win32_bitmap.h
来自「VLC媒体播放程序」· C头文件 代码 · 共 73 行
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73 行
/***************************************************************************** * win32_bitmap.h: Win32 implementation of the Bitmap class ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: win32_bitmap.h,v 1.2 2003/04/12 21:43:27 asmax Exp $ * * Authors: Olivier Teuli鑢e <ipkiss@via.ecp.fr> * Emmanuel Puig <karibu@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, * USA. *****************************************************************************/#ifdef WIN32#ifndef VLC_WIN32_BITMAP#define VLC_WIN32_BITMAP//--- WIN32 -----------------------------------------------------------------#include <windows.h>//--- GENERAL ---------------------------------------------------------------#include <string>using namespace std;//---------------------------------------------------------------------------struct intf_thread_t;class Bitmap;class Graphics;//---------------------------------------------------------------------------class Win32Bitmap : public Bitmap{ private: HDC bmpDC; public: // Constructors Win32Bitmap( intf_thread_t *p_intf, string FileName, int AColor ); Win32Bitmap( intf_thread_t *p_intf, Graphics *from, int x, int y, int w, int h, int AColor ); Win32Bitmap( intf_thread_t *p_intf, Bitmap *c ); // Destructor virtual ~Win32Bitmap(); virtual void DrawBitmap( int x, int y, int w, int h, int xRef, int yRef, Graphics *dest ); virtual bool Hit( int x, int y ); virtual int GetBmpPixel( int x, int y ); virtual void SetBmpPixel( int x, int y, int color ); HDC GetBmpDC() { return bmpDC; }};//---------------------------------------------------------------------------#endif#endif
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