📄 conversions.txt
字号:
CONVERSIONS
notation:
typedef unsigned int uint;
typedef unsigned long ulong;
typedef const char * cstr;
destination: source
int: int, long, uint, ulong, ZZ, float, double, xdouble, quad_float, RR
long: int, long, uint, ulong, ZZ, float, double, xdouble, quad_float, RR
float: int, long, uint, ulong, ZZ, float, double, xdouble, quad_float, RR
double: int, long, uint, ulong, ZZ, float, double, xdouble, quad_float, RR
uint: ZZ
ulong: ZZ
xdouble: int, long, uint, ulong, ZZ, float, double, xdouble, RR, cstr
quad_float: int, long, uint, ulong, ZZ, float, double, quad_float, RR, cstr
RR: int, long, uint, ulong, ZZ, float, double, xdouble, quad_float,
RR, cstr
ZZ: int, long, uint, ulong, ZZ, float, double, xdouble, quad_float,
RR, cstr
ZZ_p: long, ZZ
vec_ZZ_p: vec_ZZ
ZZ_pX: long, ZZ_p, ZZ, ZZX, vec_ZZ_p
zz_p: long, ZZ
vec_zz_p: vec_ZZ
ZZ_pX: long, zz_p, ZZ, ZZX, vec_zz_p
vec_ZZ: vec_ZZ_p, vec_zz_p
ZZX: long, ZZ, ZZ_pX, zz_pX
GF2: long, ZZ
vec_GF2: GF2X
GF2X: long, ZZ, GF2, vec_GF2
GF2E: long, ZZ, GF2, GF2X
GF2EX: long, ZZ, GF2, GF2E, GF2X, vec_GF2E
mat_ZZ_p: mat_ZZ
mat_zz_p: mat_ZZ
ZZ_pE: long, ZZ, ZZ_p, ZZ_pX
ZZ_pEX: long, ZZ, ZZ_p, ZZ_pE, ZZ_pX
zz_pE: long, ZZ, zz_p, zz_pX
zz_pEX: long, ZZ, zz_p, zz_pE, zz_pX
********** NOTES ***********
nomenclature:
- integral types: int, long, uint, ulong, ZZ
- bounded integral types: int, long, uint, ulong
- floating point types: float, double, xdouble, quad_float, RR
[1] All conversion operators come in procedural or functional
form. To convert a of type S to x of type T, you can write
conv(x, a);
or
x = to_T(a);
E.g., to_int(a), to_long(a), to_uint(a), to_ulong(a),
to_ZZ(a), to_xdouble(a), to_RR(a).
[2] All conversions from an integral type to a bounded integral type
compute the result modulo 2^n, where n is the number of bits of the
destination type: no overflow occurs.
[3] All floating point to integral conversions compute the floor
function *exactly*, unless the destination type is int or long
and overflow occurs, in which case the behavior is undefined.
[4] The ZZ to double conversion routine is very precise:
the result is the nearest double, breaking ties using the
"round to even" rule. Overflow results in +/- Infinity.
All this assumes the underlying floating point adheres to
the IEEE standard.
[5] All conversions to RR round to the current working precision.
[6] All conversions from long or ZZ to one of the "mod p" types
ZZ_p, ZZ_pX, ZZ_pE, ZZ_pEX,
zz_p, zz_pX, zz_pE, zz_pEX,
GF2, GF2X, GF2E, GF2EX
yield the the residue class modulo p.
[7] All polynomial to polynomial conversions apply coefficient-wise
conversion.
[8] All vector/matrix to vector/matrix conversions apply element-wise
conversion.
[9] The GF2X/ZZ_pX/zz_pX to GF2E/ZZ_pE/zz_pE conversions reduce
the given polynomial modulo the current modulus.
[10] All conversions from the type cstr apply the same algorithm
as is used for reading from an I/O stream, so
ZZ x = to_ZZ("999999999999999999");
initializes the ZZ x to the integer 999999999999999999.
[11] The conversions to vec_ZZ from vec_ZZ_p and vec_zz_p copy the
standard non-negative residues; likewise for the conversions
to ZZX from ZZ_pX and zz_pX.
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