📄 game.h
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#if !defined(AFX_GAME_H__FC575741_8A8A_11D5_8FC2_5254AB222310__INCLUDED_)
#define AFX_GAME_H__FC575741_8A8A_11D5_8FC2_5254AB222310__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Game.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGame window
class CClientSocket;
class CGame : public CWnd
{
// Construction
public:
CGame();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGame)
//}}AFX_VIRTUAL
// Implementation
public:
CString m_GameName;
CClientSocket* m_pHost;
CClientSocket* m_pClient;
virtual ~CGame();
// Generated message map functions
protected:
//{{AFX_MSG(CGame)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAME_H__FC575741_8A8A_11D5_8FC2_5254AB222310__INCLUDED_)
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