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📄 gameanimation.java

📁 Java2游戏编程源码 第六章 很好的学习Java和简单游戏编程的书籍
💻 JAVA
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// 程序:角色碰撞实例
// 范例文件:GameAnimation.java

import java.awt.*;
import java.applet.*;

class Sprite1
{
   public  int     X,Y,width,height,VX,VY;

   int     AppletWidth,AppletHeight;
   boolean visible;
   Image UFO; 

   public Sprite1(int AppletWidth,int AppletHeight)
   {
      this.AppletWidth  = AppletWidth;  
      this.AppletHeight = AppletHeight;  
      
      X       = AppletWidth / 2;  
      Y       = 0;   
      VX      = -4; 
      VY      = -3;   
      width   = 30;   
      height  = 30;  
      visible = true; 
   }

   public void updateState(Sprite2 s)   
   {  
      X = X + VX; 
      Y = Y + VY; 


      if((X + width >= s.X) && (Y + height >= s.Y) && 
         (s.X + s.width >= X) && (s.Y + s.height >= Y))
      {
         VX   = -VX;
         VY   = -VY;
         s.VX = -s.VX;
         s.VY = -s.VY;
      }


      if(X < 0) 
      {
         X  = 0;
         VX = -VX;
      }
      else if(X > AppletWidth - width) 
      {
         X  = AppletWidth - width; 
         VX = -VX;
      }

      if(Y < 0)
      {
         Y  = 0;
         VY = -VY;
      }
      else if(Y > AppletHeight - height)
      {
         Y  = AppletHeight - height;
         VY = -VY;
      }
   }

   public void paintSprite(Graphics g, Applet Game)  
   {
      if(visible)
         g.drawImage(UFO,X,Y,width,height,Game);
   }
}

class Sprite2
{
   public  int     X,Y,width,height,VX,VY;

   int     AppletWidth,AppletHeight;
   boolean visible;
   Image beast; 
  
   public Sprite2(int AppletWidth,int AppletHeight)
   {
      this.AppletWidth  = AppletWidth;  
      this.AppletHeight = AppletHeight; 
      

      X       = AppletWidth - width;  
      Y       = AppletHeight - height; 
      VX      = 5;
      VY      = 2;
      width   = 60;
      height  = 60;
      visible = true;
   }

   public void updateState(Sprite1 s)   
   {
      X = X + VX;
      Y = Y + VY;


      if(X + width < 0) 
      {
         X = AppletWidth;
      }
      else if(X > AppletWidth) 
      {
         X = -width; 
      }

      if(Y < 0)
      {
         Y  = 0;
         VY = -VY;
      }
      else if(Y > AppletHeight - height)
      {
         Y  = AppletHeight - height;
         VY = -VY;
      }
   }

   public void paintSprite(Graphics g, Applet Game) 
   {
      if(visible)
         g.drawImage(beast,X,Y,width,height,Game);
   }
}

public class GameAnimation extends Applet implements Runnable
{
   int      AppletWidth,AppletHeight;
   Image    OffScreen, bk;  
   Thread   newThread;                  
   Graphics drawOffScreen;              

   Sprite1 a;  
   Sprite2 b;

   public void init()
   {
      setBackground(Color.white);

      AppletWidth   = getSize().width;        
      AppletHeight  = getSize().height;       

      a = new Sprite1(AppletWidth,AppletHeight); 
      b = new Sprite2(AppletWidth,AppletHeight); 
      a.UFO = getImage(getDocumentBase(),"Images/6.gif");
      b.beast = getImage(getDocumentBase(),"Images/1.gif");


      bk = getImage(getDocumentBase(),"Images/009.jpg");


      OffScreen     = createImage(AppletWidth,AppletHeight); 
      drawOffScreen = OffScreen.getGraphics();   
   }

   public void start()               
   {
      newThread = new Thread(this);    
      newThread.start();
   }

   public void stop()              
   {
      newThread = null;          
   }

   public void paint(Graphics g)
   {
      drawOffScreen.drawImage(bk,0,0,AppletWidth,AppletHeight,this);

      a.paintSprite(drawOffScreen, this);    
      b.paintSprite(drawOffScreen, this);   


      g.drawImage(OffScreen,0,0,this); 
   }

   public void update(Graphics g)       
   {
      paint(g);                       
   }

   public void run()
   {
      while(newThread != null)
      {
         repaint();              

         try
         {
            Thread.sleep(80);     
         }
         catch(InterruptedException E){ }

         a.updateState(b);         
         b.updateState(a);
      }
   }
}

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