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📄 isaioctl.cpp

📁 一个基于windriver开发的
💻 CPP
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// ISAIOCtl.cpp : Implementation of the CISAIOCtrl ActiveX Control class.

#include "stdafx.h"
#include "ISAIO.h"
#include "ISAIOCtl.h"
#include "ISAIOPpg.h"
#include <conio.h>

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


IMPLEMENT_DYNCREATE(CISAIOCtrl, COleControl)


/////////////////////////////////////////////////////////////////////////////
// Message map

BEGIN_MESSAGE_MAP(CISAIOCtrl, COleControl)
	//{{AFX_MSG_MAP(CISAIOCtrl)
	// NOTE - ClassWizard will add and remove message map entries
	//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG_MAP
	ON_OLEVERB(AFX_IDS_VERB_PROPERTIES, OnProperties)
END_MESSAGE_MAP()


/////////////////////////////////////////////////////////////////////////////
// Dispatch map

BEGIN_DISPATCH_MAP(CISAIOCtrl, COleControl)
	//{{AFX_DISPATCH_MAP(CISAIOCtrl)
	DISP_FUNCTION(CISAIOCtrl, "Add2AddrList", Add2AddrList, VT_EMPTY, VTS_I2)
	DISP_FUNCTION(CISAIOCtrl, "OutPortByte", OutPortByte, VT_BOOL, VTS_I2 VTS_I2)
	DISP_FUNCTION(CISAIOCtrl, "OutPortBits", OutPortBits, VT_BOOL, VTS_I2 VTS_I2 VTS_BOOL)
	DISP_FUNCTION(CISAIOCtrl, "InPortByte", InPortByte, VT_I2, VTS_I2)
	//}}AFX_DISPATCH_MAP
	DISP_FUNCTION_ID(CISAIOCtrl, "AboutBox", DISPID_ABOUTBOX, AboutBox, VT_EMPTY, VTS_NONE)
END_DISPATCH_MAP()


/////////////////////////////////////////////////////////////////////////////
// Event map

BEGIN_EVENT_MAP(CISAIOCtrl, COleControl)
	//{{AFX_EVENT_MAP(CISAIOCtrl)
	// NOTE - ClassWizard will add and remove event map entries
	//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_EVENT_MAP
END_EVENT_MAP()


/////////////////////////////////////////////////////////////////////////////
// Property pages

// TODO: Add more property pages as needed.  Remember to increase the count!
BEGIN_PROPPAGEIDS(CISAIOCtrl, 1)
	PROPPAGEID(CISAIOPropPage::guid)
END_PROPPAGEIDS(CISAIOCtrl)


/////////////////////////////////////////////////////////////////////////////
// Initialize class factory and guid

IMPLEMENT_OLECREATE_EX(CISAIOCtrl, "ISAIO.ISAIOCtrl.1",
	0x524ed726, 0xa5e6, 0x11d9, 0xa0, 0xd8, 0xc4, 0x1d, 0x16, 0x9c, 0xc, 0x54)


/////////////////////////////////////////////////////////////////////////////
// Type library ID and version

IMPLEMENT_OLETYPELIB(CISAIOCtrl, _tlid, _wVerMajor, _wVerMinor)


/////////////////////////////////////////////////////////////////////////////
// Interface IDs

const IID BASED_CODE IID_DISAIO =
		{ 0x524ed724, 0xa5e6, 0x11d9, { 0xa0, 0xd8, 0xc4, 0x1d, 0x16, 0x9c, 0xc, 0x54 } };
const IID BASED_CODE IID_DISAIOEvents =
		{ 0x524ed725, 0xa5e6, 0x11d9, { 0xa0, 0xd8, 0xc4, 0x1d, 0x16, 0x9c, 0xc, 0x54 } };


/////////////////////////////////////////////////////////////////////////////
// Control type information

static const DWORD BASED_CODE _dwISAIOOleMisc =
	OLEMISC_ACTIVATEWHENVISIBLE |
	OLEMISC_SETCLIENTSITEFIRST |
	OLEMISC_INSIDEOUT |
	OLEMISC_CANTLINKINSIDE |
	OLEMISC_RECOMPOSEONRESIZE;

IMPLEMENT_OLECTLTYPE(CISAIOCtrl, IDS_ISAIO, _dwISAIOOleMisc)


/////////////////////////////////////////////////////////////////////////////
// CISAIOCtrl::CISAIOCtrlFactory::UpdateRegistry -
// Adds or removes system registry entries for CISAIOCtrl

BOOL CISAIOCtrl::CISAIOCtrlFactory::UpdateRegistry(BOOL bRegister)
{
	// TODO: Verify that your control follows apartment-model threading rules.
	// Refer to MFC TechNote 64 for more information.
	// If your control does not conform to the apartment-model rules, then
	// you must modify the code below, changing the 6th parameter from
	// afxRegApartmentThreading to 0.

	if (bRegister)
		return AfxOleRegisterControlClass(
			AfxGetInstanceHandle(),
			m_clsid,
			m_lpszProgID,
			IDS_ISAIO,
			IDB_ISAIO,
			afxRegApartmentThreading,
			_dwISAIOOleMisc,
			_tlid,
			_wVerMajor,
			_wVerMinor);
	else
		return AfxOleUnregisterClass(m_clsid, m_lpszProgID);
}


/////////////////////////////////////////////////////////////////////////////
// CISAIOCtrl::CISAIOCtrl - Constructor

CISAIOCtrl::CISAIOCtrl()
{
	InitializeIIDs(&IID_DISAIO, &IID_DISAIOEvents);
    m_ListNum=0;
	m_addrlist=NULL;
    m_Outpval=NULL;
	// TODO: Initialize your control's instance data here.
}


/////////////////////////////////////////////////////////////////////////////
// CISAIOCtrl::~CISAIOCtrl - Destructor

CISAIOCtrl::~CISAIOCtrl()
{
	// TODO: Cleanup your control's instance data here.
	if(m_addrlist!=NULL) delete [] m_addrlist;
	if(m_Outpval!=NULL) delete [] m_Outpval;
}


/////////////////////////////////////////////////////////////////////////////
// CISAIOCtrl::OnDraw - Drawing function

void CISAIOCtrl::OnDraw(
			CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
	// TODO: Replace the following code with your own drawing code.
	//pdc->FillRect(rcBounds, CBrush::FromHandle((HBRUSH)GetStockObject(WHITE_BRUSH)));
	//pdc->Ellipse(rcBounds);
	pdc->TextOut(3,3,"I/O");
}


/////////////////////////////////////////////////////////////////////////////
// CISAIOCtrl::DoPropExchange - Persistence support

void CISAIOCtrl::DoPropExchange(CPropExchange* pPX)
{
	ExchangeVersion(pPX, MAKELONG(_wVerMinor, _wVerMajor));
	COleControl::DoPropExchange(pPX);

	// TODO: Call PX_ functions for each persistent custom property.

}


/////////////////////////////////////////////////////////////////////////////
// CISAIOCtrl::OnResetState - Reset control to default state

void CISAIOCtrl::OnResetState()
{
	COleControl::OnResetState();  // Resets defaults found in DoPropExchange

	// TODO: Reset any other control state here.
}


/////////////////////////////////////////////////////////////////////////////
// CISAIOCtrl::AboutBox - Display an "About" box to the user

void CISAIOCtrl::AboutBox()
{
	CDialog dlgAbout(IDD_ABOUTBOX_ISAIO);
	dlgAbout.DoModal();
}


/////////////////////////////////////////////////////////////////////////////
// CISAIOCtrl message handlers



void CISAIOCtrl::Add2AddrList(short addr) 
{
	// TODO: Add your dispatch handler code here
	int *temp;
	int *temp2;
	int i;
    if (m_addrlist!=NULL)
	{
      for(i=0;i<m_ListNum;i++)
	  {
		  if(m_addrlist[i]==addr) return;
	  }
	}
	m_ListNum++;

    temp=new int [m_ListNum];
	if (m_addrlist!=NULL) 
	{
		for(i=0;i<m_ListNum-1;i++) temp[i]=m_addrlist[i];
		temp[m_ListNum-1]=addr;
		delete [] m_addrlist;
		m_addrlist= new int [m_ListNum];
		for(i=0;i<m_ListNum;i++) m_addrlist[i]=temp[i];
	}
	else
	{
		m_addrlist=new int [1];
		m_addrlist[0]=addr;
	}
	delete [] temp;

    temp2=new int [m_ListNum];
	if (m_Outpval!=NULL) 
	{
		for(i=0;i<m_ListNum-1;i++) temp2[i]=m_Outpval[i];
		temp2[m_ListNum-1]=0;
		delete [] m_Outpval;
		m_Outpval= new int [m_ListNum];
		for(i=0;i<m_ListNum;i++) m_Outpval[i]=temp2[i];
	}
	else
	{
		m_Outpval=new int [1];
		m_Outpval[0]=0;
	}
	
	delete [] temp2;
}

BOOL CISAIOCtrl::OutPortByte(short addr, short value) 
{
	// TODO: Add your dispatch handler code here
	int i;
    if (m_addrlist!=NULL)
	{
      for(i=0;i<m_ListNum;i++)
	  {
		  if(m_addrlist[i]==addr) break;
	  }
	  if (i>=m_ListNum) return FALSE;
      m_Outpval[i]=value;
	  ACL_WriteByte(hACL, 0, addr, (BYTE) value);
	  //_outp(addr,value);
	}
	else
	{
		return FALSE;
	}
	return TRUE;
}

BOOL CISAIOCtrl::OutPortBits(short addr, short mask, BOOL st) 
{
	// TODO: Add your dispatch handler code here
	short value;
	int i;
    if (m_addrlist!=NULL)
	{
      for(i=0;i<m_ListNum;i++)
	  {
		  if(m_addrlist[i]==addr) break;
	  }
	  if (i>=m_ListNum) return FALSE;
      if(st) value=m_Outpval[i]|mask;
	  else value=m_Outpval[i]&(~mask);
	  OutPortByte(addr,value);
	}
	else
	{
		return FALSE;
	}
	return TRUE;
}

short CISAIOCtrl::InPortByte(short addr) 
{
	// TODO: Add your dispatch handler code here
	return ACL_ReadByte(hACL, 0, addr);//_inp(addr);
}

BOOL CISAIOCtrl::PreCreateWindow(CREATESTRUCT& cs) 
{
	// TODO: Add your specialized code here and/or call the base class
 
	return COleControl::PreCreateWindow(cs);
}

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