📄 image.h
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/***************************************************************************** * image.h: Image control ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: image.h,v 1.2 2003/04/21 21:51:16 asmax Exp $ * * Authors: Olivier Teuli鑢e <ipkiss@via.ecp.fr> * Emmanuel Puig <karibu@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, * USA. *****************************************************************************/#ifndef VLC_SKIN_CONTROL_IMAGE#define VLC_SKIN_CONTROL_IMAGE//--- GENERAL ---------------------------------------------------------------#include <string>using namespace std;//---------------------------------------------------------------------------class Action;class Graphics;class SkinWindow;//---------------------------------------------------------------------------class ControlImage : public GenericControl{ private: // Image ID string Bg; // Behaviour bool Enabled; // List of actions to execute when clicking Action *MouseDownAction; string MouseDownActionName; public: // Constructor ControlImage( string id, bool visible, int x, int y, string img, string event, string help, SkinWindow *Parent); // Destructor virtual ~ControlImage(); // initialization virtual void Init(); virtual bool ProcessEvent( Event *evt ); //Draw image virtual void Draw( int x, int y, int w, int h, Graphics *dest ); // Mouse events virtual bool MouseDown( int x, int y, int button ); virtual bool MouseOver( int x, int y ); // Enabling control virtual void Enable( Event *event, bool enabled );};//---------------------------------------------------------------------------#endif
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