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📄 arc.c

📁 操作系统SunOS 4.1.3版本的源码
💻 C
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/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved.  The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */#ifndef lintstatic char sccsid[] = "@(#)arc.c 1.1 92/07/30 SMI"; /* from UCB 5.1 5/7/85 */#endif not lint#include "hp7221.h"/*  * 7221 requires knowing the anlge of arc.  To do this, the triangle formula *	c^2 = a^2 + b^2 - 2*a*b*cos(angle) * is used where "a" and "b" are the radius of the circle and "c" is the * distance between the beginning point and the end point. * * This gives us "angle" or angle - 180.  To find out which, draw a line from * beg to center.  This splits the plane in half.  All points on one side of the * plane will have the same sign when plugged into the equation for the line. * Pick a point on the "right side" of the line (see program below).  If "end" * has the same sign as this point does, then they are both on the same side * of the line and so angle is < 180.  Otherwise, angle > 180. */   #define side(x,y)	(a*(x)+b*(y)+c > 0.0 ? 1 : -1)arc(xcent,ycent,xbeg,ybeg,xend,yend)int xcent,ycent,xbeg,ybeg,xend,yend;{	double radius2, c2;	double a,b,c;	int angle;	/* Probably should check that this is really a circular arc.  */	radius2 = (xcent-xbeg)*(xcent-xbeg) + (ycent-ybeg)*(ycent-ybeg);	c2 = (xend-xbeg)*(xend-xbeg) + (yend-ybeg)*(yend-ybeg);	angle = (int) ( 180.0/PI * acos(1.0 - c2/(2.0*radius2)) + 0.5 );	a = (double) (ycent - ybeg);	b = (double) (xcent - xbeg);	c = (double) (ycent*xbeg - xcent*ybeg);	if (side(xbeg + (ycent-ybeg), ybeg - (xcent-xbeg)) != side(xend,yend))		angle += 180;		move(xcent, ycent);	/* Not quite implemented...	printf("C(A%d c)[%d,%d]", angle, xbeg, ybeg);	*/}

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