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📄 uipc_socket2.c

📁 操作系统SunOS 4.1.3版本的源码
💻 C
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#ifndef lintstatic        char sccsid[] = "@(#)uipc_socket2.c 1.1 92/07/30 Copyr 1983 Sun Micro";#endif/* * Copyright (c) 1984 Sun Microsystems, Inc. */#include <sys/param.h>#include "boot/systm.h"#include <sys/user.h>#include <sys/proc.h>#include <sys/file.h>#include <sys/buf.h>#include <sys/mbuf.h>#include "boot/protosw.h"#include <sys/socket.h>#include <sys/socketvar.h>#include <netinet/in.h>#include <mon/sunromvec.h>#define SB_MAXCOUNT	32767/* * Primitive routines for operating on sockets and socket buffers *//* * Procedures to manipulate state flags of socket * and do appropriate wakeups.  Normal sequence from the * active (originating) side is that soisconnecting() is * called during processing of connect() call, * resulting in an eventual call to soisconnected() if/when the * connection is established.  When the connection is torn down * soisdisconnecting() is called during processing of disconnect() call, * and soisdisconnected() is called when the connection to the peer * is totally severed.  The semantics of these routines are such that * connectionless protocols can call soisconnected() and soisdisconnected() * only, bypassing the in-progress calls when setting up a ``connection'' * takes no time. * * From the passive side, a socket is created with * two queues of sockets: so_q0 for connections in progress * and so_q for connections already made and awaiting user acceptance. * As a protocol is preparing incoming connections, it creates a socket * structure queued on so_q0 by calling sonewconn().  When the connection * is established, soisconnected() is called, and transfers the * socket structure to so_q, making it available to accept(). *  * If a socket is closed with sockets on either * so_q0 or so_q, these sockets are dropped. * * If higher level protocols are implemented in * the kernel, the wakeups done here will sometimes * cause software-interrupt process scheduling. */#ifdef	NEVERsoisconnecting(so)	register struct socket *so;{	so->so_state &= ~(SS_ISCONNECTED|SS_ISDISCONNECTING);	so->so_state |= SS_ISCONNECTING;	wakeup((caddr_t)&so->so_timeo);}soisconnected(so)	register struct socket *so;{	register struct socket *head = so->so_head;	if (head) {		if (soqremque(so, 0) == 0)			panic("soisconnected");		soqinsque(head, so, 1);		sorwakeup(head);		wakeup((caddr_t)&head->so_timeo);	}	so->so_state &= ~(SS_ISCONNECTING|SS_ISDISCONNECTING);	so->so_state |= SS_ISCONNECTED;	wakeup((caddr_t)&so->so_timeo);	sorwakeup(so);	sowwakeup(so);}soisdisconnecting(so)	register struct socket *so;{	so->so_state &= ~SS_ISCONNECTING;	so->so_state |= (SS_ISDISCONNECTING|SS_CANTRCVMORE|SS_CANTSENDMORE);	wakeup((caddr_t)&so->so_timeo);	sowwakeup(so);	sorwakeup(so);}soisdisconnected(so)	register struct socket *so;{	so->so_state &= ~(SS_ISCONNECTING|SS_ISCONNECTED|SS_ISDISCONNECTING);	so->so_state |= (SS_CANTRCVMORE|SS_CANTSENDMORE);	wakeup((caddr_t)&so->so_timeo);	sowwakeup(so);	sorwakeup(so);}/* * When an attempt at a new connection is noted on a socket * which accepts connections, sonewconn is called.  If the * connection is possible (subject to space constraints, etc.) * then we allocate a new structure, propoerly linked into the * data structure of the original socket, and return this. */struct socket *sonewconn(head)	register struct socket *head;{	register struct socket *so;	register struct mbuf *m;	if (head->so_qlen + head->so_q0len > 3 * head->so_qlimit / 2)		goto bad;	m = m_getclr(M_DONTWAIT, MT_SOCKET);	if (m == NULL)		goto bad;	so = mtod(m, struct socket *);	so->so_type = head->so_type;	so->so_options = head->so_options &~ SO_ACCEPTCONN;	so->so_linger = head->so_linger;	so->so_state = head->so_state | SS_NOFDREF;	so->so_proto = head->so_proto;	so->so_timeo = head->so_timeo;	so->so_pgrp = head->so_pgrp;	soqinsque(head, so, 0);	if ((*so->so_proto->pr_usrreq)(so, PRU_ATTACH,	    (struct mbuf *)0, (struct mbuf *)0, (struct mbuf *)0)) {		(void) soqremque(so, 0);		(void) m_free(m);		goto bad;	}	return (so);bad:	return ((struct socket *)0);}soqinsque(head, so, q)	register struct socket *head, *so;	int q;{	so->so_head = head;	if (q == 0) {		head->so_q0len++;		so->so_q0 = head->so_q0;		head->so_q0 = so;	} else {		head->so_qlen++;		so->so_q = head->so_q;		head->so_q = so;	}}soqremque(so, q)	register struct socket *so;	int q;{	register struct socket *head, *prev, *next;	head = so->so_head;	prev = head;	for (;;) {		next = q ? prev->so_q : prev->so_q0;		if (next == so)			break;		if (next == head)			return (0);		prev = next;	}	if (q == 0) {		prev->so_q0 = next->so_q0;		head->so_q0len--;	} else {		prev->so_q = next->so_q;		head->so_qlen--;	}	next->so_q0 = next->so_q = 0;	next->so_head = 0;	return (1);}/* * Socantsendmore indicates that no more data will be sent on the * socket; it would normally be applied to a socket when the user * informs the system that no more data is to be sent, by the protocol * code (in case PRU_SHUTDOWN).  Socantrcvmore indicates that no more data * will be received, and will normally be applied to the socket by a * protocol when it detects that the peer will send no more data. * Data queued for reading in the socket may yet be read. */socantsendmore(so)	struct socket *so;{	so->so_state |= SS_CANTSENDMORE;	sowwakeup(so);}socantrcvmore(so)	struct socket *so;{	so->so_state |= SS_CANTRCVMORE;	sorwakeup(so);}/* * Socket select/wakeup routines. *//* * Queue a process for a select on a socket buffer. */sbselqueue(sb)	struct sockbuf *sb;{	register struct proc *p;	if ((p = sb->sb_sel) && p->p_wchan == (caddr_t)&selwait)		sb->sb_flags |= SB_COLL;	else		sb->sb_sel = u.u_procp;}/* * Wait for data to arrive at/drain from a socket buffer. */sbwait(sb)	struct sockbuf *sb;{	sb->sb_flags |= SB_WAIT;	(void) sleep((caddr_t)&sb->sb_cc, PZERO+1);}/* * Wakeup processes waiting on a socket buffer. */sbwakeup(sb)	register struct sockbuf *sb;{	if (sb->sb_sel) {		selwakeup(sb->sb_sel, sb->sb_flags & SB_COLL);		sb->sb_sel = 0;		sb->sb_flags &= ~SB_COLL;	}	if (sb->sb_flags & SB_WAIT) {		sb->sb_flags &= ~SB_WAIT;		wakeup((caddr_t)&sb->sb_cc);	}}/* * Wakeup socket readers and writers. * Do asynchronous notification via SIGIO * if the socket has the SS_ASYNC flag set. */sowakeup(so, sb)	register struct socket *so;	struct sockbuf *sb;{	register struct proc *p;	sbwakeup(sb);	if (so->so_state & SS_ASYNC) {		if (so->so_pgrp == 0)			return;		else if (so->so_pgrp > 0)			gsignal(so->so_pgrp, SIGIO);		else if ((p = pfind(-so->so_pgrp)) != 0)			psignal(p, SIGIO);	}}#endif	/* NEVER *//* * Socket buffer (struct sockbuf) utility routines. * * Each socket contains two socket buffers: one for sending data and * one for receiving data.  Each buffer contains a queue of mbufs, * information about the number of mbufs and amount of data in the * queue, and other fields allowing select() statements and notification * on data availability to be implemented. * * Before using a new socket structure it is first necessary to reserve * buffer space to the socket, by calling sbreserve.  This commits * some of the available buffer space in the system buffer pool for the * socket.  The space should be released by calling sbrelease when the * socket is destroyed. * * The routine sbappend() is normally called to append new mbufs * to a socket buffer, after checking that adequate space is available * comparing the function sbspace() with the amount of data to be added. * Data is normally removed from a socket buffer in a protocol by * first calling m_copy on the socket buffer mbuf chain and sending this * to a peer, and then removing the data from the socket buffer with * sbdrop when the data is acknowledged by the peer (or immediately * in the case of unreliable protocols.) * * Protocols which do not require connections place both source address * and data information in socket buffer queues.  The source addresses * are stored in single mbufs before each data item; * the data items are all marked with end of record markers.  The * sbappendaddr() routine stores a datum and associated address in * a socket buffer.  Note that, unlike sbappend(), this routine checks * for the caller that there will be enough space to store the data. * It fails if there is not enough space, or if it cannot find * a mbuf to store the address in. * * The higher-level routines sosend and soreceive (in socket.c) * also add data to, and remove data from socket buffers repectively. */soreserve(so, sndcc, rcvcc)	register struct socket *so;	int sndcc, rcvcc;{	if (sbreserve(&so->so_snd, sndcc) == 0)		goto bad;	if (sbreserve(&so->so_rcv, rcvcc) == 0)		goto bad2;	return (0);bad2:	sbrelease(&so->so_snd);bad:	return (ENOBUFS);}/* * Allot mbufs to a sockbuf. */sbreserve(sb, cc)	struct sockbuf *sb;{	/* someday maybe this routine will fail... */	sb->sb_hiwat = cc;	/* * 2 implies names can be no more than 1 mbuf each */	sb->sb_mbmax = cc<<1;	/* XXX Handle small sockbuf counters */	if (sb->sb_hiwat <= 0)		sb->sb_hiwat = SB_MAXCOUNT;	if (sb->sb_mbmax <= 0)		sb->sb_mbmax = SB_MAXCOUNT;	return (1);}/* * Free mbufs held by a socket, and reserved mbuf space. */sbrelease(sb)	struct sockbuf *sb;{	sbflush(sb);	sb->sb_hiwat = sb->sb_mbmax = 0;}/* * Routines to add (at the end) and remove (from the beginning) * data from a mbuf queue. *//* * Append mbuf queue m to sockbuf sb. * Note: does not set "endofrecord" indicator. */sbappend(sb, m)	register struct mbuf *m;	register struct sockbuf *sb;{	register struct mbuf *n;	n = sb->sb_mb;	if (n)		while (n->m_next)			n = n->m_next;	while (m) {		if (m->m_len == 0 && (int)m->m_act == 0) {			m = m_free(m);			continue;		}		if (n && n->m_off <= MMAXOFF && m->m_off <= MMAXOFF &&		   (int)n->m_act == 0 && (int)m->m_act == 0 &&		   (n->m_off + n->m_len + m->m_len) <= MMAXOFF) {			bcopy(mtod(m, caddr_t), mtod(n, caddr_t) + n->m_len,			    (unsigned)m->m_len);			n->m_len += m->m_len;			sb->sb_cc += m->m_len;			m = m_free(m);			continue;		}		sballoc(sb, m);		if (n == 0)			sb->sb_mb = m;		else			n->m_next = m;		n = m;		m = m->m_next;		n->m_next = 0;	}}/* * Append data and address. * Return 0 if no space in sockbuf or if * can't get mbuf to stuff address in. */sbappendaddr(sb, asa, m0, rights0, rightsflag)	struct sockbuf *sb;	struct sockaddr *asa;	struct mbuf *m0, *rights0;	int rightsflag;{	register struct mbuf *m;	register int len = sizeof (struct sockaddr);	register struct mbuf *rights;	if (rights0)		len += rights0->m_len;	m = m0;	if (m == 0)		panic("sbappendaddr");	for (;;) {		len += m->m_len;		if (m->m_next == 0) {			m->m_act = (struct mbuf *)1;			break;		}		m = m->m_next;	}	if (len > sbspace(sb))		return (0);	m = m_get(M_DONTWAIT, MT_SONAME);	if (m == NULL)		return (0);	m->m_len = sizeof (struct sockaddr);	m->m_act = (struct mbuf *)1;	*mtod(m, struct sockaddr *) = *asa;	if (rightsflag) {		if (rights0 == 0 || rights0->m_len == 0) {			rights = m_get(M_DONTWAIT, MT_SONAME);			if (rights)				rights->m_len = 0;		} else			rights = m_copy(rights0, 0, rights0->m_len);		if (rights == 0) {			m_freem(m);			return (0);		}		rights->m_act = (struct mbuf *)1;		m->m_next = rights;		rights->m_next = m0;	} else {		m->m_next = m0;	}	sbappend(sb, m);	return (1);}/* * Free all mbufs on a sockbuf mbuf chain. * Check that resource allocations return to 0. */sbflush(sb)	register struct sockbuf *sb;{	if (sb->sb_flags & SB_LOCK)		panic("sbflush");	if (sb->sb_cc)		sbdrop(sb, (int)sb->sb_cc);	if (sb->sb_cc || sb->sb_mbcnt || sb->sb_mb)		panic("sbflush 2");}/* * Drop data from (the front of) a sockbuf chain. */sbdrop(sb, len)	register struct sockbuf *sb;	register int len;{	register struct mbuf *m = sb->sb_mb, *mn;	while (len > 0 || (m && m->m_len == 0)) {		if (m == 0)			panic("sbdrop");		if (m->m_len > len) {			m->m_len -= len;			m->m_off += len;			sb->sb_cc -= len;			break;		}		len -= m->m_len;		sbfree(sb, m);		MFREE(m, mn);		m = mn;	}	sb->sb_mb = m;}

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