intf.c

来自「VLC媒体播放程序」· C语言 代码 · 共 391 行

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/***************************************************************************** * intf.c: Video CD interface to handle user interaction and still time ***************************************************************************** * Copyright (C) 2002,2003 VideoLAN * $Id: intf.c,v 1.12 2003/12/22 14:32:55 sam Exp $ * * Author: Rocky Bernstein <rocky@panix.com> *   from DVD code by St閜hane Borel <stef@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#include <vlc/vlc.h>#include <vlc/intf.h>#include "stream_control.h"#include "input_ext-intf.h"#include "input_ext-dec.h"#include "vlc_keys.h"#include "vcd.h"#include "vcdplayer.h"#include "intf.h"/***************************************************************************** * Local prototypes. *****************************************************************************/static int  InitThread     ( intf_thread_t *p_intf );static int  KeyEvent       ( vlc_object_t *, char const *,                             vlc_value_t, vlc_value_t, void * );/* Exported functions */static void RunIntf        ( intf_thread_t *p_intf );/***************************************************************************** * OpenIntf: initialize dummy interface *****************************************************************************/int E_(OpenIntf) ( vlc_object_t *p_this ){    intf_thread_t *p_intf = (intf_thread_t *)p_this;    msg_Dbg( p_intf, "VCDOpenIntf" );    /* Allocate instance and initialize some members */    p_intf->p_sys = malloc( sizeof( intf_sys_t ) );    if( p_intf->p_sys == NULL )    {        return( 1 );    };    p_intf->pf_run = RunIntf;    var_AddCallback( p_intf->p_vlc, "key-pressed", KeyEvent, p_intf );    p_intf->p_sys->m_still_time = 0;    p_intf->p_sys->b_inf_still = 0;    p_intf->p_sys->b_still = 0;    return( 0 );}/***************************************************************************** * CloseIntf: destroy dummy interface *****************************************************************************/void E_(CloseIntf) ( vlc_object_t *p_this ){    intf_thread_t *p_intf = (intf_thread_t *)p_this;    var_DelCallback( p_intf->p_vlc, "key-pressed", KeyEvent, p_intf );    /* Destroy structure */    free( p_intf->p_sys );}/***************************************************************************** * RunIntf: main loop *****************************************************************************/static void RunIntf( intf_thread_t *p_intf ){    vlc_object_t      * p_vout = NULL;    mtime_t             mtime = 0;    mtime_t             mlast = 0;    thread_vcd_data_t * p_vcd;    input_thread_t    * p_input;    /* What you add to the last input number entry. It accumulates all of       the 10_ADD keypresses */    int number_addend = 0;    if( InitThread( p_intf ) < 0 )    {        msg_Err( p_intf, "can't initialize intf" );        return;    }    p_input = p_intf->p_sys->p_input;    p_vcd   = p_intf->p_sys->p_vcd =      (thread_vcd_data_t *) p_input->p_access_data;    dbg_print( INPUT_DBG_CALL, "intf initialized" );    /* Main loop */    while( !p_intf->b_die )    {      vlc_mutex_lock( &p_intf->change_lock );        /*         * Have we timed-out in showing a still frame?         */        if( p_intf->p_sys->b_still && !p_intf->p_sys->b_inf_still )        {            if( p_intf->p_sys->m_still_time > 0 )            {                /* Update remaining still time */                dbg_print(INPUT_DBG_STILL, "updating still time");                mtime = mdate();                if( mlast )                {                    p_intf->p_sys->m_still_time -= mtime - mlast;                }                mlast = mtime;            }            else            {                /* Still time has elasped; set to continue playing. */                dbg_print(INPUT_DBG_STILL, "wait time done - setting play");                input_SetStatus( p_intf->p_sys->p_input,                                 INPUT_STATUS_PLAY );                p_intf->p_sys->m_still_time = 0;                p_intf->p_sys->b_still = 0;                mlast = 0;            }        }      /*       * Do we have a keyboard event?       */      if( p_vout && p_intf->p_sys->b_key_pressed )        {          vlc_value_t val;          int i, i_action = -1;          struct hotkey *p_hotkeys = p_intf->p_vlc->p_hotkeys;          p_intf->p_sys->b_key_pressed = VLC_FALSE;          /* Find action triggered by hotkey (if any) */          var_Get( p_intf->p_vlc, "key-pressed", &val );          dbg_print( INPUT_DBG_EVENT, "Key pressed %d", val.i_int );          for( i = 0; p_hotkeys[i].psz_action != NULL; i++ )            {              if( p_hotkeys[i].i_key == val.i_int )                {                  i_action = p_hotkeys[i].i_action;                }            }          if( i_action != -1) {            switch (i_action) {            case ACTIONID_NAV_LEFT:              dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_LEFT - prev (%d)",                         number_addend );              do {                vcdplayer_play_prev( p_input );              }        while (number_addend-- > 0);              break;            case ACTIONID_NAV_RIGHT:              dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_RIGHT - next (%d)",                         number_addend );              do {                vcdplayer_play_next( p_input );              } while (number_addend-- > 0);              break;            case ACTIONID_NAV_UP:              dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_UP - return" );              do {                vcdplayer_play_return( p_input );              } while (number_addend-- > 0);              break;            case ACTIONID_NAV_DOWN:              dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_DOWN - default"  );              vcdplayer_play_default( p_input );              break;            case ACTIONID_NAV_ACTIVATE:              {                vcdinfo_itemid_t itemid;                itemid.type=p_vcd->play_item.type;                dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_ACTIVATE" );                if ( vcdplayer_pbc_is_on( p_vcd ) && number_addend != 0 ) {                  lid_t next_num=vcdinfo_selection_get_lid(p_vcd->vcd,                                                           p_vcd->cur_lid,                                                           number_addend);                  if (VCDINFO_INVALID_LID != next_num) {                    itemid.num  = next_num;                    itemid.type = VCDINFO_ITEM_TYPE_LID;                    VCDPlay( p_input, itemid );                  }                } else {                  itemid.num = number_addend;                  VCDPlay( p_input, itemid );                }                break;              }            }            number_addend = 0;            /* Any keypress gets rid of still frame waiting.               FIXME - should handle just the ones that cause an action.            */            if( p_intf->p_sys->b_still )              {                dbg_print(INPUT_DBG_STILL, "Playing still after activate");                input_SetStatus( p_intf->p_sys->p_input, INPUT_STATUS_PLAY );                p_intf->p_sys->b_still = 0;                p_intf->p_sys->b_inf_still = 0;                p_intf->p_sys->m_still_time = 0;              }          } else {            unsigned int digit_entered=0;            switch (val.i_int) {            case '9':              digit_entered++;            case '8':              digit_entered++;            case '7':              digit_entered++;            case '6':              digit_entered++;            case '5':              digit_entered++;            case '4':              digit_entered++;            case '3':              digit_entered++;            case '2':              digit_entered++;            case '1':              digit_entered++;            case '0':              {                number_addend *= 10;                number_addend += digit_entered;                dbg_print( INPUT_DBG_EVENT,                           "Added %d. Number is now: %d\n",                           digit_entered, number_addend);                break;              }            }          }        }      vlc_mutex_unlock( &p_intf->change_lock );      if( p_vout == NULL )        {          p_vout = vlc_object_find( p_intf->p_sys->p_input,                                    VLC_OBJECT_VOUT, FIND_CHILD );          if( p_vout )            {              var_AddCallback( p_vout, "key-pressed", KeyEvent, p_intf );            }        }      /* Wait a bit */      msleep( INTF_IDLE_SLEEP );    }    if( p_vout )    {        var_DelCallback( p_vout, "key-pressed", KeyEvent, p_intf );        vlc_object_release( p_vout );    }    vlc_object_release( p_intf->p_sys->p_input );}/***************************************************************************** * InitThread: *****************************************************************************/static int InitThread( intf_thread_t * p_intf ){    /* We might need some locking here */    if( !p_intf->b_die )    {        input_thread_t * p_input;        p_input = vlc_object_find( p_intf, VLC_OBJECT_INPUT, FIND_PARENT );        /* Maybe the input just died */        if( p_input == NULL )        {            return VLC_EGENERIC;        }        vlc_mutex_lock( &p_intf->change_lock );        p_intf->p_sys->p_input = p_input;        p_intf->p_sys->b_move = VLC_FALSE;        p_intf->p_sys->b_click = VLC_FALSE;        p_intf->p_sys->b_key_pressed = VLC_FALSE;        vlc_mutex_unlock( &p_intf->change_lock );        return VLC_SUCCESS;    }    else    {        return VLC_EGENERIC;    }}/***************************************************************************** * KeyEvent: callback for keyboard events *****************************************************************************/static int KeyEvent( vlc_object_t *p_this, char const *psz_var,                       vlc_value_t oldval, vlc_value_t newval, void *p_data ){    intf_thread_t *p_intf = (intf_thread_t *)p_data;    vlc_mutex_lock( &p_intf->change_lock );    p_intf->p_sys->b_key_pressed = VLC_TRUE;    vlc_mutex_unlock( &p_intf->change_lock );    return VLC_SUCCESS;}/***************************************************************************** * vcdIntfStillTime: function provided to demux plugin to request * still images *****************************************************************************/int vcdIntfStillTime( intf_thread_t *p_intf, int i_sec ){    vlc_mutex_lock( &p_intf->change_lock );    if( i_sec == -1 )    {        p_intf->p_sys->b_still     = 1;        p_intf->p_sys->b_inf_still = 1;    }    else if( i_sec > 0 )    {        p_intf->p_sys->b_still = 1;        p_intf->p_sys->m_still_time = 1000000 * i_sec;    }    vlc_mutex_unlock( &p_intf->change_lock );    return VLC_SUCCESS;}/***************************************************************************** * vcdIntfStillTime: function provided to reset still image *****************************************************************************/int vcdIntfResetStillTime( intf_thread_t *p_intf ){    vlc_mutex_lock( &p_intf->change_lock );    p_intf->p_sys->m_still_time = 0;    input_SetStatus( p_intf->p_sys->p_input, INPUT_STATUS_PLAY );    vlc_mutex_unlock( &p_intf->change_lock );    return VLC_SUCCESS;}

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