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📄 gamelistdlg.cpp

📁 网络围棋对战的客户端
💻 CPP
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// GameListDlg.cpp : implementation file
//

#include "stdafx.h"
#include "WeiQiClient.h"
#include "GameListDlg.h"
#include "Client.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CGameListDlg dialog


CGameListDlg::CGameListDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CGameListDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CGameListDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CGameListDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CGameListDlg)
	DDX_Control(pDX, IDC_LIST_GAMELIST, m_GameList);
	DDX_Control(pDX,IDC_BUTTON_YES,m_JoinButton);
	DDX_Control(pDX,IDC_BUTTON_CANCEL,m_CancelButton);
	DDX_Control(pDX,IDC_BUTTON_FLASH,m_FlashButton);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CGameListDlg, CDialog)
	//{{AFX_MSG_MAP(CGameListDlg)
	ON_BN_CLICKED(IDC_BUTTON_YES, OnButtonYes)
	ON_BN_CLICKED(IDC_BUTTON_CANCEL, OnButtonCancel)
	ON_BN_CLICKED(IDC_BUTTON_FLASH, OnButtonFlash)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGameListDlg message handlers

BOOL CGameListDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	m_JoinButton.LoadButtonBmp(IDB_BITMAPCREATE1,IDB_BITMAPCREATE2,IDB_BITMAPCREATE3,IDB_BITMAPCONNECTBK);
	m_CancelButton.LoadButtonBmp(IDB_BITMAPEXIT1,IDB_BITMAPEXIT2,IDB_BITMAPEXIT3,IDB_BITMAPCONNECTBK);
	m_FlashButton.LoadButtonBmp(IDB_BITMAPLIST1,IDB_BITMAPLIST2,IDB_BITMAPLIST3,IDB_BITMAPCONNECTBK);

	m_Tip.Create(this);
	m_Tip.AddTool(&m_JoinButton,_T("确定"));
	m_Tip.AddTool(&m_CancelButton,_T("取消"));
	m_Tip.AddTool(&m_FlashButton,_T("刷新"));
	OnButtonFlash();
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

BOOL CGameListDlg::PreTranslateMessage(MSG* pMsg) 
{
	// TODO: Add your specialized code here and/or call the base class
	m_Tip.RelayEvent(pMsg);
	if(pMsg->message==WM_KEYDOWN&&pMsg->wParam==13)
	{
		OnButtonYes();
		return TRUE;
	}
	
	return CDialog::PreTranslateMessage(pMsg);
}

void CGameListDlg::OnButtonYes() 
{
	// TODO: Add your control notification handler code here
	int i=m_GameList.GetCurSel();
	if(i!=LB_ERR)
	{
		m_GameList.GetText(i,m_Select);
		OnOK();
	}
	else
		MessageBox(_T("请选择游戏"));
}

void CGameListDlg::OnButtonCancel() 
{
	// TODO: Add your control notification handler code here
	OnCancel();
}

void CGameListDlg::OnButtonFlash() 
{
	// TODO: Add your control notification handler code here
	((CWeiQiClientApp*)AfxGetApp())->m_pClient->SendMsg(_T("_LISTGAME_"));
}

void CGameListDlg::SetListBox(PTSTR pMsg)
{
	m_GameList.ResetContent();
	int i=0,j=0;
	TCHAR Name[20];
	while(pMsg[i])
	{
		if(pMsg[i]==_T(' '))
		{
			Name[j]=0;
			j=0;
			m_GameList.AddString(Name);
			i++;
		}
		Name[j]=pMsg[i];
		i++;
		j++;
	}
}

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