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📄 button.cpp

📁 VLC媒体播放程序
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/***************************************************************************** * button.cpp: Button control ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: button.cpp,v 1.15 2003/06/09 12:33:16 asmax Exp $ * * Authors: Olivier Teuli鑢e <ipkiss@via.ecp.fr> *          Emmanuel Puig    <karibu@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, * USA. *****************************************************************************///--- VLC -------------------------------------------------------------------#include <vlc/intf.h>//--- SKIN ------------------------------------------------------------------#include "../src/bitmap.h"#include "../src/banks.h"#include "generic.h"#include "button.h"#include "../src/event.h"#include "../src/theme.h"#include "../src/window.h"#include "../src/skin_common.h"//---------------------------------------------------------------------------// Control Button//---------------------------------------------------------------------------ControlButton::ControlButton(    string id,    bool visible,    int x, int y,    string Up, string Down, string Disabled,    string onclick, string onmouseover, string onmouseout,    string tooltiptext, string help,    SkinWindow *Parent ) : GenericControl( id, visible, help, Parent ){    // General    Left            = x;    Top             = y;    State           = 1;                   // 1=up, 0=down    Selected        = false;    Enabled         = true;    CursorIn        = false;    this->Up        = Up;    this->Down      = Down;    this->Disabled  = Disabled;    // Actions    ClickActionName     = onclick;    MouseOverActionName = onmouseover;    MouseOutActionName  = onmouseout;    // Texts    ToolTipText = tooltiptext;}//---------------------------------------------------------------------------ControlButton::~ControlButton(){    if( ClickAction )    {        delete ClickAction;    }    if( MouseOverAction )    {        delete MouseOverAction;    }    if( MouseOutAction )    {        delete MouseOutAction;    }}//---------------------------------------------------------------------------void ControlButton::Init(){    // Init bitmaps    Img = new (Bitmap *[3]);    Img[0] = p_intf->p_sys->p_theme->BmpBank->Get( Up );    Img[1] = p_intf->p_sys->p_theme->BmpBank->Get( Down );    if( Disabled == "none" )        Img[2] = p_intf->p_sys->p_theme->BmpBank->Get( Up );    else        Img[2] = p_intf->p_sys->p_theme->BmpBank->Get( Disabled );    // Get size of control    Img[0]->GetSize( Width, Height );    // Create script    ClickAction     = new Action( p_intf, ClickActionName );    MouseOverAction = new Action( p_intf, MouseOverActionName );    MouseOutAction  = new Action( p_intf, MouseOutActionName );}//---------------------------------------------------------------------------bool ControlButton::ProcessEvent( Event *evt ){    switch( evt->GetMessage() )    {        case CTRL_ENABLED:            Enable( (Event*)evt->GetParam1(), (bool)evt->GetParam2() );            break;    }    return false;}//---------------------------------------------------------------------------void ControlButton::MoveRelative( int xOff, int yOff ){    Left += xOff;    Top  += yOff;}//---------------------------------------------------------------------------void ControlButton::Draw( int x, int y, int w, int h, Graphics *dest ){    if( !Visible )        return;    int xI, yI, wI, hI;    if( GetIntersectRgn( x,y,w,h,Left,Top,Width,Height, xI, yI, wI, hI ) )    {        // Button is in down state        if( State == 0 && Enabled )            Img[1]->DrawBitmap( xI-Left, yI-Top, wI, hI, xI-x, yI-y, dest );        // Button is in up state        if( State == 1 && Enabled )            Img[0]->DrawBitmap( xI-Left, yI-Top, wI, hI, xI-x, yI-y, dest );        // Button is disabled        if( !Enabled )            Img[2]->DrawBitmap( xI-Left, yI-Top, wI, hI, xI-x, yI-y, dest );    }}//---------------------------------------------------------------------------bool ControlButton::MouseUp( int x, int y, int button ){    // If hit in the button    // XXX: we suppose here that the expected behaviour is to have the MouseUp    // event above the "up" image, and not above the "down" one. This can give    // strange results when the "up" and "down" images have different sizes...    if( Img[1]->Hit( x - Left, y - Top ) )    {        if( !Enabled )            return true;        if( button == 1 && Selected )        {            State = 1;            Selected = false;            ClickAction->SendEvent();            ParentWindow->Refresh( Left, Top, Width, Height );        }        return true;    }    if( button == 1 )        Selected = false;    return false;}//---------------------------------------------------------------------------bool ControlButton::MouseDown( int x, int y, int button ){    if( Img[0]->Hit( x - Left, y - Top ) )    {        if( !Enabled )            return true;        if( button == 1 )        {            State = 0;            Selected = true;            ParentWindow->Refresh( Left, Top, Width, Height );        }        return true;    }    return false;}//---------------------------------------------------------------------------bool ControlButton::MouseMove( int x, int y, int button ){    if( !Enabled )        return false;    if( MouseOver( x, y ) && !CursorIn )    {        if( button == 1 && Selected )        {            State = 0;            ParentWindow->Refresh( Left, Top, Width, Height );        }        if( MouseOverActionName != "none" )        {            MouseOverAction->SendEvent();        }        CursorIn = true;        return true;    }    else if( !MouseOver( x, y ) && CursorIn )    {        if( button == 1 && Selected )        {            State = 1;            ParentWindow->Refresh( Left, Top, Width, Height );        }        if( MouseOutActionName != "none" )        {            MouseOutAction->SendEvent();        }        CursorIn = false;        return true;    }    return false;}//---------------------------------------------------------------------------bool ControlButton::MouseOver( int x, int y ){    if( Img[1 - State]->Hit( x - Left, y - Top ) )    {        return true;    }    else    {        return false;    }}//---------------------------------------------------------------------------bool ControlButton::ToolTipTest( int x, int y ){    if( MouseOver( x, y ) && Enabled )    {        ParentWindow->ChangeToolTipText( ToolTipText );        return true;    }    return false;}//---------------------------------------------------------------------------void ControlButton::Enable( Event *event, bool enabled ){    if( !ClickAction->MatchEvent( event, ACTION_MATCH_ONE ) )        return;    if( enabled != Enabled )    {        Enabled = enabled;        // If cursor is in, send mouse out event        if( !Enabled && CursorIn )        {            if( MouseOutActionName != "none" )                MouseOutAction->SendEvent();            CursorIn = false;        }        ParentWindow->Refresh( Left, Top, Width, Height );    }}//---------------------------------------------------------------------------

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