📄 sprite.java
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// Decompiled by Jad v1.5.7g. Copyright 2000 Pavel Kouznetsov.
// Jad home page: http://www.geocities.com/SiliconValley/Bridge/8617/jad.html
// Decompiler options: packimports(3) fieldsfirst ansi
package mmae.game;
import javax.microedition.lcdui.Image;
import mmae.ui.Animate;
public class Sprite extends Animate
{
public Sprite(Image image)
{
super(image);
}
public Sprite(Image image, int i, int j)
{
super(image, i, j);
}
public Sprite(Sprite sprite)
{
super(sprite);
}
public boolean toHit(Sprite sprite)
throws NullPointerException
{
if(sprite == null)
throw new NullPointerException();
//X坐标
int i = getX();
//宽
int j = (i + getWidth()) - 1;
//Y坐标
int k = getY();
//高
int l = (k + getHeight()) - 1;
int i1 = sprite.getX();
int j1 = (i1 + sprite.getWidth()) - 1;
int k1 = sprite.getY();
int l1 = (k1 + sprite.getHeight()) - 1;
//从下面接触
if(i1 > i && i1 < j && k1 > k && k1 < l)
return true;
//从上面接触
if(i1 > i && i1 < j && l1 > k && l1 < l)
return true;
if(j1 > i && j1 < j && k1 > k && k1 < l)
return true;
return j1 > i && j1 < j && l1 > k && l1 < l;
}
}
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