📄 forumrepeater.cs
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//------------------------------------------------------------------------------
// <copyright company="Telligent Systems">
// Copyright (c) Telligent Systems Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
using System;
using System.Collections;using CommunityServer.Components;using CommunityServer.Controls;
using CommunityServer.Discussions.Components;
namespace CommunityServer.Discussions.Controls
{
/// <summary>
/// Provides a forum specific implementation of SectionRepeater
/// </summary>
public class ForumRepeater : SectionRepeater
{
CSContext csContext = CSContext.Current;
/// <summary>
/// Returns the Valid Sections based on the Mode setting
/// </summary>
/// <returns></returns>
protected override ArrayList GetSections()
{
ArrayList forums = null;
//NOTE: ScottW >> Remove try/catch that through SectionNotFound excpetion on every exception.
// Bind the repeater to the collection returned by the GetForums()
//
// Are we in normal mode or moderation mode?
//
switch ( this.Mode )
{
case ControlUserMode.Moderator:
forums = Moderate.GetForumsByForumGroupID (GroupID);
break;
default:
// Do we have a forumID specified?
//
if ( (GroupID == -1) && (csContext.ForumID > 0) )
{
// Does the specified forum have any sub-forums?
//
Forum forum = (Forum) Forums.GetForum(csContext.ForumID);
if (forum.Sections.Count > 0)
{
// Get the forums for the named group
//
forum = Forums.GetForum(csContext.ForumID);
// Now get the sub-forums for the current forum
//
forums = forum.Sections;
}
}
else if (GroupID == -1)
{
return new ArrayList();
}
else
{
if ( Mode == ControlUserMode.Administrator)
{
forums = Forums.GetForumsByForumGroupID(GroupID, false, IgnorePermissions, this.FlushSections);
}
else
{
forums = Forums.GetForumsByForumGroupID(GroupID, true, IgnorePermissions);
}
}
break;
}
return forums;
}
}
}
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