win32_window.hpp

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/***************************************************************************** * win32_window.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: win32_window.hpp,v 1.1 2004/01/03 23:31:34 asmax Exp $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef WIN32_WINDOW_HPP#define WIN32_WINDOW_HPP#include "../src/os_window.hpp"#include <windows.h>#include <ole2.h>   // LPDROPTARGET/// Win32 implementation of OSWindowclass Win32Window: public OSWindow{    public:        Win32Window( intf_thread_t *pIntf, GenericWindow &rWindow,                     HINSTANCE hInst, HWND hParentWindow,                     bool dragDrop, bool playOnDrop );        virtual ~Win32Window();        // Show the window        virtual void show( int left, int top );        // Hide the window        virtual void hide();        /// Move and resize the window        virtual void moveResize( int left, int top, int width, int height );        /// Bring the window on top        virtual void raise();        /// Set the opacity of the window (0 = transparent, 255 = opaque)        virtual void setOpacity( uint8_t value );        /// Toggle the window on top        virtual void toggleOnTop( bool onTop );        /// Getter for the window handle        HWND getHandle() const { return m_hWnd; }    private:        /// Window handle        HWND m_hWnd;        /// Indicates whether the window handles drag&drop events        bool m_dragDrop;        /// Drop target        LPDROPTARGET m_pDropTarget;        bool m_mm;};#endif

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