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📄 flanger.c

📁 linux下录音程序
💻 C
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/* * August 24, 1998 * Copyright (C) 1998 Juergen Mueller And Sundry Contributors * This source code is freely redistributable and may be used for * any purpose.  This copyright notice must be maintained.  * Juergen Mueller And Sundry Contributors are not responsible for  * the consequences of using this software. *//* * 	Flanger effect. *  * Flow diagram scheme: * *                                                 * gain-in  ___ * ibuff -----+--------------------------------------------->|   | *            |      _______                                 |   | *            |     |       |                      * decay   |   | *            +---->| delay |------------------------------->| + | *                  |_______|                                |   | *                     /|\                                   |   | *                      |                                    |___| *                      |                                      |  *              +---------------+      +------------------+    | * gain-out *              | Delay control |<-----| modulation speed |    | *              +---------------+      +------------------+    +----->obuff * * * The delay is controled by a sine or triangle modulation. * * Usage:  *   flanger gain-in gain-out delay decay speed [ -s | -t ] * * Where: *   gain-in, decay :  0.0 ... 1.0      volume *   gain-out :  0.0 ...      volume *   delay :  0.0 ... 5.0 msec *   speed :  0.1 ... 2.0 Hz       modulation *   -s : modulation by sine (default) *   -t : modulation by triangle * * Note: *   when decay is close to 1.0, the samples may begin clipping or the output *   can saturate!  * * Hint: *   1 / out-gain > gain-in * ( 1 + decay ) **//* * Sound Tools flanger effect file. */#include <stdlib.h> /* Harmless, and prototypes atof() etc. --dgc */#include <math.h>#include <string.h>#include "st.h"#define MOD_SINE	0#define MOD_TRIANGLE	1/* Private data for SKEL file */typedef struct flangerstuff {	int	modulation;	int	counter;				int	phase;	double	*flangerbuf;	float	in_gain, out_gain;	float	delay, decay;	float	speed;	long	length;	int	*lookup_tab;	long	maxsamples, fade_out;} *flanger_t;/* Private data for SKEL file */LONG flanger_clip24(l)LONG l;{	if (l >= ((LONG)1 << 24))		return ((LONG)1 << 24) - 1;	else if (l <= -((LONG)1 << 24))		return -((LONG)1 << 24) + 1;	else		return l;}/* This was very painful.  We need a sine library. */void flanger_sine(buf, len, depth)int *buf;long len;long depth;{	long i;	double val;	for (i = 0; i < len; i++) {		val = sin((double)i/(double)len * 2.0 * M_PI);		buf[i] = (int) ((1.0 + val) * depth / 2.0);	}}void flanger_triangle(buf, len, depth)int *buf;long len;long depth;{	long i;	double val;	for (i = 0; i < len / 2; i++) {		val = i * 2.0 / len;		buf[i] = (int) (val * depth);	}	for (i = len / 2; i < len ; i++) {		val = (len - i) * 2.0 / len;		buf[i] = (int) (val * depth);	}}/* * Process options */void flanger_getopts(effp, n, argv) eff_t effp;int n;char **argv;{	flanger_t flanger = (flanger_t) effp->priv;	if (!((n == 5) || (n == 6)))	    fail("Usage: flanger gain-in gain-out delay decay speed [ -s | -t ]");	sscanf(argv[0], "%f", &flanger->in_gain);	sscanf(argv[1], "%f", &flanger->out_gain);	sscanf(argv[2], "%f", &flanger->delay);	sscanf(argv[3], "%f", &flanger->decay);	sscanf(argv[4], "%f", &flanger->speed);	flanger->modulation = MOD_SINE;	if ( n == 6 ) {		if ( !strcmp(argv[5], "-s"))			flanger->modulation = MOD_SINE;		else if ( ! strcmp(argv[5], "-t"))			flanger->modulation = MOD_TRIANGLE;		else	    		fail("Usage: flanger gain-in gain-out delay decay speed [ -s | -t ]");	}}/* * Prepare for processing. */void flanger_start(effp)eff_t effp;{	flanger_t flanger = (flanger_t) effp->priv;	int i;	flanger->maxsamples = flanger->delay * effp->ininfo.rate / 1000.0;	if ( flanger->in_gain < 0.0 )	    fail("flanger: gain-in must be positive!\n");	if ( flanger->in_gain > 1.0 )	    fail("flanger: gain-in must be less than 1.0!\n");	if ( flanger->out_gain < 0.0 )	    fail("flanger: gain-out must be positive!\n");	if ( flanger->delay < 0.0 )	    fail("flanger: delay must be positive!\n");	if ( flanger->delay > 5.0 )	    fail("flanger: delay must be less than 5.0 msec!\n");	if ( flanger->speed < 0.1 )	    fail("flanger: speed must be more than 0.1 Hz!\n");	if ( flanger->speed > 2.0 )	    fail("flanger: speed must be less than 2.0 Hz!\n");	if ( flanger->decay < 0.0 )	    fail("flanger: decay must be positive!\n" );	if ( flanger->decay > 1.0 )	    fail("flanger: decay must be less that 1.0!\n" );	/* Be nice and check the hint with warning, if... */	if ( flanger->in_gain * ( 1.0 + flanger->decay ) > 1.0 / flanger->out_gain )		warn("flanger: warning >>> gain-out can cause saturation or clipping of output <<<");	flanger->length = effp->ininfo.rate / flanger->speed;	if (! (flanger->flangerbuf = 		(double *) malloc(sizeof (double) * flanger->maxsamples)))		fail("flanger: Cannot malloc %d bytes!\n", 			sizeof(double) * flanger->maxsamples);	for ( i = 0; i < flanger->maxsamples; i++ )		flanger->flangerbuf[i] = 0.0;	if (! (flanger->lookup_tab = 		(int *) malloc(sizeof (int) * flanger->length)))		fail("flanger: Cannot malloc %d bytes!\n", 			sizeof(int) * flanger->length);	if ( flanger->modulation == MOD_SINE )		flanger_sine(flanger->lookup_tab, flanger->length, 			flanger->maxsamples - 1);	else		flanger_triangle(flanger->lookup_tab, flanger->length, 			flanger->maxsamples - 1);	flanger->counter = 0;	flanger->phase = 0;	flanger->fade_out = flanger->maxsamples;}/* * Processed signed long samples from ibuf to obuf. * Return number of samples processed. */void flanger_flow(effp, ibuf, obuf, isamp, osamp)eff_t effp;LONG *ibuf, *obuf;int *isamp, *osamp;{	flanger_t flanger = (flanger_t) effp->priv;	int len, done;		double d_in, d_out;	LONG out;	len = ((*isamp > *osamp) ? *osamp : *isamp);	for(done = 0; done < len; done++) {		/* Store delays as 24-bit signed longs */		d_in = (double) *ibuf++ / 256;		/* Compute output first */		d_out = d_in * flanger->in_gain;		d_out += flanger->flangerbuf[(flanger->maxsamples + 	flanger->counter - flanger->lookup_tab[flanger->phase]) % 	flanger->maxsamples] * flanger->decay;		/* Adjust the output volume and size to 24 bit */		d_out = d_out * flanger->out_gain;		out = flanger_clip24((LONG) d_out);		*obuf++ = out * 256;		/* Mix decay of delay and input */		flanger->flangerbuf[flanger->counter] = d_in;		flanger->counter = 			( flanger->counter + 1 ) % flanger->maxsamples;		flanger->phase  = ( flanger->phase + 1 ) % flanger->length;	}	/* processed all samples */}/* * Drain out reverb lines.  */void flanger_drain(effp, obuf, osamp)eff_t effp;LONG *obuf;int *osamp;{	flanger_t flanger = (flanger_t) effp->priv;	int done;		double d_in, d_out;	LONG out;	done = 0;	while ( ( done < *osamp ) && ( done < flanger->fade_out ) ) {		d_in = 0;		d_out = 0;		/* Compute output first */		d_out += flanger->flangerbuf[(flanger->maxsamples + 	flanger->counter - flanger->lookup_tab[flanger->phase]) % 	flanger->maxsamples] * flanger->decay;		/* Adjust the output volume and size to 24 bit */		d_out = d_out * flanger->out_gain;		out = flanger_clip24((LONG) d_out);		*obuf++ = out * 256;		/* Mix decay of delay and input */		flanger->flangerbuf[flanger->counter] = d_in;		flanger->counter = 			( flanger->counter + 1 ) % flanger->maxsamples;		flanger->phase  = ( flanger->phase + 1 ) % flanger->length;		done++;		flanger->fade_out--;	}	/* samples playd, it remains */	*osamp = done;}/* * Clean up flanger effect. */void flanger_stop(effp)eff_t effp;{	flanger_t flanger = (flanger_t) effp->priv;	free((char *) flanger->flangerbuf);	flanger->flangerbuf = (double *) -1;   /* guaranteed core dump */	free((char *) flanger->lookup_tab);	flanger->lookup_tab = (int *) -1;   /* guaranteed core dump */}

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