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📄 client.h

📁 网络围棋对战的客户端
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#if !defined(AFX_CLIENT_H__8B0D7980_8B08_4B8F_A03F_9C0666E326A6__INCLUDED_)
#define AFX_CLIENT_H__8B0D7980_8B08_4B8F_A03F_9C0666E326A6__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Client.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CClient window

#include "Player.h"

class CWeiQiSocket;
class CLogInDlg;
class CWeiQiClientView;
class CWeiQi;

class CClient : public CWnd
{
// Construction
public:
	BOOL			m_GameStart;
	BOOL			m_InGame;
	CString			m_GameName;		//所在游戏名
	CWeiQiSocket*	m_pSocket;		//Socket对象
	CPlayer			m_Player;		//玩家信息
	CWeiQi*			m_pWeiQi;
	CLogInDlg*		m_pLogInDlg;
	CWeiQiClientView*	m_pView;
	
	CClient();
	
	void SendMsg(CString Msg);
	BOOL FetchMsg();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CClient)
	//}}AFX_VIRTUAL

// Implementation
public:
	void HeSurrMsg(PTSTR pMsg);
	void RePlaceMsg(PTSTR pMsg);
	void ShutDownMsg(PTSTR pMsg);
	void CharMsg(PTSTR pMsg);
	void ExitGameMsg(PTSTR pMsg);
	void ClientExitMsg(PTSTR pMsg);
	void HostExitMsg(PTSTR pMsg);
	void TopTenMsg(PTSTR pMsg);
	void ReListMsg(PTSTR pMsg);
	void OneJoinMsg(PTSTR pMsg);
	void JoinGameMsg(PTSTR pMsg);
	void CreateMsg(PTSTR pMsg);
	void LogInMsg(PTSTR pMsg);
	virtual ~CClient();

	// Generated message map functions
protected:
	//{{AFX_MSG(CClient)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CLIENT_H__8B0D7980_8B08_4B8F_A03F_9C0666E326A6__INCLUDED_)

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