📄 reservoir.c
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#include <stdio.h>#include <stdlib.h>#include <math.h>#include "types.h"#include "error.h"#include "layer3.h"#include "l3loop.h"#include "huffman.h"#include "l3bitstream.h"#include "reservoir.h"/* Layer3 bit reservoir: Described in C.1.5.4.2.2 of the IS */static int ResvSize = 0; /* in bits */static int ResvMax = 0; /* in bits *//* ResvFrameBegin: Called at the beginning of a frame. Updates the maximum size of the reservoir, and checks to make sure main_data_begin was set properly by the formatter*/void ResvFrameBegin(L3_side_info_t *l3_side, int mean_bits, int frameLength ){ int fullFrameBits; int expectedResvSize, resvLimit; if(config.mpeg.type==TYPE_MPEG_I ) resvLimit = 4088; /* main_data_begin has 9 bits in MPEG 1 */ else resvLimit = 2040; /* main_data_begin has 8 bits in MPEG 2 *//*main_data_begin was set by the formatter to theexpected value for the next call -- this shouldagree with our reservoir size*/ expectedResvSize = l3_side->main_data_begin * 8; if(expectedResvSize!=ResvSize) ERROR("ResvSize != expected size !!"); fullFrameBits = mean_bits * config.mpeg.mode_gr;/* determine maximum size of reservoir: ResvMax + frameLength <= 7680; */ if(frameLength>7680) ResvMax = 0; else ResvMax = 7680 - frameLength;/*limit max size to resvLimit bits becausemain_data_begin cannot indicate alarger value*/ if(ResvMax>resvLimit) ResvMax = resvLimit;}/* ResvMaxBits: Called at the beginning of each granule to get the max bit allowance for the current granule based on reservoir size and perceptual entropy.*/int ResvMaxBits (L3_side_info_t *l3_side, double *pe, int mean_bits ){ int more_bits, max_bits, add_bits, over_bits; mean_bits /= config.wave.channels; max_bits = mean_bits; if(max_bits>4095) max_bits = 4095; if(ResvMax==0) return max_bits; more_bits = *pe * 3.1 - mean_bits; add_bits = 0; if(more_bits>100) { int frac = (ResvSize * 6) / 10; if(frac<more_bits) add_bits = frac; else add_bits = more_bits; } over_bits = ResvSize - ((ResvMax * 8) / 10) - add_bits; if (over_bits>0) add_bits += over_bits; max_bits += add_bits; if(max_bits>4095) max_bits = 4095; return max_bits;}/* ResvAdjust: Called after a granule's bit allocation. Readjusts the size of the reservoir to reflect the granule's usage.*/void ResvAdjust(gr_info *gi, L3_side_info_t *l3_side, int mean_bits ){ ResvSize += (mean_bits / config.wave.channels) - gi->part2_3_length;}/* ResvFrameEnd: Called after all granules in a frame have been allocated. Makes sure that the reservoir size is within limits, possibly by adding stuffing bits. Note that stuffing bits are added by increasing a granule's part2_3_length. The bitstream formatter will detect this and write the appropriate stuffing bits to the bitstream.*/void ResvFrameEnd(L3_side_info_t *l3_side, int mean_bits ){ gr_info *gi; int gr, ch, ancillary_pad, stuffingBits; int over_bits; ancillary_pad = 0; /* just in case mean_bits is odd, this is necessary... */ if((config.wave.channels==2) && (mean_bits & 1)) ResvSize += 1; over_bits = ResvSize - ResvMax; if(over_bits<0) over_bits = 0; ResvSize -= over_bits; stuffingBits = over_bits + ancillary_pad; /* we must be byte aligned */ if((over_bits = ResvSize % 8)) { stuffingBits += over_bits; ResvSize -= over_bits; } if(stuffingBits) { /* plan a: put all into the first granule This was preferred by someone designing a real-time decoder... */ gi = (gr_info *) &(l3_side->gr[0].ch[0]); if ( gi->part2_3_length + stuffingBits < 4095 ) gi->part2_3_length += stuffingBits; else { /* plan b: distribute throughout the granules */ for (gr = 0; gr < config.mpeg.mode_gr; gr++ ) for (ch = 0; ch < config.wave.channels; ch++ ) { int extraBits, bitsThisGr; gr_info *gi = (gr_info *) &(l3_side->gr[gr].ch[ch]); if ( stuffingBits == 0 ) break; extraBits = 4095 - gi->part2_3_length; bitsThisGr = extraBits < stuffingBits ? extraBits : stuffingBits; gi->part2_3_length += bitsThisGr; stuffingBits -= bitsThisGr; } /* If any stuffing bits remain, we elect to spill them into ancillary data. The bitstream formatter will do this if l3side->resvDrain is set */ l3_side->resvDrain = stuffingBits; } }}
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