mainfrm.cpp

来自「网络围棋对战的客户端」· C++ 代码 · 共 106 行

CPP
106
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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "WeiQiClient.h"

#include "MainFrm.h"

#include "WeiQiClientDoc.h"
#include "WeiQiClientView.h"
#include "WeiQiSocket.h"
#include "Client.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_DESTROY()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
}

CMainFrame::~CMainFrame()
{
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
	cs.cx=470;
	cs.cy=453;
	cs.style=WS_SYSMENU|WS_MINIMIZEBOX;
	cs.lpszName=_T("网络围棋");
	cs.hMenu=NULL;

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers

void CMainFrame::OnDestroy() 
{
	CFrameWnd::OnDestroy();
	
	// TODO: Add your message handler code here
	if(((CWeiQiClientApp*)AfxGetApp())->m_pClient->m_pSocket!=NULL)
	{
		CString Msg;
		if(((CWeiQiClientApp*)AfxGetApp())->m_pClient->m_InGame)
		{
			Msg=_T("_QUITGAME1  ");		//退出当前游戏,关闭连接
			Msg+=((CWeiQiClientApp*)AfxGetApp())->m_pClient->m_GameName;
			((CWeiQiClientApp*)AfxGetApp())->m_pClient->SendMsg(Msg);
		}
		else
		{
			Msg=_T("_QUITGAME0  ");		//关闭连接
			((CWeiQiClientApp*)AfxGetApp())->m_pClient->SendMsg(Msg);
		}
		DWORD dwTime2;
		DWORD dwTime1 = dwTime2 = GetTickCount();
		while(dwTime2 - dwTime1 < 10000
			&& !((CWeiQiClientApp*)AfxGetApp())->m_pClient->FetchMsg())
		{
			dwTime2 = GetTickCount();
			Sleep(100);
		}
	}
}

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