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📄 mediacontrolview.cpp

📁 VLC媒体播放程序
💻 CPP
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	return fSeekSlider->Value();}// GetVolumeuint32MediaControlView::GetVolume() const{	return fVolumeSlider->Value();}// SetSkippablevoidMediaControlView::SetSkippable(bool backward, bool forward){	fSkipBack->SetEnabled(backward);	fSkipForward->SetEnabled(forward);}// SetMutedvoidMediaControlView::SetMuted(bool mute){	fVolumeSlider->SetMuted(mute);}// _LayoutControlsvoidMediaControlView::_LayoutControls(BRect frame) const{	// seek slider	BRect r(frame);	// calculate absolutly minimal width	float minWidth = fSkipBack->Bounds().Width();//	minWidth += fRewind->Bounds().Width();	minWidth += fStop->Bounds().Width();	minWidth += fPlayPause->Bounds().Width();//	minWidth += fForward->Bounds().Width();	minWidth += fSkipForward->Bounds().Width();	minWidth += fMute->Bounds().Width();	minWidth += VOLUME_MIN_WIDTH;		// layout time slider and info view    float width, height;    fPositionInfo->GetBigPreferredSize( &width, &height );    float ratio = width / height;    width = r.Height() * ratio;    if (frame.Width() - minWidth - MIN_SPACE >= width              && frame.Height() >= height)    {        r.right = r.left + width;        fPositionInfo->SetMode(PositionInfoView::MODE_BIG);        _LayoutControl(fPositionInfo, r, true, true);        frame.left = r.right + MIN_SPACE;        r.left = frame.left;        r.right = frame.right;    //    r.bottom = r.top + r.Height() / 2.0 - MIN_SPACE / 2.0;        r.bottom = r.top + fSeekSlider->Bounds().Height();        _LayoutControl(fSeekSlider, r, true);    }    else    {        fPositionInfo->GetPreferredSize( &width, &height );        fPositionInfo->SetMode(PositionInfoView::MODE_SMALL);        fPositionInfo->ResizeTo(width, height);        r.bottom = r.top + r.Height() / 2.0 - MIN_SPACE / 2.0;        r.right = r.left + fPositionInfo->Bounds().Width();        _LayoutControl(fPositionInfo, r, true );        r.left = r.right + MIN_SPACE;        r.right = frame.right;        _LayoutControl(fSeekSlider, r, true);    }	float currentWidth = frame.Width();	float space = (currentWidth - minWidth) / 6.0;//8.0;	// apply weighting	space = MIN_SPACE + (space - MIN_SPACE) / VOLUME_SLIDER_LAYOUT_WEIGHT;	// layout controls with "space" inbetween	r.left = frame.left;	r.top = r.bottom + MIN_SPACE + 1.0;	r.bottom = frame.bottom;	// skip back	r.right = r.left + fSkipBack->Bounds().Width();	_LayoutControl(fSkipBack, r);	// rewind//	r.left = r.right + space;//	r.right = r.left + fRewind->Bounds().Width();//	_LayoutControl(fRewind, r);	// stop	r.left = r.right + space;	r.right = r.left + fStop->Bounds().Width();	_LayoutControl(fStop, r);	// play/pause	r.left = r.right + space;	r.right = r.left + fPlayPause->Bounds().Width();	_LayoutControl(fPlayPause, r);	// forward//	r.left = r.right + space;//	r.right = r.left + fForward->Bounds().Width();//	_LayoutControl(fForward, r);	// skip forward	r.left = r.right + space;	r.right = r.left + fSkipForward->Bounds().Width();	_LayoutControl(fSkipForward, r);	// speaker icon	r.left = r.right + space + space;	r.right = r.left + fMute->Bounds().Width();	_LayoutControl(fMute, r);	// volume slider	r.left = r.right + SPEAKER_SLIDER_DIST; // keep speaker icon and volume slider attached	r.right = frame.right;	_LayoutControl(fVolumeSlider, r, true);}// _MinFrameBRect           MediaControlView::_MinFrame() const{	// add up width of controls along bottom (seek slider will likely adopt)	float minWidth = 2 * BORDER_INSET;	minWidth += fSkipBack->Bounds().Width() + MIN_SPACE;//	minWidth += fRewind->Bounds().Width() + MIN_SPACE;	minWidth += fStop->Bounds().Width() + MIN_SPACE;	minWidth += fPlayPause->Bounds().Width() + MIN_SPACE;//	minWidth += fForward->Bounds().Width() + MIN_SPACE;	minWidth += fSkipForward->Bounds().Width() + MIN_SPACE + MIN_SPACE;	minWidth += fMute->Bounds().Width() + SPEAKER_SLIDER_DIST;	minWidth += VOLUME_MIN_WIDTH;	// add up height of seek slider and heighest control on bottom	float minHeight = 2 * BORDER_INSET;	minHeight += fSeekSlider->Bounds().Height() + MIN_SPACE + MIN_SPACE / 2.0;	minHeight += fBottomControlHeight;	return BRect(0.0, 0.0, minWidth - 1.0, minHeight - 1.0);}// _LayoutControlvoidMediaControlView::_LayoutControl(BView* view, BRect frame,                                 bool resizeWidth, bool resizeHeight) const{    if (!resizeHeight)	    // center vertically	    frame.top = (frame.top + frame.bottom) / 2.0 - view->Bounds().Height() / 2.0;	if (!resizeWidth)	    //center horizontally		frame.left = (frame.left + frame.right) / 2.0 - view->Bounds().Width() / 2.0;	view->MoveTo(frame.LeftTop());	float width = resizeWidth ? frame.Width() : view->Bounds().Width();	float height = resizeHeight ? frame.Height() : view->Bounds().Height();    if (resizeWidth || resizeHeight)        view->ResizeTo(width, height);}/***************************************************************************** * SeekSlider *****************************************************************************/SeekSlider::SeekSlider(BRect frame, const char* name, MediaControlView *owner,					   int32 minValue, int32 maxValue)	: BControl(frame, name, NULL, NULL, B_FOLLOW_NONE,			   B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE),	  fOwner(owner),	  fTracking(false),	  fMinValue(minValue),	  fMaxValue(maxValue){	BFont font(be_plain_font);	font.SetSize(9.0);	SetFont(&font);}SeekSlider::~SeekSlider(){	_EndSeek();}/***************************************************************************** * VolumeSlider::AttachedToWindow *****************************************************************************/voidSeekSlider::AttachedToWindow(){	BControl::AttachedToWindow();	SetViewColor(B_TRANSPARENT_32_BIT);}/***************************************************************************** * VolumeSlider::Draw *****************************************************************************/voidSeekSlider::Draw(BRect updateRect){	BRect r(Bounds());	float knobWidth2 = SEEK_SLIDER_KNOB_WIDTH / 2.0;	float sliderStart = (r.left + knobWidth2);	float sliderEnd = (r.right - knobWidth2);	float knobPos = sliderStart					+ floorf((sliderEnd - sliderStart - 1.0) * (Value() - fMinValue)					/ (fMaxValue - fMinValue) + 0.5);	// draw both sides (the original from Be doesn't seem	// to make a difference for enabled/disabled state)//	DrawBitmapAsync(fLeftSideBits, r.LeftTop());//	DrawBitmapAsync(fRightSideBits, BPoint(sliderEnd + 1.0, r.top));	// colors for the slider area between the two bitmaps	rgb_color background = kBackground;//ui_color(B_PANEL_BACKGROUND_COLOR);	rgb_color shadow = tint_color(background, B_DARKEN_2_TINT);	rgb_color softShadow = tint_color(background, B_DARKEN_1_TINT);	rgb_color darkShadow = tint_color(background, B_DARKEN_4_TINT);	rgb_color midShadow = tint_color(background, B_DARKEN_3_TINT);	rgb_color light = tint_color(background, B_LIGHTEN_MAX_TINT);	rgb_color softLight = tint_color(background, B_LIGHTEN_1_TINT);	rgb_color green = kSeekGreen;	rgb_color greenShadow = kSeekGreenShadow;	rgb_color black = kBlack;	rgb_color dotGrey = midShadow;	rgb_color dotGreen = greenShadow;	// draw frame	_StrokeFrame(r, softShadow, softShadow, softLight, softLight);	r.InsetBy(1.0, 1.0);	_StrokeFrame(r, black, black, light, light);	if (IsEnabled())	{		r.InsetBy(1.0, 1.0);		// inner shadow		_StrokeFrame(r, greenShadow, greenShadow, green, green);		r.top++;		r.left++;		_StrokeFrame(r, greenShadow, greenShadow, green, green);		// inside area		r.InsetBy(1.0, 1.0);		SetHighColor(green);		FillRect(r);		// dots		int32 dotCount = (int32)(r.Width() / 6.0);		BPoint dotPos;		dotPos.y = r.top + 2.0;		SetHighColor(dotGreen);		for (int32 i = 0; i < dotCount; i++)		{			dotPos.x = sliderStart + i * 6.0 + 5.0;			StrokeLine(dotPos, BPoint(dotPos.x, dotPos.y + 6.0));		}		// slider handle		r.top -= 4.0;		r.bottom += 3.0;		r.left = knobPos - knobWidth2;		r.right = knobPos + knobWidth2;		// black outline		float handleBottomSize = 2.0;		float handleArrowSize = 6.0;		BeginLineArray(10);			// upper handle			AddLine(BPoint(r.left, r.top + handleBottomSize),					BPoint(r.left, r.top), black);			AddLine(BPoint(r.left + 1.0, r.top),					BPoint(r.right, r.top), black);			AddLine(BPoint(r.right, r.top + 1.0),					BPoint(r.right, r.top + handleBottomSize), black);			AddLine(BPoint(r.right - 1.0, r.top + handleBottomSize + 1.0),					BPoint(knobPos, r.top + handleArrowSize), black);			AddLine(BPoint(knobPos - 1.0, r.top + handleArrowSize - 1.0),					BPoint(r.left + 1.0, r.top + handleBottomSize + 1.0), black);			// lower handle			AddLine(BPoint(r.left, r.bottom),					BPoint(r.left, r.bottom - handleBottomSize), black);			AddLine(BPoint(r.left + 1.0, r.bottom - handleBottomSize - 1.0),					BPoint(knobPos, r.bottom - handleArrowSize), black);			AddLine(BPoint(knobPos + 1.0, r.bottom - handleArrowSize + 1.0),					BPoint(r.right, r.bottom - handleBottomSize), black);			AddLine(BPoint(r.right, r.bottom - handleBottomSize + 1.0),					BPoint(r.right, r.bottom), black);			AddLine(BPoint(r.right - 1.0, r.bottom),					BPoint(r.left + 1.0, r.bottom), black);		EndLineArray();		// inner red light and shadow lines		r.InsetBy(1.0, 1.0);		handleBottomSize--;		handleArrowSize -= 2.0;		BeginLineArray(10);			// upper handle			AddLine(BPoint(r.left, r.top + handleBottomSize),					BPoint(r.left, r.top), kSeekRedLight);			AddLine(BPoint(r.left + 1.0, r.top),					BPoint(r.right, r.top), kSeekRedLight);			AddLine(BPoint(r.right, r.top + 1.0),					BPoint(r.right, r.top + handleBottomSize), kSeekRedShadow);			AddLine(BPoint(r.right - 1.0, r.top + handleBottomSize + 1.0),					BPoint(knobPos, r.top + handleArrowSize), kSeekRedShadow);			AddLine(BPoint(knobPos - 1.0, r.top + handleArrowSize - 1.0),					BPoint(r.left + 1.0, r.top + handleBottomSize + 1.0), kSeekRedLight);			// lower handle			AddLine(BPoint(r.left, r.bottom),					BPoint(r.left, r.bottom - handleBottomSize), kSeekRedLight);			AddLine(BPoint(r.left + 1.0, r.bottom - handleBottomSize - 1.0),					BPoint(knobPos, r.bottom - handleArrowSize), kSeekRedLight);			AddLine(BPoint(knobPos + 1.0, r.bottom - handleArrowSize + 1.0),					BPoint(r.right, r.bottom - handleBottomSize), kSeekRedShadow);			AddLine(BPoint(r.right, r.bottom - handleBottomSize + 1.0),					BPoint(r.right, r.bottom), kSeekRedShadow);			AddLine(BPoint(r.right - 1.0, r.bottom),					BPoint(r.left + 1.0, r.bottom), kSeekRedShadow);		EndLineArray();		// fill rest of handles with red		SetHighColor(kSeekRed);		r.InsetBy(1.0, 1.0);		handleArrowSize -= 2.0;		BPoint arrow[3];		// upper handle arrow		arrow[0].x = r.left;		arrow[0].y = r.top;		arrow[1].x = r.right;		arrow[1].y = r.top;		arrow[2].x = knobPos;		arrow[2].y = r.top + handleArrowSize;		FillPolygon(arrow, 3);		// lower handle arrow		arrow[0].x = r.left;		arrow[0].y = r.bottom;		arrow[1].x = r.right;		arrow[1].y = r.bottom;		arrow[2].x = knobPos;		arrow[2].y = r.bottom - handleArrowSize;		FillPolygon(arrow, 3);	}	else	{		r.InsetBy(1.0, 1.0);		_StrokeFrame(r, darkShadow, darkShadow, darkShadow, darkShadow);		r.InsetBy(1.0, 1.0);		_StrokeFrame(r, darkShadow, darkShadow, darkShadow, darkShadow);		r.InsetBy(1.0, 1.0);		SetHighColor(darkShadow);		SetLowColor(shadow);		// stripes		float width = floorf(StringWidth(DISABLED_SEEK_MESSAGE));		float textPos = r.left + r.Width() / 2.0 - width / 2.0;		pattern stripes = {{ 0xc7, 0x8f, 0x1f, 0x3e, 0x7c, 0xf8, 0xf1, 0xe3 }};		BRect stripesRect(r);		stripesRect.right = textPos - 5.0;		FillRect(stripesRect, stripes);		stripesRect.left = textPos + width + 3.0;		stripesRect.right = r.right;		FillRect(stripesRect, stripes);		// info text		r.left = textPos - 4.0;		r.right = textPos + width + 2.0;		FillRect(r);		SetHighColor(shadow);		SetLowColor(darkShadow);		font_height fh;		GetFontHeight(&fh);		DrawString(DISABLED_SEEK_MESSAGE, BPoint(textPos, r.top + ceilf(fh.ascent) - 1.0));	}}/***************************************************************************** * SeekSlider::MouseDown *****************************************************************************/voidSeekSlider::MouseDown(BPoint where){	if (IsEnabled() && Bounds().Contains(where))	{		SetValue(_ValueFor(where.x));		fTracking = true;		SetMouseEventMask(B_POINTER_EVENTS, B_LOCK_WINDOW_FOCUS);		_BeginSeek();	}}

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