📄 banks.h
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/***************************************************************************** * banks.h: Bitmap bank, Event bank, Font bank and OffSet bank ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: banks.h,v 1.2 2003/04/21 22:12:37 asmax Exp $ * * Authors: Olivier Teuli鑢e <ipkiss@via.ecp.fr> * Emmanuel Puig <karibu@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, * USA. *****************************************************************************/#ifndef VLC_SKIN_BANKS#define VLC_SKIN_BANKS//---------------------------------------------------------------------------//--- GENERAL ---------------------------------------------------------------#include <map>#include <list>#include <string>using namespace std;//---------------------------------------------------------------------------#define DEFAULT_BITMAP_NAME "DEFAULT_BITMAP"#define DEFAULT_FONT_NAME "DEFAULT_FONT"#define DEFAULT_EVENT_NAME "DEFAULT_EVENT"//---------------------------------------------------------------------------struct intf_thread_t;class Bitmap;class SkinFont;class Event;//---------------------------------------------------------------------------class BitmapBank{ private: map<string,Bitmap *> Bank; intf_thread_t *p_intf; public: BitmapBank( intf_thread_t *_p_intf ); ~BitmapBank(); bool Add( string Id, string FileName, int AColor ); // Add a bitmap Bitmap * Get( string Id ); // Return the bitmap with matching ID};//---------------------------------------------------------------------------class FontBank{ private: map<string,SkinFont *> Bank; intf_thread_t *p_intf; public: FontBank( intf_thread_t *_p_intf ); ~FontBank(); bool Add( string name, string fontname, int size, int color, int weight, bool italic, bool underline ); SkinFont * Get( string Id ); // Return the font with matching ID};//---------------------------------------------------------------------------class EventBank{ private: map<string,Event *> Bank; intf_thread_t *p_intf; public: EventBank( intf_thread_t *_p_intf ); ~EventBank(); bool Add( string Name, string EventDesc, string shortcut ); void TestShortcut( int key, int mod ); Event * Get( string Id ); // Return the event with matching ID void Init();};//---------------------------------------------------------------------------class OffSetBank{ private: int XOff; int YOff; list<int> XList; list<int> YList; intf_thread_t *p_intf; public: OffSetBank( intf_thread_t *_p_intf ); ~OffSetBank(); void PushOffSet( int X, int Y ); void PopOffSet(); void GetOffSet( int &X, int &Y );};//---------------------------------------------------------------------------#endif
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