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📄 nthell.cpp

📁 WIN32高级程序设计书附源码
💻 CPP
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//Filename: NTHELL.CPP                                      
//"NTHELL" Generated by WindowsMAKER Professional           
//Author: Martin Heller                                     

// 
// ***********************************************************************
// Code in this file is initially generated  by WindowsMAKER Professional.
// This file contains member functions you can change
// to provide whatever functionality you require. This file
// also contains the message maps for the classes.
// You can add functionality to all the functions referred to in
// the message map - however be careful to call the equivalent functions
// in the WindowsMAKER base classes if you overload any of the WindowsMAKER
// member functions. For more information, see the section
// "How code is generated" in the documentation.
// ***********************************************************************
// 
// Classes:
//         Cwm_Application
//         Cwm_MainWnd
// 
// 
// ---------------- 
// |  MFC CLASS   | 
// |              | 
// ---------------- 
//        | 
// ---------------- 
// | WindowsMAKER | 
// | Common Class | 
// ---------------- 
//        | 
// ---------------- 
// | WindowsMAKER | 
// |  Base Class  | 
// ---------------- 
//        | 
// ---------------- 
// |  USER CLASS  |  <--- You are here 
// |              | 
// ---------------- 
 
 
#include <afxwin.h>
#include "NTBENCH.H"
 
WMPDEBUG
#include "NTHELL.WMC"
 
// a simple way to reduce the size of C run times
// disables the use of the getenv and argv/argc
extern "C" void _setargv() { }
extern "C" void _setenvp() { }
 
// *********************************************************************
// Create the window application object.  Sets the ball in 
// motion for the entire application.
// *********************************************************************
 
Cwm_Application TheApp;
 
 
 
 
// *********************************************************************
//             MAIN APPLICATION CLASS: Cwm_Application
// *********************************************************************
 
// The User window application.  In this class, you can override any
// member functions in parent classes you need to, and add your own
// functionality.
 
// Initialize the application
BOOL Cwm_Application::InitApplication ()
{
 
// Base Class processing of InitApplication
    return CWinMakerApp::InitApplication ();
}
 
 
 
// Initialize this instance of the application
BOOL Cwm_Application::InitInstance ()
{
 	SetDialogBkColor();	//default is gray background, black text

// Base Class processing of InitInstance
    return CWinMakerApp::InitInstance ();
}
 
 
 
// Exit for this instance of the application
BOOL Cwm_Application::ExitInstance ()
{
 
// Base Class processing of ExitInstance
    return CWinMakerApp::ExitInstance ();
}
 
 
 
 
// *********************************************************************
//          MAIN WINDOW CLASS: Cwm_MainWnd
// *********************************************************************
 
// this is the message map for the generated window class,
// Cwm_MainWnd.  You can define whatever message handlers you need
// to here.  Note that some messages are already handled
// by the Cwm_MainBaseWnd base class, and unless you want to
// overload their functionality, it is not necessary to handle
// those messages here.
 
BEGIN_MESSAGE_MAP(Cwm_MainWnd,Cwm_MainBaseWnd)
     ON_WM_SETFOCUS()
END_MESSAGE_MAP()
 
 
 
void Cwm_MainWnd::OnSetFocus (CWnd* pOldWnd)
{
 
// Base Class processing of OnSetFocus
    Cwm_MainBaseWnd::OnSetFocus (pOldWnd);
}
 
 
// Procedure for processing message WM_CREATE
int Cwm_MainWnd::BLD_WM_CREATEMsg(LPCREATESTRUCT lpCreateStruct)
{
    
    return CWinMakerFrameWnd::OnCreate (lpCreateStruct);
}
 

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