📄 theme.cpp
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/***************************************************************************** * theme.cpp: Theme class ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: theme.cpp,v 1.18 2003/10/17 18:17:28 ipkiss Exp $ * * Authors: Olivier Teuli鑢e <ipkiss@via.ecp.fr> * Emmanuel Puig <karibu@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, * USA. *****************************************************************************///--- VLC -------------------------------------------------------------------#include <vlc/intf.h>//--- SKIN ------------------------------------------------------------------#include "../os_api.h"#include "window.h"#include "../os_window.h"#include "banks.h"#include "anchor.h"#include "event.h"#include "../os_event.h"#include "../controls/generic.h"#include "theme.h"#include "vlcproc.h"#include "skin_common.h"//---------------------------------------------------------------------------// THEME//---------------------------------------------------------------------------Theme::Theme( intf_thread_t *_p_intf ){ p_intf = _p_intf; BmpBank = new BitmapBank( p_intf ); FntBank = new FontBank( p_intf ); EvtBank = new EventBank( p_intf ); OffBank = new OffSetBank( p_intf ); ConstructPlaylist = false; ShowInTray = false; ShowInTaskbar = false;}//---------------------------------------------------------------------------Theme::~Theme(){ // Delete the windows list<SkinWindow *>::const_iterator win; for( win = WindowList.begin(); win != WindowList.end(); win++ ) { delete (OSWindow *)(*win); } delete OffBank; delete EvtBank; delete BmpBank; delete FntBank;}//---------------------------------------------------------------------------void Theme::ShowTheme(){ // Get parameters form vlcrc config file if( ShowInTray != (bool)config_GetInt( p_intf, "show_in_tray" ) ) ChangeTray(); if( ShowInTaskbar != (bool)config_GetInt( p_intf, "show_in_taskbar" ) ) ChangeTaskbar(); list<SkinWindow *>::const_iterator win; Event *evt1; Event *evt2; // Synchronize control to visible aspect for( win = WindowList.begin(); win != WindowList.end(); win++ ) { // Synchronize windows visibility if( (*win)->OnStartThemeVisible ) { evt1 = (Event *)new OSEvent( p_intf, (*win), WINDOW_OPEN, 1, 0 ); evt2 = (Event *)new OSEvent( p_intf, (*win), WINDOW_CLOSE, 0, 0 ); } else { evt1 = (Event *)new OSEvent( p_intf, (*win), WINDOW_OPEN, 0, 0 ); evt2 = (Event *)new OSEvent( p_intf, (*win), WINDOW_CLOSE, 1, 0 ); } evt1->PostSynchroMessage( true ); evt2->PostSynchroMessage( true ); } // Initialize magnetism CheckAnchors(); // Show windows OSAPI_PostMessage( NULL, VLC_SHOW, 0, 0 );}//---------------------------------------------------------------------------void Theme::CreateSystemMenu(){ AddSystemMenu( "Open file...", EvtBank->Get( "open" ) ); AddSystemMenu( "Change skin...", EvtBank->Get( "load_skin" ) ); AddSystemMenu( "Preferences...", EvtBank->Get( "show_prefs" ) ); AddSystemMenu( "Always on top", EvtBank->Get( "on_top" ) ); AddSystemMenu( "SEPARATOR", 0 ); AddSystemMenu( "Exit", EvtBank->Get( "quit" ) );}//---------------------------------------------------------------------------void Theme::LoadConfig(){ // Get config from vlcrc file char *save = config_GetPsz( p_intf, "skin_config" ); if( save == NULL ) return; // Initialization list<SkinWindow *>::const_iterator win; int i = 0; int x, y, v, scan; // Get config for each window for( win = WindowList.begin(); win != WindowList.end(); win++ ) { // Get config scan = sscanf( &save[i * 13], "(%4d,%4d,%1d)", &x, &y, &v ); // If config has the correct number of arguments if( scan > 2 ) { (*win)->Move( x, y ); (*win)->OnStartThemeVisible = (bool)v; } // Next window i++; }}//---------------------------------------------------------------------------void Theme::SaveConfig(){ // Initialize char where config is stored char *save = new char[400]; list<SkinWindow *>::const_iterator win; int i = 0; int x, y; // Save config of every window for( win = WindowList.begin(); win != WindowList.end(); win++ ) { // Print config (*win)->GetPos( x, y ); sprintf( &save[i * 13], "(%4d,%4d,%1d)", x, y, (*win)->OnStartThemeVisible ); i++; } // Save config to file config_PutPsz( p_intf, "skin_config", save ); config_PutInt( p_intf, "show_in_tray", (int)ShowInTray ); config_PutInt( p_intf, "show_in_taskbar", (int)ShowInTaskbar ); config_SaveConfigFile( p_intf, "skins" ); // Free memory delete[] save;}//---------------------------------------------------------------------------void Theme::StartTheme( int magnet ){ Magnet = magnet;}//---------------------------------------------------------------------------void Theme::InitTheme(){ // Initialize the events EvtBank->Init(); // Initialize the controls InitControls(); // Initialize the windows InitWindows();}//---------------------------------------------------------------------------void Theme::InitWindows(){ for( list<SkinWindow *>::const_iterator win = WindowList.begin(); win != WindowList.end(); win++ ) { (*win)->Init(); }}//---------------------------------------------------------------------------void Theme::InitControls(){ for( list<SkinWindow *>::const_iterator win = WindowList.begin(); win != WindowList.end(); win++ ) { for( unsigned int i = 0; i < (*win)->ControlList.size(); i++ ) { (*win)->ControlList[i]->Init(); } }}//---------------------------------------------------------------------------SkinWindow * Theme::GetWindow( string name ){ for( list<SkinWindow *>::const_iterator win = WindowList.begin(); win != WindowList.end(); win++ ) { if( name == OSAPI_GetWindowTitle( *win ) ) { return (*win); } } return NULL;}//---------------------------------------------------------------------------void Theme::MoveSkin( SkinWindow *wnd, int left, int top ){ int oldx, oldy; SkinWindow *win; list<Anchor *>::const_iterator anc; list<Anchor *>::const_iterator hang; wnd->GetPos( oldx, oldy ); // Move child windows recursively for( anc = wnd->AnchorList.begin(); anc != wnd->AnchorList.end(); anc++ ) { for( hang = (*anc)->HangList.begin(); hang != (*anc)->HangList.end(); hang++ ) { win = (*hang)->GetParent(); // Check that the window hasn't already moved (this avoids // infinite recursion with circular anchoring) if( !win->Moved ) { win->Moved = true; MoveSkin( win, left, top ); } } } // Move window wnd->Move( oldx + left, oldy + top );}//---------------------------------------------------------------------------bool Theme::MoveSkinMagnet( SkinWindow *wnd, int left, int top ){ // If magnetism not activate if( !Magnet ) { wnd->Move( left, top ); return false; } // Screen bounds initialization int NewLeft = left; int NewTop = top; int Sx, Sy, Wx, Wy; OSAPI_GetScreenSize( Sx, Sy ); int width, height; wnd->GetSize( width, height ); wnd->GetPos( Wx, Wy ); // Magnetism with screen bounds if( left < Magnet && left > -Magnet) NewLeft = 0; else if( left + width > Sx - Magnet && left + width < Sx + Magnet ) NewLeft = Sx - width; if( top < Magnet && top > -Magnet ) NewTop = 0; else if( top + height > Sy - Magnet && top + height < Sy + Magnet ) NewTop = Sy - height; // Deal with anchors HangToAnchors( wnd, NewLeft, NewTop ); // All windows can be moved list<SkinWindow *>::const_iterator win; for( win = WindowList.begin(); win != WindowList.end(); win++ ) (*win)->Moved = false; // Move Window MoveSkin( wnd, NewLeft - Wx, NewTop - Wy ); return true;}//---------------------------------------------------------------------------void Theme::HangToAnchors( SkinWindow *wnd, int &x, int &y, bool init ){ // Magnetism initialization int win_x, win_y, win_anchor_x, win_anchor_y, wnd_anchor_x, wnd_anchor_y; list<SkinWindow *>::const_iterator win; list<Anchor *>::const_iterator win_anchor, wnd_anchor; // Parse list of windows for( win = WindowList.begin(); win != WindowList.end(); win++ ) { // If window is moved window if( (*win) == wnd ) continue; // Check next window // If window is hidden if( !init ) { if( (*win)->IsHidden() ) continue; // Check next window } else { if( !(*win)->OnStartThemeVisible ) continue; // Check next window } // Parse anchor lists for( wnd_anchor = wnd->AnchorList.begin(); wnd_anchor != wnd->AnchorList.end(); wnd_anchor++ ) { for( win_anchor = (*win)->AnchorList.begin(); win_anchor != (*win)->AnchorList.end(); win_anchor++ ) { if( (*wnd_anchor)->GetPriority() < (*win_anchor)->GetPriority() ) { // Parent anchor is win and child is wnd !!! if( !(*win_anchor)->Hang( (*wnd_anchor), x, y ) ) { // If child is in parent list and parent doesn't hang // child if( (*win_anchor)->IsInList( (*wnd_anchor) ) ) (*win_anchor)->Remove( (*wnd_anchor) ); } else { // If parent hangs child and child is not yet in list if( !(*win_anchor)->IsInList( (*wnd_anchor) ) ) { (*win_anchor)->Add( (*wnd_anchor) ); } // Move window to stick anchor (*wnd_anchor)->GetPos( wnd_anchor_x, wnd_anchor_y ); (*win_anchor)->GetPos( win_anchor_x, win_anchor_y ); (*win)->GetPos( win_x, win_y ); x = win_x + win_anchor_x - wnd_anchor_x; y = win_y + win_anchor_y - wnd_anchor_y; break; } } else if( (*win_anchor)->Hang( (*wnd_anchor), x, y ) ) { if( !(*wnd_anchor)->IsInList( *win_anchor ) ) { // Move window to stick anchor (*wnd_anchor)->GetPos( wnd_anchor_x, wnd_anchor_y ); (*win_anchor)->GetPos( win_anchor_x, win_anchor_y ); (*win)->GetPos( win_x, win_y ); x = win_x + win_anchor_x - wnd_anchor_x; y = win_y + win_anchor_y - wnd_anchor_y; } break; } } } }}//---------------------------------------------------------------------------void Theme::CheckAnchors(){ list<SkinWindow *>::const_iterator win; int x, y; for( win = WindowList.begin(); win != WindowList.end(); win++ ) { (*win)->GetPos( x, y ); HangToAnchors( (*win), x, y, true ); (*win)->Move( x, y ); }}//---------------------------------------------------------------------------
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