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📄 win_screen.h

📁 操作系统SunOS 4.1.3版本的源码
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/*	@(#)win_screen.h 1.1 92/07/30 SMI	*//* * Copyright (c) 1983 by Sun Microsystems, Inc. *//* * Window system screen (sometimes called a desktop) structure. */struct	singlecolor {	u_char	red, green, blue;};#define	SCR_NAMESIZE	20struct screen {	char	scr_rootname[SCR_NAMESIZE];/* root window device name */	char	scr_kbdname[SCR_NAMESIZE];/* keyboard device name */	char	scr_msname[SCR_NAMESIZE]; /* mouse device name */	char	scr_fbname[SCR_NAMESIZE]; /* frame buffer device name */	struct	singlecolor scr_foreground;/* Color of foreground */	struct	singlecolor scr_background;/* Color of background */	int	scr_flags;#define	SCR_SWITCHBKGRDFRGRD	0x1	/* switch display bkgrd and frgrd */#define	SCR_TOGGLEENABLE	0x2	/* when enter screen with mouse set					 * enable plane to 0, when exit then					 * set to 1 (only works with certain					 * frame buffer set ups) */#define	SCR_8BITCOLORONLY	0x4	/* only utilize 8bit color plane group*/#define	SCR_OVERLAYONLY		0x8	/* only utilize overlay plane group */	struct	rect scr_rect;		/* position/size in device coords */};/* * Multiple display devices can be used at once.  The following constants * are used to identify where the devices are relative to each other so * that cursor motions off one screen onto another can be achieved. */#define	SCR_NORTH		0#define	SCR_EAST		1#define	SCR_SOUTH		2#define	SCR_WEST		3#define	SCR_POSITIONS 		4

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