events.c
来自「VLC媒体播放程序」· C语言 代码 · 共 756 行 · 第 1/2 页
C
756 行
rect_window.right = rect_window.left + p_vout->p_sys->i_window_width; rect_window.bottom = rect_window.top + p_vout->p_sys->i_window_height; AdjustWindowRect( &rect_window, WS_OVERLAPPEDWINDOW|WS_SIZEBOX, 0 ); /* Create the window */ p_vout->p_sys->hwnd = CreateWindow( "VLC DirectX", /* name of window class */ VOUT_TITLE " (DirectX Output)", /* window title bar text */ WS_OVERLAPPEDWINDOW | WS_SIZEBOX | WS_VISIBLE | WS_CLIPCHILDREN, /* window style */ CW_USEDEFAULT, /* default X coordinate */ 0, /* default Y coordinate */ rect_window.right - rect_window.left, /* window width */ rect_window.bottom - rect_window.top, /* window height */ NULL, /* no parent window */ NULL, /* no menu in this window */ hInstance, /* handle of this program instance */ (LPVOID)p_vout ); /* send p_vout to WM_CREATE */ if( !p_vout->p_sys->hwnd ) { msg_Warn( p_vout, "DirectXCreateWindow create window FAILED" ); return VLC_EGENERIC; } } /* Now display the window */ ShowWindow( p_vout->p_sys->hwnd, SW_SHOW ); /* Create video sub-window. This sub window will always exactly match * the size of the video, which allows us to use crazy overlay colorkeys * without having them shown outside of the video area. */ SendMessage( p_vout->p_sys->hwnd, WM_VLC_CREATE_VIDEO_WIN, 0, 0 ); /* Append a "Always On Top" entry in the system menu */ hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE ); AppendMenu( hMenu, MF_SEPARATOR, 0, "" ); AppendMenu( hMenu, MF_STRING | MF_UNCHECKED, IDM_TOGGLE_ON_TOP, "Always on &Top" ); return VLC_SUCCESS;}/***************************************************************************** * DirectXCloseWindow: close the window created by DirectXCreateWindow ***************************************************************************** * This function returns all resources allocated by DirectXCreateWindow. *****************************************************************************/static void DirectXCloseWindow( vout_thread_t *p_vout ){ msg_Dbg( p_vout, "DirectXCloseWindow" ); if( p_vout->p_sys->hwnd && !p_vout->p_sys->hparent ) { DestroyWindow( p_vout->p_sys->hwnd ); } else if( p_vout->p_sys->hparent ) { /* Get rid of the video sub-window */ PostMessage( p_vout->p_sys->hvideownd, WM_VLC_DESTROY_VIDEO_WIN, 0, 0); /* We don't want our windowproc to be called anymore */ SetWindowLong( p_vout->p_sys->hwnd, GWL_WNDPROC, (LONG)p_vout->p_sys->pf_wndproc ); SetWindowLong( p_vout->p_sys->hwnd, GWL_USERDATA, (LONG)NULL ); /* Blam! Erase everything that might have been there. */ InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE ); } p_vout->p_sys->hwnd = NULL; /* We don't unregister the Window Class because it could lead to race * conditions and it will be done anyway by the system when the app will * exit */}/***************************************************************************** * DirectXUpdateRects: update clipping rectangles ***************************************************************************** * This function is called when the window position or size are changed, and * its job is to update the source and destination RECTs used to display the * picture. *****************************************************************************/void DirectXUpdateRects( vout_thread_t *p_vout, vlc_bool_t b_force ){#define rect_src p_vout->p_sys->rect_src#define rect_src_clipped p_vout->p_sys->rect_src_clipped#define rect_dest p_vout->p_sys->rect_dest#define rect_dest_clipped p_vout->p_sys->rect_dest_clipped int i_width, i_height, i_x, i_y; RECT rect; POINT point; /* Retrieve the window size */ GetClientRect( p_vout->p_sys->hwnd, &rect ); /* Retrieve the window position */ point.x = point.y = 0; ClientToScreen( p_vout->p_sys->hwnd, &point ); /* If nothing changed, we can return */ if( !b_force && p_vout->p_sys->i_window_width == rect.right && p_vout->p_sys->i_window_height == rect.bottom && p_vout->p_sys->i_window_x == point.x && p_vout->p_sys->i_window_y == point.y ) { return; } /* Update the window position and size */ p_vout->p_sys->i_window_x = point.x; p_vout->p_sys->i_window_y = point.y; p_vout->p_sys->i_window_width = rect.right; p_vout->p_sys->i_window_height = rect.bottom; vout_PlacePicture( p_vout, rect.right, rect.bottom, &i_x, &i_y, &i_width, &i_height ); if( p_vout->p_sys->hvideownd ) SetWindowPos( p_vout->p_sys->hvideownd, HWND_TOP, i_x, i_y, i_width, i_height, 0 ); /* Destination image position and dimensions */ rect_dest.left = point.x + i_x; rect_dest.right = rect_dest.left + i_width; rect_dest.top = point.y + i_y; rect_dest.bottom = rect_dest.top + i_height; /* UpdateOverlay directdraw function doesn't automatically clip to the * display size so we need to do it otherwise it will fail */ /* Clip the destination window */ if( !IntersectRect( &rect_dest_clipped, &rect_dest, &p_vout->p_sys->rect_display ) ) { SetRectEmpty( &rect_src_clipped ); return; }#if 0 msg_Dbg( p_vout, "DirectXUpdateRects image_dst_clipped coords:" " %i,%i,%i,%i", rect_dest_clipped.left, rect_dest_clipped.top, rect_dest_clipped.right, rect_dest_clipped.bottom );#endif /* the 2 following lines are to fix a bug when clicking on the desktop */ if( (rect_dest_clipped.right - rect_dest_clipped.left)==0 || (rect_dest_clipped.bottom - rect_dest_clipped.top)==0 ) { SetRectEmpty( &rect_src_clipped ); return; } /* src image dimensions */ rect_src.left = 0; rect_src.top = 0; rect_src.right = p_vout->render.i_width; rect_src.bottom = p_vout->render.i_height; /* Clip the source image */ rect_src_clipped.left = (rect_dest_clipped.left - rect_dest.left) * p_vout->render.i_width / (rect_dest.right - rect_dest.left); rect_src_clipped.right = p_vout->render.i_width - (rect_dest.right - rect_dest_clipped.right) * p_vout->render.i_width / (rect_dest.right - rect_dest.left); rect_src_clipped.top = (rect_dest_clipped.top - rect_dest.top) * p_vout->render.i_height / (rect_dest.bottom - rect_dest.top); rect_src_clipped.bottom = p_vout->render.i_height - (rect_dest.bottom - rect_dest_clipped.bottom) * p_vout->render.i_height / (rect_dest.bottom - rect_dest.top); /* The destination coordinates need to be relative to the current * directdraw primary surface (display) */ rect_dest_clipped.left -= p_vout->p_sys->rect_display.left; rect_dest_clipped.right -= p_vout->p_sys->rect_display.left; rect_dest_clipped.top -= p_vout->p_sys->rect_display.top; rect_dest_clipped.bottom -= p_vout->p_sys->rect_display.top;#if 0 msg_Dbg( p_vout, "DirectXUpdateRects image_src_clipped" " coords: %i,%i,%i,%i", rect_src_clipped.left, rect_src_clipped.top, rect_src_clipped.right, rect_src_clipped.bottom );#endif /* Signal the change in size/position */ p_vout->p_sys->i_changes |= DX_POSITION_CHANGE;#undef rect_src#undef rect_src_clipped#undef rect_dest#undef rect_dest_clipped}/***************************************************************************** * DirectXEventProc: This is the window event processing function. ***************************************************************************** * On Windows, when you create a window you have to attach an event processing * function to it. The aim of this function is to manage "Queued Messages" and * "Nonqueued Messages". * Queued Messages are those picked up and retransmitted by vout_Manage * (using the GetMessage and DispatchMessage functions). * Nonqueued Messages are those that Windows will send directly to this * procedure (like WM_DESTROY, WM_WINDOWPOSCHANGED...) *****************************************************************************/static long FAR PASCAL DirectXEventProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam ){ vout_thread_t *p_vout; if( message == WM_CREATE ) { /* Store p_vout for future use */ p_vout = (vout_thread_t *)((CREATESTRUCT *)lParam)->lpCreateParams; SetWindowLong( hwnd, GWL_USERDATA, (LONG)p_vout ); } else { p_vout = (vout_thread_t *)GetWindowLong( hwnd, GWL_USERDATA ); } if( !p_vout ) { /* Hmmm mozilla does manage somehow to save the pointer to our * windowproc and still calls it after the vout has been closed. */ return DefWindowProc(hwnd, message, wParam, lParam); } switch( message ) { case WM_WINDOWPOSCHANGED: DirectXUpdateRects( p_vout, VLC_TRUE ); return 0; /* the user wants to close the window */ case WM_CLOSE: { playlist_t * p_playlist = (playlist_t *)vlc_object_find( p_vout, VLC_OBJECT_PLAYLIST, FIND_ANYWHERE ); if( p_playlist == NULL ) { return 0; } playlist_Stop( p_playlist ); vlc_object_release( p_playlist ); return 0; } /* the window has been closed so shut down everything now */ case WM_DESTROY: msg_Dbg( p_vout, "WinProc WM_DESTROY" ); /* just destroy the window */ PostQuitMessage( 0 ); return 0; case WM_SYSCOMMAND: switch (wParam) { case SC_SCREENSAVE: /* catch the screensaver */ case SC_MONITORPOWER: /* catch the monitor turn-off */ msg_Dbg( p_vout, "WinProc WM_SYSCOMMAND" ); return 0; /* this stops them from happening */ case IDM_TOGGLE_ON_TOP: /* toggle the "on top" status */ { vlc_value_t val; msg_Dbg( p_vout, "WinProc WM_SYSCOMMAND: IDM_TOGGLE_ON_TOP"); /* Get the current value... */ if( var_Get( p_vout, "video-on-top", &val ) < 0 ) return 0; /* ...and change it */ val.b_bool = !val.b_bool; var_Set( p_vout, "video-on-top", val ); return 0; break; } } break; case WM_VLC_CREATE_VIDEO_WIN: /* Create video sub-window */ p_vout->p_sys->hvideownd = CreateWindow( "STATIC", "", /* window class and title bar text */ WS_CHILD | WS_VISIBLE, /* window style */ CW_USEDEFAULT, CW_USEDEFAULT, /* default coordinates */ CW_USEDEFAULT, CW_USEDEFAULT, hwnd, /* parent window */ NULL, GetModuleHandle(NULL), NULL ); if( !p_vout->p_sys->hvideownd ) { msg_Warn( p_vout, "Can't create video sub-window" ); } else { msg_Dbg( p_vout, "Created video sub-window" ); SetWindowLong( p_vout->p_sys->hvideownd, GWL_WNDPROC, (LONG)DirectXVideoEventProc ); } break; default: //msg_Dbg( p_vout, "WinProc WM Default %i", message ); break; } return DefWindowProc(hwnd, message, wParam, lParam);}static long FAR PASCAL DirectXVideoEventProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam ){ switch( message ) { case WM_VLC_DESTROY_VIDEO_WIN: /* Destroy video sub-window */ DestroyWindow( hwnd ); break; } return DefWindowProc(hwnd, message, wParam, lParam);}static struct{ int i_dxkey; int i_vlckey;} dxkeys_to_vlckeys[] ={ { VK_F1, KEY_F1 }, { VK_F2, KEY_F2 }, { VK_F3, KEY_F3 }, { VK_F4, KEY_F4 }, { VK_F5, KEY_F5 }, { VK_F6, KEY_F6 }, { VK_F7, KEY_F7 }, { VK_F8, KEY_F8 }, { VK_F9, KEY_F9 }, { VK_F10, KEY_F10 }, { VK_F11, KEY_F11 }, { VK_F12, KEY_F12 }, { VK_RETURN, KEY_ENTER }, { VK_SPACE, KEY_SPACE }, { VK_ESCAPE, KEY_ESC }, { VK_LEFT, KEY_LEFT }, { VK_RIGHT, KEY_RIGHT }, { VK_UP, KEY_UP }, { VK_DOWN, KEY_DOWN }, { VK_HOME, KEY_HOME }, { VK_END, KEY_END }, { VK_PRIOR, KEY_PAGEUP }, { VK_NEXT, KEY_PAGEDOWN }, { VK_CONTROL, 0 }, { VK_SHIFT, 0 }, { VK_MENU, 0 }, { 0, 0 }};static int DirectXConvertKey( int i_key ){ int i; for( i = 0; dxkeys_to_vlckeys[i].i_dxkey != 0; i++ ) { if( dxkeys_to_vlckeys[i].i_dxkey == i_key ) { return dxkeys_to_vlckeys[i].i_vlckey; } } return 0;}
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