anchor.h

来自「VLC媒体播放程序」· C头文件 代码 · 共 81 行

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/***************************************************************************** * anchor.h: Anchor class ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: anchor.h,v 1.2 2003/04/21 21:51:16 asmax Exp $ * * Authors: Olivier Teuli鑢e <ipkiss@via.ecp.fr> *          Emmanuel Puig    <karibu@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, * USA. *****************************************************************************/#ifndef VLC_SKIN_ANCHOR#define VLC_SKIN_ANCHOR//--- GENERAL ---------------------------------------------------------------#include <list>using namespace std;//---------------------------------------------------------------------------struct intf_thread_t;class SkinWindow;//---------------------------------------------------------------------------class Anchor{    private:        // Position parameters        int Left;        int Top;        // Ray of action        int Len;        // Priority        int Priority;        // Parent window        SkinWindow *Parent;        // Interface thread        intf_thread_t *p_intf;    public:        // Constructor        Anchor( intf_thread_t *_p_intf, int x, int y, int len, int priority,                SkinWindow *parent );        // Hang to anchor if in neighbourhood        bool Hang( Anchor *anc, int mx, int my );        void Add( Anchor *anc );        void Remove( Anchor *anc );        bool IsInList( Anchor *anc );        // List of windows actually magnetized        list<Anchor *> HangList;        // Get position of anchor        void GetPos( int &x, int &y );        // Getters        int GetPriority()       { return Priority; }        SkinWindow *GetParent()     { return Parent; }};//---------------------------------------------------------------------------#endif

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