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📄 createdlg.cpp

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// CreateDlg.cpp : implementation file
//

#include "stdafx.h"
#include "WeiQiClient.h"
#include "CreateDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CCreateDlg dialog


CCreateDlg::CCreateDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CCreateDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CCreateDlg)
	m_GameNameEdit = _T("");
	//}}AFX_DATA_INIT
}


void CCreateDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CCreateDlg)
	DDX_Text(pDX, IDC_EDIT_GAMENAME, m_GameNameEdit);
	DDV_MaxChars(pDX, m_GameNameEdit, 30);
	DDX_Control(pDX,IDC_BUTTON_YES,m_CreateButton);
	DDX_Control(pDX,IDC_BUTTON_NO,m_CancelButton);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CCreateDlg, CDialog)
	//{{AFX_MSG_MAP(CCreateDlg)
	ON_BN_CLICKED(IDC_BUTTON_YES, OnButtonYes)
	ON_BN_CLICKED(IDC_BUTTON_NO, OnButtonNo)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCreateDlg message handlers

BOOL CCreateDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	m_CreateButton.LoadButtonBmp(IDB_BITMAPCREATE1,IDB_BITMAPCREATE2,IDB_BITMAPCREATE3,IDB_BITMAPCONNECTBK);
	m_CancelButton.LoadButtonBmp(IDB_BITMAPEXIT1,IDB_BITMAPEXIT2,IDB_BITMAPEXIT3,IDB_BITMAPCONNECTBK);

	m_Tip.Create(this);
	m_Tip.AddTool(&m_CreateButton,_T("确定"));
	m_Tip.AddTool(&m_CancelButton,_T("取消"));
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CCreateDlg::OnButtonYes() 
{
	// TODO: Add your control notification handler code here
	UpdateData(TRUE);
	if(m_GameNameEdit.IsEmpty())
	{
		MessageBox(_T("游戏名不能为空"));
		return;
	}
	if(m_GameNameEdit.GetLength()>30)
	{
		MessageBox(_T("游戏名太长"));
		return;
	}
	if(m_GameNameEdit.Find(_T(' '))!=-1)
	{
		MessageBox(_T("游戏名中不许出现空格"));
		return;
	}
	OnOK();
}

void CCreateDlg::OnButtonNo() 
{
	// TODO: Add your control notification handler code here
	OnCancel();
}

BOOL CCreateDlg::PreTranslateMessage(MSG* pMsg) 
{
	// TODO: Add your specialized code here and/or call the base class
	m_Tip.RelayEvent(pMsg);
	if(pMsg->message==WM_KEYDOWN&&pMsg->wParam==13)
	{
		OnButtonYes();
		return TRUE;
	}
	
	return CDialog::PreTranslateMessage(pMsg);
}

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