📄 weiqiclientview.h
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// WeiQiClientView.h : interface of the CWeiQiClientView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_WEIQICLIENTVIEW_H__107063AD_7AE8_11D5_8FC2_5254AB222310__INCLUDED_)
#define AFX_WEIQICLIENTVIEW_H__107063AD_7AE8_11D5_8FC2_5254AB222310__INCLUDED_
#include "BitmapButtonEX.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGameListDlg;
class CTop10Dlg;
class CClient;
class CWeiQiClientView : public CView
{
protected: // create from serialization only
CWeiQiClientView();
DECLARE_DYNCREATE(CWeiQiClientView)
// Attributes
public:
CClient* m_pClient;
CGameListDlg* m_pGameListDlg;
CTop10Dlg* m_pTop10Dlg;
CWeiQiClientDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWeiQiClientView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CWeiQiClientView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CWeiQiClientView)
afx_msg void CreateGame();
afx_msg void ListGame();
afx_msg void Top();
afx_msg void ExitGame();
afx_msg void SendMessage();
afx_msg void Exit();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
int m_Height;
int m_Width;
CDC m_BlackMemDC;
CDC m_WhiteMemDC;
CDC m_BWMemDC;
CDC m_BKMemDC;
CBitmap* m_BKBmp;
CBitmap* m_BWBmp;
CBitmap* m_BlackBmp;
CBitmap* m_WhiteBmp;
CBitmapButtonEX m_CreateButton;
CBitmapButtonEX m_ListButton;
CBitmapButtonEX m_TopButton;
CBitmapButtonEX m_ExitGameButton;
CBitmapButtonEX m_SendButton;
CBitmapButtonEX m_ExitButton;
CEdit m_ReceiveEdit;
CEdit m_SendEdit;
CEdit m_Player1Edit;
CEdit m_Player2Edit;
CEdit m_GameNameEdit;
CString m_ReceiveText;
CString m_SendText;
CString m_Player1Info;
CString m_Player2Info;
CString m_GameNameText;
CToolTipCtrl m_Tip;
BOOL m_DrawPoint;
int m_Color;
int m_PointX;
int m_PointY;
};
#ifndef _DEBUG // debug version in WeiQiClientView.cpp
inline CWeiQiClientDoc* CWeiQiClientView::GetDocument()
{ return (CWeiQiClientDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WEIQICLIENTVIEW_H__107063AD_7AE8_11D5_8FC2_5254AB222310__INCLUDED_)
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