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📄 maseview.h

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// MaseView.h : interface of the CMaseView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MASEVIEW_H__BAD51212_F7E9_4549_BFDC_69495437E3B7__INCLUDED_)
#define AFX_MASEVIEW_H__BAD51212_F7E9_4549_BFDC_69495437E3B7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Maze.h"

class CMaseView : public CView
{
protected: // create from serialization only
	CMaseView();
	DECLARE_DYNCREATE(CMaseView)

// Attributes
public:
	CMaseDoc* GetDocument();
    Status Pass(PosType CureentPos) ;
	PosType NextPos(PosType, int) ;
// Operations
public:

	SqStack S ;
	Status MazePath(PosType start, PosType End) ;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMaseView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMaseView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:
CString mase[10][10] ;
// Generated message map functions
protected:
	//{{AFX_MSG(CMaseView)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in MaseView.cpp
inline CMaseDoc* CMaseView::GetDocument()
   { return (CMaseDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MASEVIEW_H__BAD51212_F7E9_4549_BFDC_69495437E3B7__INCLUDED_)

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