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📄 bezier.cpp

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/***************************************************************************** * bezier.cpp: Functions to handle Bezier curves ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: bezier.cpp,v 1.1 2003/03/18 02:21:47 ipkiss Exp $ * * Authors: Olivier Teuli鑢e <ipkiss@via.ecp.fr> *          Emmanuel Puig    <karibu@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, * USA. *****************************************************************************///--- SKIN ------------------------------------------------------------------#include "bezier.h"//---------------------------------------------------------------------------// Inline methods : supposed to accelerate the code//---------------------------------------------------------------------------inline double Bezier::melange( int i, int n, double t ){    return Power( t, i ) * Power( 1 - t, (n - i) ) * ft[n] / ft[i] / ft[n - i];}//---------------------------------------------------------------------------inline double Bezier::bezier_pty( double t ){    double res = 0;    for( int i = 0; i <= maxpt; i++ )    {        res += pty[i] * melange( i, maxpt, t );    }    return res;}//---------------------------------------------------------------------------inline double Bezier::bezier_ptx( double t ){    double res = 0;    for( int i = 0; i <= maxpt; i++ )    {        res += ptx[i] * melange( i, maxpt, t );    }    return res;}//---------------------------------------------------------------------------//---------------------------------------------------------------------------// BEZIER// The bezier class generate bezier curves//---------------------------------------------------------------------------Bezier::Bezier( double *x, double *y, int n, int flag ){    int i;    // x and y pointer are arrays of the coordinates of the points    // n is the number of points    // Allocation of ressources for arrays of points    ptx = new double[n];    pty = new double[n];    // ft is factoriels    // Here we create an array an precalculate them    ft  = new double[n];    ft[0] = 1;    for( i = 0; i < n; i++ )    {        ptx[i] = x[i];    // assign values of coordinates        pty[i] = y[i];        if( i > 0 )            ft[i] = i * ft[i - 1];    }    maxpt = n - 1;    // FLAG values :    //   - BEZIER_PTS_ALL : when x and y are differents    //   - BEZIER_PTS_Y   : when only y is different    //   - BEZIER_PTS_X   : when only x is different    // Initialization    Flag         = flag;    Max          = 0;                 // Init number of pixels    double Range = MAX_BEZIER_POINT;  // max number of pixel    int last_i   = 0;    int cx, cy, oldx, oldy;    Left = new int[MAX_BEZIER_POINT + 1];    Top  = new int[MAX_BEZIER_POINT + 1];    // Calculate first point    double per = 0;    double j;    GetPoint( per, oldx, oldy );    Left[0] = oldx;    Top[0]  = oldy;    // Search for number of different points    for( j = 1; j <= Range; j++ )    {        per = j / Range;        GetPoint( per, cx, cy );        if( ( Flag == BEZIER_PTS_ALL && ( cy != oldy || cx != oldx ) ) ||            ( Flag == BEZIER_PTS_Y   && cy != oldy ) ||            ( Flag == BEZIER_PTS_X   && cx != oldx ) )        {            Max++;            Left[Max] = cx;            Top[Max]  = cy;            oldx = cx;            oldy = cy;            // Accelerator            if( i - last_i > 2 )            {                i += i - last_i - 1;            }            last_i = i;        }    }}//---------------------------------------------------------------------------Bezier::~Bezier(){    delete[] Left;    delete[] Top;    delete[] ptx;    delete[] pty;    delete[] ft;}//---------------------------------------------------------------------------void Bezier::GetPoint( double i, int &x, int &y ){    // Get the coordinates of the point at i precent of    // the curve (i must be between 0 and 1)    x = (int)(float)bezier_ptx( i );    y = (int)(float)bezier_pty( i );}//---------------------------------------------------------------------------int Bezier::GetNumOfDifferentPoints(){    return Max;}//---------------------------------------------------------------------------void Bezier::GetDifferentPoints( int *x, int *y, int OffX, int OffY ){    for( int i = 0; i <= Max; i++ )    {        x[i] = Left[i] + OffX;        y[i] = Top[i]  + OffY;    }}//---------------------------------------------------------------------------double Bezier::Power( double x, int n ){    if( n > 0 )        return x * Power( x, n - 1);    else        return 1;}//---------------------------------------------------------------------------

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