📄 fivechessview.cpp
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// FiveChessView.cpp : CFiveChessView 类的实现
//
#include "stdafx.h"
#include "FiveChess.h"
#include "FiveChessDoc.h"
#include "FiveChessView.h"
#include "CHessBoard.h"
#include ".\fivechessview.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CFiveChessView
IMPLEMENT_DYNCREATE(CFiveChessView, CView)
BEGIN_MESSAGE_MAP(CFiveChessView, CView)
// 标准打印命令
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
ON_WM_LBUTTONDOWN()
ON_COMMAND(ID_Menu, OnStart)
ON_COMMAND(ID_32772, OnReset)
ON_UPDATE_COMMAND_UI(ID_Menu, OnUpdateStart)
ON_UPDATE_COMMAND_UI(ID_32772, OnUpdateReset)
END_MESSAGE_MAP()
// CFiveChessView 构造/析构
CFiveChessView::CFiveChessView()
: isWhite(FALSE)
, isStart(FALSE)
, isReset(FALSE)
{
// TODO: 在此处添加构造代码
}
CFiveChessView::~CFiveChessView()
{
}
BOOL CFiveChessView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: 在此处通过修改 CREATESTRUCT cs 来修改窗口类或
// 样式
return CView::PreCreateWindow(cs);
}
// CFiveChessView 绘制
void CFiveChessView::OnDraw(CDC* pDC)
{
CFiveChessDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
// TODO: 在此处为本机数据添加绘制代码
Board.InitChessBoard(pDC);
Board.RepaintChessBoard(pDC);
}
// CFiveChessView 打印
BOOL CFiveChessView::OnPreparePrinting(CPrintInfo* pInfo)
{
// 默认准备
return DoPreparePrinting(pInfo);
}
void CFiveChessView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: 打印前添加额外的初始化
}
void CFiveChessView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: 打印后添加清除过程
}
// CFiveChessView 诊断
#ifdef _DEBUG
void CFiveChessView::AssertValid() const
{
CView::AssertValid();
}
void CFiveChessView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CFiveChessDoc* CFiveChessView::GetDocument() const // 非调试版本是内联的
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CFiveChessDoc)));
return (CFiveChessDoc*)m_pDocument;
}
#endif //_DEBUG
// CFiveChessView 消息处理程序
void CFiveChessView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
CDC *pDC;
pDC=GetDC();
int i,j;
i=point.x/35;
j=point.y/35;
if(isStart==FALSE)
{
MessageBox("请按开始");
}
else
{
if(isWhite)
{
if(Board.allchess[i][j]!=0)
{
MessageBox("已经有棋子了");
return;
}
else
{
Board.allchess[i][j]=1;
isWhite=FALSE;
}
}
else
{
if(Board.allchess[i][j]!=0)
{
MessageBox("已经有棋子了");
return;
}
else
{
Board.allchess[i][j]=-1;
isWhite=TRUE;
}
}
Board.RepaintChessBoard(pDC);
}
CView::OnLButtonDown(nFlags, point);
}
void CFiveChessView::OnStart()
{
// TODO: 在此添加命令处理程序代码
isStart=TRUE;
isReset=FALSE;
}
void CFiveChessView::OnReset()
{
// TODO: 在此添加命令处理程序代码
isStart=FALSE;
isReset=TRUE;
Board.ClearChessBoard(AfxGetMainWnd()->m_hWnd);
}
void CFiveChessView::OnUpdateStart(CCmdUI *pCmdUI)
{
// TODO: 在此添加命令更新用户界面处理程序代码
pCmdUI->SetCheck(isStart);
}
void CFiveChessView::OnUpdateReset(CCmdUI *pCmdUI)
{
// TODO: 在此添加命令更新用户界面处理程序代码
pCmdUI->SetCheck(isReset);
}
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