ctrl_checkbox.hpp

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/***************************************************************************** * ctrl_checkbox.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_checkbox.hpp,v 1.2 2004/02/29 16:49:55 asmax Exp $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef CTRL_CHECKBOX_HPP#define CTRL_CHECKBOX_HPP#include "ctrl_generic.hpp"#include "../utils/fsm.hpp"#include "../utils/observer.hpp"class GenericBitmap;class OSGraphics;class CmdGeneric;/// Base class for checkbox controlsclass CtrlCheckbox: public CtrlGeneric{    public:        /// Create a checkbox with 6 images        CtrlCheckbox( intf_thread_t *pIntf,                      const GenericBitmap &rBmpUp1,                      const GenericBitmap &rBmpOver1,                      const GenericBitmap &rBmpDown1,                      const GenericBitmap &rBmpUp2,                      const GenericBitmap &rBmpOver2,                      const GenericBitmap &rBmpDown2,                      CmdGeneric &rCommand1, CmdGeneric &rCommand2,                      const UString &rTooltip1, const UString &rTooltip2,                      VarBool &rVariable, const UString &rHelp,                      VarBool *pVisible);        virtual ~CtrlCheckbox();        /// Handle an event        virtual void handleEvent( EvtGeneric &rEvent );        /// Check whether coordinates are inside the control        virtual bool mouseOver( int x, int y ) const;        /// Draw the control on the given graphics        virtual void draw( OSGraphics &rImage, int xDest, int yDest );        /// Get the text of the tooltip XXX        virtual UString getTooltipText() const { return *m_pTooltip; }    private:        /// Finite state machine of the control        FSM m_fsm;        /// Observed variable        VarBool &m_rVariable;        /// Commands for the 2 states        CmdGeneric &m_rCommand1, &m_rCommand2;        /// Current command        CmdGeneric *m_pCommand;        /// Tooltip texts for the 2 states        const UString m_tooltip1, m_tooltip2;        /// Current tooltip        const UString *m_pTooltip;        /// Callbacks objects        Callback m_cmdUpOverDownOver;        Callback m_cmdDownOverUpOver;        Callback m_cmdDownOverDown;        Callback m_cmdDownDownOver;        Callback m_cmdUpOverUp;        Callback m_cmdUpUpOver;        Callback m_cmdDownUp;        Callback m_cmdUpHidden;        Callback m_cmdHiddenUp;        /// Images of the checkbox in the different states        OSGraphics *m_pImgUp1, *m_pImgOver1, *m_pImgDown1;        OSGraphics *m_pImgUp2, *m_pImgOver2, *m_pImgDown2;        /// Current set of images (pointing to 1 or 2)        /// In fact, we consider here that a checkbox acts like 2 buttons, in a        /// symetric way; this is a small trick to avoid multiplicating the        /// callbacks (and it could be extended easily to support 3 buttons or        /// more...)        OSGraphics *m_pImgUp, *m_pImgOver, *m_pImgDown;        /// Current image        OSGraphics *m_pImgCurrent;        /// Callback functions        static void transUpOverDownOver( SkinObject *pCtrl );        static void transDownOverUpOver( SkinObject *pCtrl );        static void transDownOverDown( SkinObject *pCtrl );        static void transDownDownOver( SkinObject *pCtrl );        static void transUpOverUp( SkinObject *pCtrl );        static void transUpUpOver( SkinObject *pCtrl );        static void transDownUp( SkinObject *pCtrl );        static void transUpHidden( SkinObject *pCtrl );        static void transHiddenUp( SkinObject *pCtrl );        /// Method called when the observed variable is modified        virtual void onVarBoolUpdate( VarBool &rVariable );        /// Helper function to update the current state of images        void changeButton();};#endif

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