📄 keyboard.h
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/* * @(#)keyboard.h 1.1 92/07/30 * Copyright (c) 1986 by Sun Microsystems, Inc. *//* * Header file for Sun Microsystems keyboard routines */#ifndef _mon_keyboard_h#define _mon_keyboard_h/* * The keyboard is a standard Micro Switch, or otherwise, keyboard, * with an 8048/8748 on the board. This has been modified to produce * up/down keycodes. * * On Sun-1 keyboards these keycodes are output on 8 parallel output lines. * Each keycode is held stable on these lines for a minimum of 2.5 ms in * order that the main processor can read it during its refresh * routine, which executes every 2 ms or so. * * On Sun-2 keyboards, the keycodes are transmitted on a serial line * at 1200 baud. * * When no physical keys are depressed, the keyboard transmits a keycode of * "IDLE" (7F hex), to indicate that. Thus, when the last key is released, * a keycode for its release is sent, then an IDLE. Note that virtual * keys on the VT100 kbd (eg CAPS LOCK) can be down when the IDLE code * is received. * * The Sun-1 VT100 keyboard will follow each of its IDLE's with a * keyboard id code, identifying the key layout or other factors * which host programs might want to automatically determine. * The support for this feature is marked with "#ifdef KBDID". * The only good it currently does us is to tell us the state of * the "caps lock" LED/virtual key when we have been reset. * * The low 4 bits of the id byte contain the keyboard ID (currently * 1 for VT100 keyboard); the high order bit is set (to make sure * there's a transition between the IDLE (7F) and the identification * byte); the -XXX---- bits contain state information about the keyboard. * These bits are allocated from opposite ends in case we need to shift * the boundary. The only state bit currently defined is 0x40, which is * the current state of the CAPS LOCK LED. * * The Sun-2 keyboard also transmits two other "special" keycodes: * * RESETKEY upon power-up, when no errors are detected, * this code is sent and followed by the keyboard id, * a byte containing 0x02. * * ERRORKEY upon power-up, when errors are detected, * this code is sent and followed by a "cause" byte * giving more details. There is only one cause byte * defined so far -- checksum error on PROM. * * Due to table size limits, the configuration file for the * ROM monitor must specify what keyboard it will support, by using: * options KEYBKL or KEYBVT or KEYBS2 * *//* * Since this file is included by <mon/eeprom.h>, which is included by * <machine/eeprom.h>, kernel files (specifically kbd.c) include it, too. * The kernel file <sundev/kbd.h> contains parallel definitions for the * constants in this file. All this should be cleaned up, but in the * meantime, the following #ifndef is a kludgey solution. */#ifndef IDLEKEY/* * Various special characters that might show up on the port *//* Both of these are followed by 1 byte of parameters. */#define RESETKEY 0xFF /* Keyboard was just reset */#define ERRORKEY 0x7E /* Keyboard detected an error */#define IDLEKEY 0x7F /* Keyboard is idle; no keys down */#define PRESSED 0x00 /* 0x80 bit off: key was pressed */#define RELEASED 0x80 /* 0x80 bit on : key was released *//* * Keyboard-specific information *//* Sun-2 keyboard wired-in information */#define KB_UNKNOWN 0xDE /* Random unlikely to be seen */ /* Changed to 0xDE for enough room to expand*/#define ABORTKEY1 1 /* First key of abort seq - L1 */#define ABORTKEY2 77 /* 2nd key of abort seq - "A" *//* * Keyboard ID codes...transmitted by the various keyboards * after the IDLEKEY code. See top of file for more details. * N.B.: Only the low order 4 bits encode the keyboard id; * don't forget to mask off the high nibble. * The value of KB_UNKNOWN above must not match any of these, * if KBDID is set. */#define KB_MS_103SD32 0x00 /* Micro Switch 103SD32-2 */#define KB_VT100 0x01 /* Keytronics VT100 compatible */#define KB_SUN2 0x02 /* Sun-2 custom keyboard *//* * Commands to the Sun-2 keyboard. */#define KBD_CMD_RESET 0x01 /* Reset keyboard as if power-up */#define KBD_CMD_BELL 0x02 /* Turn on the bell */#define KBD_CMD_NOBELL 0x03 /* Turn off the bell */#define KBD_CMD_LED1 0x04 /* Turn on LED 1 */#define KBD_CMD_NOLED1 0x05 /* Turn off LED 1 */#define KBD_CMD_LED2 0x06 /* Turn on LED 2 */#define KBD_CMD_NOLED2 0x07 /* Turn off LED 2 *//* * Commands to the Sun-3 keyboard. */#define KBD_CMD_CLICK 0x0A /* Turn on keyboard click */#define KBD_CMD_NOCLICK 0x0B /* Turn off keyboard click *//* * Software related definitions *//* * These are the states that the keyboard scanner can be in. * * It starts out in STARTUP state. */#define STARTUP 0 /* Waiting for kbd to show up */#define NORMAL 1 /* The usual (ho, hum) */#define ABORT1 2 /* Got KEYABORT1 */#define IDLE1 3 /* Got IDLE */#define IDLE2 4 /* Got id byte, IDLE probably follows */#define STARTUP2 5 /* Got 1st byte of startup */#define STARTUPERR 6 /* Got 1st byte of error startup *//* * Translation options for getkey() * * These are how you can have your input translated. */#define TR_NONE 0#define TR_ASCII 1/* * These bits can appear in the result of TR_NONE getkey()s. */#define STATEOF(key) ((key) & 0x80) /* 0 = key down, 0x80 = key up */#define KEYOF(key) ((key) & 0x7F) /* The key number that moved */#define NOKEY (-1) /* The argument was 0, and no key was depressed. They were all elated. *//* * These bits can appear in the result of TR_ASCII getkey()s. * (NOKEY can also appear if no keypress was queued up.) */#define METABIT 0 /* Meta key depressed with key */#define METAMASK 0x000080#define SYSTEMBIT 1 /* Upper left key was down w/key */#define SYSTEMMASK 0x000100/* other "bucky" bits can be defined at will. See "BUCKYBITS" below. *//* * This defines the bit positions used within "shiftmask" to * indicate the "pressed" (1) or "released" (0) state of shift keys. * Both the bit numbers, and the aggregate masks, are defined. * * The "UPMASK" is a minor kludge. Since whether the key is going * up or down determines the translation table (just as the shift * keys' positions do), we OR it with "shiftmask" to get "tempmask", * which is the mask which is actually used to determine the * translation table to use. Don't reassign 0x0080 for anything * else, or we'll have to shift and such to squeeze in UPMASK, * since it comes in from the hardware as 0x80. */#define CAPSLOCK 0 /* Caps Lock key */#define CAPSMASK 0x0001#define SHIFTLOCK 1 /* Shift Lock key */#define LEFTSHIFT 2 /* Left-hand shift key */#define RIGHTSHIFT 3 /* Right-hand shift key */#define SHIFTMASK 0x000E#define LEFTCTRL 4 /* Left-hand (or only) control key */#define RIGHTCTRL 5 /* Right-hand control key */#define ALT 6 /* Alternate key */#define CTRLMASK 0x0030/* unused... 0x0040 */#define UPMASK 0x0080#define CTLSMASK 0x0100 /* Set if ^S was last keyed of ^S, ^Q; determines which NOSCOLL sends. *//* * This defines the format of translation tables. * * A translation table is 128 bytes of "entries", which are bytes * (unsigned chars). The top 4 bits of each entry are decoded by * a case statement in getkey.c. If the entry is less than 0x80, it * is sent out as an ASCII character (possibly with bucky bits * OR-ed in). "Special" entries are 0x80 or greater, and * invoke more complicated actions. */struct keymap { unsigned char keymap[128]; /* maps keycodes to actions */};/* * A keyboard is defined by its keymaps and what state it resets at idle. * * The masks k_idleshifts and k_idlebuckys are AND-ed with the current * state of shiftmask and buckybits when a "keyboard idle" code * is received. This ensures that where we "think" the shift & bucky * keys are, more accurately reflects where they really are, since the * keyboard knows better than us. */struct keyboard { struct keymap *k_normal; /* Unshifted */ struct keymap *k_shifted; /* Shifted */ struct keymap *k_caps; /* Caps locked */ struct keymap *k_control; /* Controlled */ struct keymap *k_up; /* Key went up */ int k_idleshifts; /* Shifts that keep across idle */ int k_idlebuckys; /* Bucky bits that keep across idle */};/* * The "special" entries' top 4 bits are defined below. Generally they are * used with a 4-bit parameter (such as a bit number) in the low 4 bits. * The bytes whose top 4 bits are 0x0 thru 0x7 happen to be ascii * characters. They are not special cased, but just normal cased. */#define SHIFTKEYS 0x80 /* thru 0x8F. This key helps to determine the translation table used. The bit position of its bit in "shiftmask" is added to the entry, eg SHIFTKEYS+LEFTCTRL. When this entry is invoked, the bit in "shiftmask" is toggled. Depending which tables you put it in, this works well for hold-down keys or press-on, press-off keys. */#define BUCKYBITS 0x90 /* thru 0x9F. This key determines the state of one of the "bucky" bits above the returned ASCII character. This is basically a way to pass mode-key-up/down information back to the caller with each "real" key depressed. The concept, and name "bucky" (derivation unknown) comes from the MIT/SAIL "TV" system...they had TOP, META, CTRL, and a few other bucky bits. The bit position of its bit in "buckybits", minus 7, is added to the entry; eg bit 0x00000400 is BUCKYBITS+3. The "-7" prevents us from messing up the ASCII char, and gives us 16 useful bucky bits. When this entry is invoked, the designated bit in "buckybits" is toggled. Depending which tables you put it in, this works well for hold-down keys or press-on, press-off keys. */#define FUNNY 0xA0 /* thru 0xAF. This key does one of 16 funny things based on the low 4 bits: */#define NOP 0xA0 /* This key does nothing. */#define OOPS 0xA1 /* This key exists but is undefined. */#define HOLE 0xA2 /* This key does not exist on the keyboard. Its position code should never be generated. This indicates a software/ hardware mismatch, or bugs. */#define NOSCROLL 0xA3 /* This key alternately sends ^S or ^Q */#define CTRLS 0xA4 /* This sends ^S and lets NOSCROLL know */#define CTRLQ 0xA5 /* This sends ^Q and lets NOSCROLL know */#define RESET 0xA6 /* Kbd was just reset */#define ERROR 0xA7 /* Kbd just detected an internal error */#define IDLE 0xA8 /* Kbd is idle (no keys down) *//* Combinations 0xA9 to 0xAF are reserved for non-parameterized functions */#define STRING 0xB0 /* thru 0xBF. The low-order 4 bits index a table referenced via gp->KStrTab and select a string to be returned, char by char. Each entry in KStrTab is a pointer to a character vector. The vector contains a 1-byte length, followed by data. *//* Definitions for the individual string numbers: */#define HOMEARROW 0x00#define UPARROW 0x01#define DOWNARROW 0x02#define LEFTARROW 0x03#define RIGHTARROW 0x04#define PF1 0x05#define PF2 0x06#define PF3 0x07#define PF4 0x08/* Note, these might be better served by their own non-FUNNY code with the low 4 bits selecting which PF key.... *//* string numbers 9 thru F are reserved. Users making custom entries, take them from F downward to postpone confusion. *//* combinations 0xC0 - 0xFF are reserved for more argument-taking entries */#endif /*!IDLEKEY*/#endif /*!_mon_keyboard_h*/
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