win32_graphics.h

来自「VLC媒体播放程序」· C头文件 代码 · 共 87 行

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/***************************************************************************** * win32_graphics.h: Win32 implementation of the Graphics and Region classes ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: win32_graphics.h,v 1.6 2003/05/13 19:25:59 asmax Exp $ * * Authors: Olivier Teuli鑢e <ipkiss@via.ecp.fr> *          Emmanuel Puig    <karibu@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, * USA. *****************************************************************************/#ifdef WIN32#ifndef VLC_SKIN_WIN32_GRAPHICS#define VLC_SKIN_WIN32_GRAPHICS//---------------------------------------------------------------------------class SkinRegion;class SkinWindow;//---------------------------------------------------------------------------class Win32Graphics : public Graphics{    protected:        HDC Image;    public:        // Constructor        Win32Graphics( intf_thread_t *p_intf, int w, int h, SkinWindow *from = NULL );        // Destructor        virtual ~Win32Graphics();        // Drawing methods        virtual void CopyFrom( int dx, int dy, int dw, int dh, Graphics *Src,                              int sx, int sy, int Flag );        //virtual void CopyTo(  Graphics *Dest, int dx, int dy, int dw, int dh,        //                      int sx, int sy, int Flag );        virtual void DrawRect( int x, int y, int w, int h, int color );        // Clipping methods        virtual void SetClipRegion( SkinRegion *rgn );        virtual void ResetClipRegion();        // Specific win32 methods        HDC GetImageHandle()    { return Image; };};//---------------------------------------------------------------------------class Win32Region : public SkinRegion{    private:        HRGN Rgn;    public:        // Constructor        Win32Region();        Win32Region( int x, int y, int w, int h );        // Destructor        ~Win32Region();        // Modify region        virtual void AddPoint( int x, int y );        virtual void AddRectangle( int x, int y, int w, int h );        virtual void AddElipse( int x, int y, int w, int h );        virtual void Move( int x, int y );        virtual bool Hit( int x, int y );        // Specific win32 methods        HRGN GetHandle() { return Rgn; };};//---------------------------------------------------------------------------#endif#endif

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