📄 arithmatic3.java~4~
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package arithmatic3;import javax.swing.UIManager;import java.awt.*;import java.lang.Math;/** * <p>Title: </p> * <p>Description: </p> * <p>Copyright: Copyright (c) 2002</p> * <p>Company: </p> * @author unascribed * @version 1.0 */public class arithmatic3 { boolean packFrame = false; //Construct the application public arithmatic3() { Frame1 frame = new Frame1(); //Validate frames that have preset sizes //Pack frames that have useful preferred size info, e.g. from their layout if (packFrame) { frame.pack(); } else { frame.validate(); } //Center the window Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); Dimension frameSize = frame.getSize(); if (frameSize.height > screenSize.height) { frameSize.height = screenSize.height; } if (frameSize.width > screenSize.width) { frameSize.width = screenSize.width; } frame.setLocation((screenSize.width - frameSize.width) / 2, (screenSize.height - frameSize.height) / 2); frame.setVisible(true); } //Main method public static void main(String[] args) { double x=3.0,a=4.0,y; int z; System.out.println("y="+Math.pow(x,a)); System.out.println("z="+(int)(Math.pow(2,31)-1)); System.out.println("integer.max="+Integer.MAX_VALUE); try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch(Exception e) { e.printStackTrace(); } new Application1arithmatic3(); }}
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