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📄 libmpplayer60.dsp

📁 jpeg and mpeg 编解码技术源代码
💻 DSP
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# Microsoft Developer Studio Project File - Name="libmpplayer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=libmpplayer - Win32 Debug
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!MESSAGE NMAKE /f "libmpplayer60.mak" CFG="libmpplayer - Win32 Debug"
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!MESSAGE "libmpplayer - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libmpplayer - Win32 Debug" (based on "Win32 (x86) Static Library")
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CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "libmpplayer - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /I "../../common/video/mpeg4 ./codec ./codec/mpeg4 ../lib ../lib/audio ../lib/SDL/include ../../common/mp4 ../../include" /I "../../common/mp4" /I "../../common/lib" /I "../../lib/mp4" /I "." /I "../../lib/mp4v2" /I "../../common/video/mpeg4" /I "./codec" /I "./codec/mpeg4" /I "../lib" /I "../lib/audio" /I "../../lib/SDL/include" /I "../../include" /I "../lib/video/divx" /I "../../lib" /I "../../lib/avi" /I "../../common/video/libmpeg32" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_REENTRANT" /D "NOCONTROLS" /D _WIN32_WINNT=0x0400 /YX /FD /c
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!ELSEIF  "$(CFG)" == "libmpplayer - Win32 Debug"

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# PROP BASE Use_Debug_Libraries 1
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../lib/mp4" /I "." /I "../../lib/mp4v2" /I "../../common/video/mpeg4" /I "./codec" /I "./codec/mpeg4" /I "../lib" /I "../lib/audio" /I "../../lib/SDL/include" /I "../../include" /I "../lib/video/divx" /I "../../lib" /I "../../lib/avi" /I "../../common/video/libmpeg32" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_REENTRANT" /D "NOCONTROLS" /D _WIN32_WINNT=0x0400 /D "_AFXDLL" /FR /YX /FD /c
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# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 

# Begin Target

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# PROP Default_Filter ""
# Begin Source File

SOURCE=.\audio.cpp
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# Begin Source File

SOURCE=.\audio_sdl.cpp
# End Source File
# Begin Source File

SOURCE=.\avi_bytestream.cpp
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SOURCE=.\avi_file.cpp
# End Source File
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SOURCE=.\codec_plugin.cpp
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SOURCE=.\ip_port.cpp
# End Source File
# Begin Source File

SOURCE=.\media_utils.cpp
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SOURCE=.\mp4_bytestream.cpp
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SOURCE=.\mp4_file.cpp
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SOURCE=.\mpeg3_bytestream.cpp
# End Source File
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SOURCE=.\mpeg3_file.cpp
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SOURCE=.\mpeg3_rtp_bytestream.cpp
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SOURCE=.\our_bytestream_file.cpp
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SOURCE=.\player_media.cpp
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# Begin Source File

SOURCE=.\player_media_decode.cpp
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SOURCE=.\player_sdp.c
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SOURCE=.\player_session.cpp
# End Source File
# Begin Source File

SOURCE=.\playlist.cpp
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# Begin Source File

SOURCE=.\qtime_bytestream.cpp
# End Source File
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SOURCE=.\qtime_file.cpp
# End Source File
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SOURCE=.\rfc3119_bytestream.cpp
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SOURCE=.\rtp_bytestream.cpp
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SOURCE=.\sync.cpp
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SOURCE=.\audio.h
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SOURCE=.\audio_sdl.h
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SOURCE=.\avi_file.h
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SOURCE=.\codec\codec.h
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SOURCE=.\codec_plugin.h
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SOURCE=.\ip_port.h
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SOURCE=.\media_utils.h
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SOURCE=.\mp4_bytestream.h
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SOURCE=.\mpeg3_file.h
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SOURCE=.\our_bytestream.h
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SOURCE=.\our_bytestream_file.h
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# End Source File
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SOURCE=.\our_msg_queue.h
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SOURCE=.\player_media.h
# End Source File
# Begin Source File

SOURCE=.\player_sdp.h
# End Source File
# Begin Source File

SOURCE=.\player_session.h
# End Source File
# Begin Source File

SOURCE=.\player_util.h
# End Source File
# Begin Source File

SOURCE=.\playlist.h
# End Source File
# Begin Source File

SOURCE=.\qtime_bytestream.h
# End Source File
# Begin Source File

SOURCE=.\qtime_file.h
# End Source File
# Begin Source File

SOURCE=.\rfc3119_bytestream.h
# End Source File
# Begin Source File

SOURCE=.\rtp_bytestream.h
# End Source File
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SOURCE=.\video.h
# End Source File
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SOURCE=.\video_sdl.h
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# PROP Default_Filter ""
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SOURCE=.\codec\aa\isma_rtp_bytestream.cpp
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# Begin Group "codec/mp3"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\codec\mp3\mp3_rtp_bytestream.cpp
# End Source File
# Begin Source File

SOURCE=.\codec\mp3\mp3_rtp_bytestream.h
# End Source File
# End Group
# End Target
# End Project

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