📄 maseview.h
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// MaseView.h : interface of the CMaseView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MASEVIEW_H__BAD51212_F7E9_4549_BFDC_69495437E3B7__INCLUDED_)
#define AFX_MASEVIEW_H__BAD51212_F7E9_4549_BFDC_69495437E3B7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Maze.h"
class CMaseView : public CView
{
protected: // create from serialization only
CMaseView();
DECLARE_DYNCREATE(CMaseView)
// Attributes
public:
CMaseDoc* GetDocument();
Status Pass(PosType CureentPos) ;
PosType NextPos(PosType, int) ;
// Operations
public:
SqStack S ;
Status MazePath(PosType start, PosType End) ;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMaseView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMaseView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
CString mase[10][10] ;
// Generated message map functions
protected:
//{{AFX_MSG(CMaseView)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in MaseView.cpp
inline CMaseDoc* CMaseView::GetDocument()
{ return (CMaseDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MASEVIEW_H__BAD51212_F7E9_4549_BFDC_69495437E3B7__INCLUDED_)
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