📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "DFAv1.h"
#include "MainFrm.h"
#include "LeftView.h"
#include "DFAv1View.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code !
ON_WM_CREATE()
//}}AFX_MSG_MAP
ON_UPDATE_COMMAND_UI_RANGE(AFX_ID_VIEW_MINIMUM, AFX_ID_VIEW_MAXIMUM, OnUpdateViewStyles)
ON_COMMAND_RANGE(AFX_ID_VIEW_MINIMUM, AFX_ID_VIEW_MAXIMUM, OnViewStyle)
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndDlgBar.Create(this, IDR_MAINFRAME,
CBRS_ALIGN_TOP, AFX_IDW_DIALOGBAR))
{
TRACE0("Failed to create dialogbar\n");
return -1; // fail to create
}
if (!m_wndReBar.Create(this) ||
!m_wndReBar.AddBar(&m_wndToolBar) ||
!m_wndReBar.AddBar(&m_wndDlgBar))
{
TRACE0("Failed to create rebar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Remove this if you don't want tool tips
m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() |
CBRS_TOOLTIPS | CBRS_FLYBY);
return 0;
}
BOOL CMainFrame::OnCreateClient(LPCREATESTRUCT /*lpcs*/,
CCreateContext* pContext)
{
// create splitter window
if (!m_wndSplitter.CreateStatic(this, 1, 2))
return FALSE;
if (!m_wndSplitter.CreateView(0, 0, RUNTIME_CLASS(CLeftView), CSize(100, 100), pContext) ||
!m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(CDFAv1View), CSize(100, 100), pContext))
{
m_wndSplitter.DestroyWindow();
return FALSE;
}
return TRUE;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
CDFAv1View* CMainFrame::GetRightPane()
{
CWnd* pWnd = m_wndSplitter.GetPane(0, 1);
CDFAv1View* pView = DYNAMIC_DOWNCAST(CDFAv1View, pWnd);
return pView;
}
void CMainFrame::OnUpdateViewStyles(CCmdUI* pCmdUI)
{
// TODO: customize or extend this code to handle choices on the
// View menu.
CDFAv1View* pView = GetRightPane();
// if the right-hand pane hasn't been created or isn't a view,
// disable commands in our range
if (pView == NULL)
pCmdUI->Enable(FALSE);
else
{
DWORD dwStyle = pView->GetStyle() & LVS_TYPEMASK;
// if the command is ID_VIEW_LINEUP, only enable command
// when we're in LVS_ICON or LVS_SMALLICON mode
if (pCmdUI->m_nID == ID_VIEW_LINEUP)
{
if (dwStyle == LVS_ICON || dwStyle == LVS_SMALLICON)
pCmdUI->Enable();
else
pCmdUI->Enable(FALSE);
}
else
{
// otherwise, use dots to reflect the style of the view
pCmdUI->Enable();
BOOL bChecked = FALSE;
switch (pCmdUI->m_nID)
{
case ID_VIEW_DETAILS:
bChecked = (dwStyle == LVS_REPORT);
break;
case ID_VIEW_SMALLICON:
bChecked = (dwStyle == LVS_SMALLICON);
break;
case ID_VIEW_LARGEICON:
bChecked = (dwStyle == LVS_ICON);
break;
case ID_VIEW_LIST:
bChecked = (dwStyle == LVS_LIST);
break;
default:
bChecked = FALSE;
break;
}
pCmdUI->SetRadio(bChecked ? 1 : 0);
}
}
}
void CMainFrame::OnViewStyle(UINT nCommandID)
{
// TODO: customize or extend this code to handle choices on the
// View menu.
CDFAv1View* pView = GetRightPane();
// if the right-hand pane has been created and is a CDFAv1View,
// process the menu commands...
if (pView != NULL)
{
DWORD dwStyle = -1;
switch (nCommandID)
{
case ID_VIEW_LINEUP:
{
// ask the list control to snap to grid
CListCtrl& refListCtrl = pView->GetListCtrl();
refListCtrl.Arrange(LVA_SNAPTOGRID);
}
break;
// other commands change the style on the list control
case ID_VIEW_DETAILS:
dwStyle = LVS_REPORT;
break;
case ID_VIEW_SMALLICON:
dwStyle = LVS_SMALLICON;
break;
case ID_VIEW_LARGEICON:
dwStyle = LVS_ICON;
break;
case ID_VIEW_LIST:
dwStyle = LVS_LIST;
break;
}
// change the style; window will repaint automatically
if (dwStyle != -1)
pView->ModifyStyle(LVS_TYPEMASK, dwStyle);
}
}
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