking process;Klingons will continueto fire at youuntil you do somethingwhich consumes time..bl "Fire Phasers"Mnmemonic: phasersShortest Abbreviation: pFull Commands: phasers automatic amount phasers manual amt1 course1 spread1 ...Consumes: energy.FF.ppPhasers are energy weapons;the energy comes from your ship's reserves("total energy" on a srscan).It takes about 250 units of hitsto kill a Klingon.Hits are cumulative as long as you stayin the quadrant..ppPhasers become less effectivethe further from a Klingon you are.Adjacent Klingons receive about90% of what you fire,at five sectors about 60%,and at ten sectors about 35%.They have no effect outside of the quadrant..ppPhasers cannot be fired while shields are up;to do so would fry you.They have no effect on starbases or stars..ppIn automatic modethe computer decides how to divide up the energyamong the Klingons present;in manual mode you do that yourself..ppIn manual mode firingyou specify a direction,amount (number of units to fire)and spread (0 -> 1.0)for each of the six phaser banks.A zero amountterminates the manual input..bl "Fire Photon Torpedoes"Mnemonic: torpedoShortest Abbreviation: tFull Command: torpedo course [yes/no] [burst angle]Consumes: torpedoes.FF.ppTorpedoes are projectile weapons -- there are no partial hits.You either hit your target or you don't.A hit on a Klingon destroys him.A hit on a starbase destroys that starbase(woops!).Hitting a star usually causes it to go nova,and occasionally supernova..ppPhoton torpedoes cannot be aimed precisely.They can be fired with shields up,but they get even more randomas they pass through the shields..ppTorpedoes may be fired in bursts of three.If this is desired,the burst angle is the anglebetween the three shots,which may vary from one to fifteen.The word "no"says that a burst is not wanted;the word "yes"(which may be omittedif stated on the same line as the course)says that a burst is wanted..ppPhoton torpedoeshave no effectoutside the quadrant..bl "Onboard Computer Request"Mnemonic: computerShortest Abbreviation: cFull Command: computer request; request;...Consumes: nothing.FF.ppThe computer command gives you access to the facilitiesof the onboard computer,which allows you to do all sorts of fascinating stuff.Computer requests are:.in +8.qqscore -- Shows your current score..qqcourse quad/sect -- Computes the course and distance from whereeveryou are to the given location.If you type "course /x,y"you will be given the courseto sector x,y in the current quadrant..qqmove quad/sect -- Identical to the courserequest,except that the move is executed..qqchart -- prints a chart of the known galaxy,i.e.,everything that you have seen with a long range scan.The format is the same as on a long range scan,except that "..." meansthat you don't yet know what is there,and ".1." means that you know that a starbaseexists, but you don't know anything else."$$$" mans the quadrantthat you are currently in..qqtrajectory -- prints the course and distanceto all the Klingons in the quadrant..qqwarpcost dist warp_factor -- computes the cost in time and energyto move `dist' quadrants at warp `warp_factor'..qqimpcost dist -- same as warpcost for impulse engines..qqpheff range -- tells how effective your phasers areat a given range..qqdistresslist -- gives a list of currently distressedstarbasesand starsystems..in -8.ppMore than one request may be statedon a lineby seperating themwith semicolons..bl "Dock at Starbase"Mnemonic: dockShortest Abbreviation: doConsumes: nothing.FF.ppYou may dock at a starbasewhen you are in one of the eightadjacent sectors..ppWhen you dock you are resuppliedwith energy, photon torpedoes, and life support reserves.Repairs are also done faster at starbase.Any prisoners you have takenare unloaded.You do not recieve pointsfor taking prisonersuntil this time..ppStarbases have their own deflector shields,so you are safe from attack while docked..bl "Undock from Starbase"Mnemonic: undockShortest Abbreviation: uConsumes: nothing.FF.ppThis just allows you to leave starbaseso that you may proceed on your way..bl "Rest"Mnemonic: restShortest Abbreviation: rFull Command: rest timeConsumes: time.FF.ppThis command allows you to rest to repair damages.It is not advisable to rest while under attack..bl "Call Starbase For Help"Mnemonic: helpShortest Abbreviation: helpConsumes: nothing.FF.ppYou may call starbase for help via your subspace radio.Starbase has long range transporter beams to get you.Problem is,they can't always rematerialize you..ppYou should avoid using this command unless absolutely necessary,for the above reason and because it counts heavily against youin the scoring..bl "Capture Klingon"Mnemonic: captureShortest Abbreviation: caConsumes: time.FF.ppYou may request that a Klingon surrenderto you.If he accepts,you get to take captives(but only as many as your brigcan hold).It is good if you do this,because you get points for captives.Also,if you ever get captured,you want to be sure that the Federationhas prisoners to exchange for you..ppYou must go to a starbaseto turn over your prisonersto Federation authorities..bl "Visual Scan"Mnemonic: visualShortest Abbreviation: vFull Command: visual courseConsumes: time.FF.ppWhen your short range scanners are out,you can still see what is out "there"by doing a visual scan.Unfortunately,you can only see three sectors at one time,and it takes 0.005 stardates to perform..ppThe three sectors in the general directionof the course specifiedare examinedand displayed..bl "Abandon Ship"Mnemonic: abandonShortest Abbreviation: abandonConsumes: nothing.FF.ppThe officers escape the Enterprise in the shuttlecraft.If the transporter is workingand there is an inhabitable starsystemin the area,the crew beams down,otherwise you leave them to die.You are given an old but still usable ship,the Faire Queene..bl "Ram"Mnemonic: ramShortest Abbreviation: ramFull Command: ram course distanceConsumes: time and energy.FF.ppThis command is identical to "move",except that the computerdoesn't stop youfrom making navigation errors..ppYou get very nearly slaughteredif you ram anything..bl "Self Destruct"Mnemonic: destructShortest Abbreviation: destructConsumes: everything.FF.ppYour starship is self-destructed.Chances are you will destroyany Klingons(and stars,and starbases)left in your quadrant..bl "Terminate the Game"Mnemonic: terminateShortest Abbreviation: terminateFull Command: terminate yes/no.FF.ppCancels the current game.No score is computed.If you answer yes,a new game will be started,otherwise trek exits..bl "Call the Shell"Mnemonic: shellShortest Abbreviation: shell.FF.ppTemporarily escapes to the shell.When you log out of the shellyou will return to the game..bp.ceSCORING.in +4.ppThe scoring algorithm is rather complicated.Basically,you get points for each Klingon you kill,for your Klingon per stardate kill rate,and a bonus if you win the game.You losepoints for the number of Klingons leftin the galaxyat the end of the game,for getting killed,for each star, starbase, or inhabited starsystemyou destroy,for calling for help,and for each casualty you incur..ppYou will be promotedif you play very well.You will never get a promotion if youcall for help,abandon the Enterprise,get killed,destroy a starbase or inhabited starsystem,or destroy too many stars..bp.ceREFERENCE PAGE.sp 2.ta 36 56.nf.ulCommand Uses ConsumesABANDON shuttlecraft, - transporterCApture subspace radio timeCLoak Up/Down cloaking device energyComputer request; request;... computer -DAmages - -DESTRUCT computer -DOck - -HELP subspace radio -Impulse course distance impulse engines, time, energy computer, SINSLrscan L.R. sensors -Move course distance warp engines, time, energy computer, SINSPhasers Automatic amount phasers, computer energyPhasers Manual amt1 course1 spread1 ... phasers energyTorpedo course [Yes] angle/No torpedo tubes torpedoesRAM course distance warp engines, time, energy computer, SINSRest time - timeSHELL - -SHields Up/Down shields energySrscan [Yes/No] S.R. sensors -STatus - -TERMINATE Yes/No - -Undock - -Visual course - timeWarp warp_factor - -.fi
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