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📄 theme.cpp

📁 VLC媒体播放程序
💻 CPP
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/***************************************************************************** * theme.cpp: Theme class ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: theme.cpp,v 1.18 2003/10/17 18:17:28 ipkiss Exp $ * * Authors: Olivier Teuli鑢e <ipkiss@via.ecp.fr> *          Emmanuel Puig    <karibu@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, * USA. *****************************************************************************///--- VLC -------------------------------------------------------------------#include <vlc/intf.h>//--- SKIN ------------------------------------------------------------------#include "../os_api.h"#include "window.h"#include "../os_window.h"#include "banks.h"#include "anchor.h"#include "event.h"#include "../os_event.h"#include "../controls/generic.h"#include "theme.h"#include "vlcproc.h"#include "skin_common.h"//---------------------------------------------------------------------------// THEME//---------------------------------------------------------------------------Theme::Theme( intf_thread_t *_p_intf ){    p_intf = _p_intf;    BmpBank = new BitmapBank( p_intf );    FntBank = new FontBank( p_intf );    EvtBank = new EventBank( p_intf );    OffBank = new OffSetBank( p_intf );    ConstructPlaylist = false;    ShowInTray    = false;    ShowInTaskbar = false;}//---------------------------------------------------------------------------Theme::~Theme(){    // Delete the windows    list<SkinWindow *>::const_iterator win;    for( win = WindowList.begin(); win != WindowList.end(); win++ )    {        delete (OSWindow *)(*win);    }    delete OffBank;    delete EvtBank;    delete BmpBank;    delete FntBank;}//---------------------------------------------------------------------------void Theme::ShowTheme(){    // Get parameters form vlcrc config file    if( ShowInTray != (bool)config_GetInt( p_intf, "show_in_tray" ) )        ChangeTray();    if( ShowInTaskbar != (bool)config_GetInt( p_intf, "show_in_taskbar" ) )        ChangeTaskbar();    list<SkinWindow *>::const_iterator win;    Event *evt1;    Event *evt2;    // Synchronize control to visible aspect    for( win = WindowList.begin(); win != WindowList.end(); win++ )    {        // Synchronize windows visibility        if( (*win)->OnStartThemeVisible )        {            evt1 = (Event *)new OSEvent( p_intf, (*win), WINDOW_OPEN,  1, 0 );            evt2 = (Event *)new OSEvent( p_intf, (*win), WINDOW_CLOSE, 0, 0 );        }        else        {            evt1 = (Event *)new OSEvent( p_intf, (*win), WINDOW_OPEN,  0, 0 );            evt2 = (Event *)new OSEvent( p_intf, (*win), WINDOW_CLOSE, 1, 0 );        }        evt1->PostSynchroMessage( true );        evt2->PostSynchroMessage( true );    }    // Initialize magnetism    CheckAnchors();    // Show windows    OSAPI_PostMessage( NULL, VLC_SHOW, 0, 0 );}//---------------------------------------------------------------------------void Theme::CreateSystemMenu(){    AddSystemMenu( "Open file...", EvtBank->Get( "open" ) );    AddSystemMenu( "Change skin...", EvtBank->Get( "load_skin" ) );    AddSystemMenu( "Preferences...", EvtBank->Get( "show_prefs" ) );    AddSystemMenu( "Always on top", EvtBank->Get( "on_top" ) );    AddSystemMenu( "SEPARATOR", 0 );    AddSystemMenu( "Exit", EvtBank->Get( "quit" ) );}//---------------------------------------------------------------------------void Theme::LoadConfig(){    // Get config from vlcrc file    char *save = config_GetPsz( p_intf, "skin_config" );    if( save == NULL )        return;    // Initialization    list<SkinWindow *>::const_iterator win;    int i = 0;    int x, y, v, scan;    // Get config for each window    for( win = WindowList.begin(); win != WindowList.end(); win++ )    {        // Get config        scan = sscanf( &save[i * 13], "(%4d,%4d,%1d)", &x, &y, &v );        // If config has the correct number of arguments        if( scan > 2 )        {            (*win)->Move( x, y );            (*win)->OnStartThemeVisible = (bool)v;        }        // Next window        i++;    }}//---------------------------------------------------------------------------void Theme::SaveConfig(){    // Initialize char where config is stored    char *save  = new char[400];    list<SkinWindow *>::const_iterator win;    int i = 0;    int x, y;    // Save config of every window    for( win = WindowList.begin(); win != WindowList.end(); win++ )    {        // Print config        (*win)->GetPos( x, y );        sprintf( &save[i * 13], "(%4d,%4d,%1d)", x, y,            (*win)->OnStartThemeVisible );        i++;    }    // Save config to file    config_PutPsz( p_intf, "skin_config",     save );    config_PutInt( p_intf, "show_in_tray",    (int)ShowInTray );    config_PutInt( p_intf, "show_in_taskbar", (int)ShowInTaskbar );    config_SaveConfigFile( p_intf, "skins" );    // Free memory    delete[] save;}//---------------------------------------------------------------------------void Theme::StartTheme( int magnet ){    Magnet = magnet;}//---------------------------------------------------------------------------void Theme::InitTheme(){    // Initialize the events    EvtBank->Init();    // Initialize the controls    InitControls();    // Initialize the windows    InitWindows();}//---------------------------------------------------------------------------void Theme::InitWindows(){    for( list<SkinWindow *>::const_iterator win = WindowList.begin();         win != WindowList.end(); win++ )    {        (*win)->Init();    }}//---------------------------------------------------------------------------void Theme::InitControls(){    for( list<SkinWindow *>::const_iterator win = WindowList.begin();         win != WindowList.end(); win++ )    {        for( unsigned int i = 0; i < (*win)->ControlList.size(); i++ )        {            (*win)->ControlList[i]->Init();        }    }}//---------------------------------------------------------------------------SkinWindow * Theme::GetWindow( string name ){    for( list<SkinWindow *>::const_iterator win = WindowList.begin();         win != WindowList.end(); win++ )    {        if( name == OSAPI_GetWindowTitle( *win ) )        {            return (*win);        }    }    return NULL;}//---------------------------------------------------------------------------void Theme::MoveSkin( SkinWindow *wnd, int left, int top ){    int oldx, oldy;    SkinWindow *win;    list<Anchor *>::const_iterator anc;    list<Anchor *>::const_iterator hang;    wnd->GetPos( oldx, oldy );    // Move child windows recursively    for( anc = wnd->AnchorList.begin(); anc != wnd->AnchorList.end(); anc++ )    {        for( hang = (*anc)->HangList.begin(); hang != (*anc)->HangList.end();             hang++ )        {            win = (*hang)->GetParent();            // Check that the window hasn't already moved (this avoids            // infinite recursion with circular anchoring)            if( !win->Moved )            {                win->Moved = true;                MoveSkin( win, left, top );            }        }    }    // Move window    wnd->Move( oldx + left, oldy + top );}//---------------------------------------------------------------------------bool Theme::MoveSkinMagnet( SkinWindow *wnd, int left, int top ){    // If magnetism not activate    if( !Magnet )    {        wnd->Move( left, top );        return false;    }    // Screen bounds initialization    int NewLeft = left;    int NewTop  = top;    int Sx, Sy, Wx, Wy;    OSAPI_GetScreenSize( Sx, Sy );    int width, height;    wnd->GetSize( width, height );    wnd->GetPos( Wx, Wy );    // Magnetism with screen bounds    if( left < Magnet && left > -Magnet)        NewLeft = 0;    else if( left + width > Sx - Magnet && left + width < Sx + Magnet )        NewLeft = Sx - width;    if( top < Magnet && top > -Magnet )        NewTop = 0;    else if( top + height > Sy - Magnet && top + height < Sy + Magnet )        NewTop = Sy - height;    // Deal with anchors    HangToAnchors( wnd, NewLeft, NewTop );    // All windows can be moved    list<SkinWindow *>::const_iterator win;    for( win = WindowList.begin(); win != WindowList.end(); win++ )        (*win)->Moved = false;    // Move Window    MoveSkin( wnd, NewLeft - Wx, NewTop - Wy );    return true;}//---------------------------------------------------------------------------void Theme::HangToAnchors( SkinWindow *wnd, int &x, int &y, bool init ){    // Magnetism initialization    int win_x, win_y, win_anchor_x, win_anchor_y, wnd_anchor_x, wnd_anchor_y;    list<SkinWindow *>::const_iterator win;    list<Anchor *>::const_iterator win_anchor, wnd_anchor;    // Parse list of windows    for( win = WindowList.begin(); win != WindowList.end(); win++ )    {        // If window is moved window        if( (*win) == wnd )            continue;               // Check next window        // If window is hidden        if( !init )        {            if( (*win)->IsHidden() )                continue;           // Check next window        }        else        {            if( !(*win)->OnStartThemeVisible )                continue;           // Check next window        }        // Parse anchor lists        for( wnd_anchor  = wnd->AnchorList.begin();             wnd_anchor != wnd->AnchorList.end(); wnd_anchor++ )        {            for( win_anchor  = (*win)->AnchorList.begin();                 win_anchor != (*win)->AnchorList.end(); win_anchor++ )            {                if( (*wnd_anchor)->GetPriority() <                    (*win_anchor)->GetPriority() )                {                    // Parent anchor is win and child is wnd !!!                    if( !(*win_anchor)->Hang( (*wnd_anchor), x, y ) )                    {                        // If child is in parent list and parent doesn't hang                        // child                        if( (*win_anchor)->IsInList( (*wnd_anchor) ) )                            (*win_anchor)->Remove( (*wnd_anchor) );                    }                    else                    {                        // If parent hangs child and child is not yet in list                        if( !(*win_anchor)->IsInList( (*wnd_anchor) ) )                        {                            (*win_anchor)->Add( (*wnd_anchor) );                        }                        // Move window to stick anchor                        (*wnd_anchor)->GetPos( wnd_anchor_x, wnd_anchor_y );                        (*win_anchor)->GetPos( win_anchor_x, win_anchor_y );                        (*win)->GetPos( win_x, win_y );                        x = win_x + win_anchor_x - wnd_anchor_x;                        y = win_y + win_anchor_y - wnd_anchor_y;                        break;                    }                }                else if( (*win_anchor)->Hang( (*wnd_anchor), x, y ) )                {                    if( !(*wnd_anchor)->IsInList( *win_anchor ) )                    {                        // Move window to stick anchor                        (*wnd_anchor)->GetPos( wnd_anchor_x, wnd_anchor_y );                        (*win_anchor)->GetPos( win_anchor_x, win_anchor_y );                        (*win)->GetPos( win_x, win_y );                        x = win_x + win_anchor_x - wnd_anchor_x;                        y = win_y + win_anchor_y - wnd_anchor_y;                    }                    break;                }            }        }    }}//---------------------------------------------------------------------------void Theme::CheckAnchors(){    list<SkinWindow *>::const_iterator win;    int x, y;    for( win = WindowList.begin(); win != WindowList.end(); win++ )    {        (*win)->GetPos( x, y );        HangToAnchors( (*win), x, y, true );        (*win)->Move( x, y );    }}//---------------------------------------------------------------------------

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