events.c

来自「VLC媒体播放程序」· C语言 代码 · 共 756 行 · 第 1/2 页

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        rect_window.right  = rect_window.left + p_vout->p_sys->i_window_width;        rect_window.bottom = rect_window.top + p_vout->p_sys->i_window_height;        AdjustWindowRect( &rect_window, WS_OVERLAPPEDWINDOW|WS_SIZEBOX, 0 );        /* Create the window */        p_vout->p_sys->hwnd =            CreateWindow( "VLC DirectX",             /* name of window class */                    VOUT_TITLE " (DirectX Output)", /* window title bar text */                    WS_OVERLAPPEDWINDOW | WS_SIZEBOX | WS_VISIBLE |                    WS_CLIPCHILDREN,                         /* window style */                    CW_USEDEFAULT,                   /* default X coordinate */                    0,                               /* default Y coordinate */                    rect_window.right - rect_window.left,    /* window width */                    rect_window.bottom - rect_window.top,   /* window height */                    NULL,                                /* no parent window */                    NULL,                          /* no menu in this window */                    hInstance,            /* handle of this program instance */                    (LPVOID)p_vout );            /* send p_vout to WM_CREATE */        if( !p_vout->p_sys->hwnd )        {            msg_Warn( p_vout, "DirectXCreateWindow create window FAILED" );            return VLC_EGENERIC;        }    }    /* Now display the window */    ShowWindow( p_vout->p_sys->hwnd, SW_SHOW );    /* Create video sub-window. This sub window will always exactly match     * the size of the video, which allows us to use crazy overlay colorkeys     * without having them shown outside of the video area. */    SendMessage( p_vout->p_sys->hwnd, WM_VLC_CREATE_VIDEO_WIN, 0, 0 );    /* Append a "Always On Top" entry in the system menu */    hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE );    AppendMenu( hMenu, MF_SEPARATOR, 0, "" );    AppendMenu( hMenu, MF_STRING | MF_UNCHECKED,                       IDM_TOGGLE_ON_TOP, "Always on &Top" );    return VLC_SUCCESS;}/***************************************************************************** * DirectXCloseWindow: close the window created by DirectXCreateWindow ***************************************************************************** * This function returns all resources allocated by DirectXCreateWindow. *****************************************************************************/static void DirectXCloseWindow( vout_thread_t *p_vout ){    msg_Dbg( p_vout, "DirectXCloseWindow" );    if( p_vout->p_sys->hwnd && !p_vout->p_sys->hparent )    {        DestroyWindow( p_vout->p_sys->hwnd );    }    else if( p_vout->p_sys->hparent )    {        /* Get rid of the video sub-window */        PostMessage( p_vout->p_sys->hvideownd, WM_VLC_DESTROY_VIDEO_WIN, 0, 0);        /* We don't want our windowproc to be called anymore */        SetWindowLong( p_vout->p_sys->hwnd,                       GWL_WNDPROC, (LONG)p_vout->p_sys->pf_wndproc );        SetWindowLong( p_vout->p_sys->hwnd, GWL_USERDATA, (LONG)NULL );        /* Blam! Erase everything that might have been there. */        InvalidateRect( p_vout->p_sys->hwnd, NULL, TRUE );    }    p_vout->p_sys->hwnd = NULL;    /* We don't unregister the Window Class because it could lead to race     * conditions and it will be done anyway by the system when the app will     * exit */}/***************************************************************************** * DirectXUpdateRects: update clipping rectangles ***************************************************************************** * This function is called when the window position or size are changed, and * its job is to update the source and destination RECTs used to display the * picture. *****************************************************************************/void DirectXUpdateRects( vout_thread_t *p_vout, vlc_bool_t b_force ){#define rect_src p_vout->p_sys->rect_src#define rect_src_clipped p_vout->p_sys->rect_src_clipped#define rect_dest p_vout->p_sys->rect_dest#define rect_dest_clipped p_vout->p_sys->rect_dest_clipped    int i_width, i_height, i_x, i_y;    RECT  rect;    POINT point;    /* Retrieve the window size */    GetClientRect( p_vout->p_sys->hwnd, &rect );    /* Retrieve the window position */    point.x = point.y = 0;    ClientToScreen( p_vout->p_sys->hwnd, &point );    /* If nothing changed, we can return */    if( !b_force         && p_vout->p_sys->i_window_width == rect.right         && p_vout->p_sys->i_window_height == rect.bottom         && p_vout->p_sys->i_window_x == point.x         && p_vout->p_sys->i_window_y == point.y )    {        return;    }    /* Update the window position and size */    p_vout->p_sys->i_window_x = point.x;    p_vout->p_sys->i_window_y = point.y;    p_vout->p_sys->i_window_width = rect.right;    p_vout->p_sys->i_window_height = rect.bottom;    vout_PlacePicture( p_vout, rect.right, rect.bottom,                       &i_x, &i_y, &i_width, &i_height );    if( p_vout->p_sys->hvideownd )        SetWindowPos( p_vout->p_sys->hvideownd, HWND_TOP,                      i_x, i_y, i_width, i_height, 0 );    /* Destination image position and dimensions */    rect_dest.left = point.x + i_x;    rect_dest.right = rect_dest.left + i_width;    rect_dest.top = point.y + i_y;    rect_dest.bottom = rect_dest.top + i_height;    /* UpdateOverlay directdraw function doesn't automatically clip to the     * display size so we need to do it otherwise it will fail */    /* Clip the destination window */    if( !IntersectRect( &rect_dest_clipped, &rect_dest,                        &p_vout->p_sys->rect_display ) )    {        SetRectEmpty( &rect_src_clipped );        return;    }#if 0    msg_Dbg( p_vout, "DirectXUpdateRects image_dst_clipped coords:"                     " %i,%i,%i,%i",                     rect_dest_clipped.left, rect_dest_clipped.top,                     rect_dest_clipped.right, rect_dest_clipped.bottom );#endif    /* the 2 following lines are to fix a bug when clicking on the desktop */    if( (rect_dest_clipped.right - rect_dest_clipped.left)==0 ||        (rect_dest_clipped.bottom - rect_dest_clipped.top)==0 )    {        SetRectEmpty( &rect_src_clipped );        return;    }    /* src image dimensions */    rect_src.left = 0;    rect_src.top = 0;    rect_src.right = p_vout->render.i_width;    rect_src.bottom = p_vout->render.i_height;    /* Clip the source image */    rect_src_clipped.left = (rect_dest_clipped.left - rect_dest.left) *      p_vout->render.i_width / (rect_dest.right - rect_dest.left);    rect_src_clipped.right = p_vout->render.i_width -      (rect_dest.right - rect_dest_clipped.right) * p_vout->render.i_width /      (rect_dest.right - rect_dest.left);    rect_src_clipped.top = (rect_dest_clipped.top - rect_dest.top) *      p_vout->render.i_height / (rect_dest.bottom - rect_dest.top);    rect_src_clipped.bottom = p_vout->render.i_height -      (rect_dest.bottom - rect_dest_clipped.bottom) * p_vout->render.i_height /      (rect_dest.bottom - rect_dest.top);    /* The destination coordinates need to be relative to the current     * directdraw primary surface (display) */    rect_dest_clipped.left -= p_vout->p_sys->rect_display.left;    rect_dest_clipped.right -= p_vout->p_sys->rect_display.left;    rect_dest_clipped.top -= p_vout->p_sys->rect_display.top;    rect_dest_clipped.bottom -= p_vout->p_sys->rect_display.top;#if 0    msg_Dbg( p_vout, "DirectXUpdateRects image_src_clipped"                     " coords: %i,%i,%i,%i",                     rect_src_clipped.left, rect_src_clipped.top,                     rect_src_clipped.right, rect_src_clipped.bottom );#endif    /* Signal the change in size/position */    p_vout->p_sys->i_changes |= DX_POSITION_CHANGE;#undef rect_src#undef rect_src_clipped#undef rect_dest#undef rect_dest_clipped}/***************************************************************************** * DirectXEventProc: This is the window event processing function. ***************************************************************************** * On Windows, when you create a window you have to attach an event processing * function to it. The aim of this function is to manage "Queued Messages" and * "Nonqueued Messages". * Queued Messages are those picked up and retransmitted by vout_Manage * (using the GetMessage and DispatchMessage functions). * Nonqueued Messages are those that Windows will send directly to this * procedure (like WM_DESTROY, WM_WINDOWPOSCHANGED...) *****************************************************************************/static long FAR PASCAL DirectXEventProc( HWND hwnd, UINT message,                                         WPARAM wParam, LPARAM lParam ){    vout_thread_t *p_vout;    if( message == WM_CREATE )    {        /* Store p_vout for future use */        p_vout = (vout_thread_t *)((CREATESTRUCT *)lParam)->lpCreateParams;        SetWindowLong( hwnd, GWL_USERDATA, (LONG)p_vout );    }    else    {        p_vout = (vout_thread_t *)GetWindowLong( hwnd, GWL_USERDATA );    }    if( !p_vout )    {        /* Hmmm mozilla does manage somehow to save the pointer to our         * windowproc and still calls it after the vout has been closed. */        return DefWindowProc(hwnd, message, wParam, lParam);    }    switch( message )    {    case WM_WINDOWPOSCHANGED:        DirectXUpdateRects( p_vout, VLC_TRUE );        return 0;    /* the user wants to close the window */    case WM_CLOSE:    {        playlist_t * p_playlist =            (playlist_t *)vlc_object_find( p_vout, VLC_OBJECT_PLAYLIST,                                           FIND_ANYWHERE );        if( p_playlist == NULL )        {            return 0;        }        playlist_Stop( p_playlist );        vlc_object_release( p_playlist );        return 0;    }    /* the window has been closed so shut down everything now */    case WM_DESTROY:        msg_Dbg( p_vout, "WinProc WM_DESTROY" );        /* just destroy the window */        PostQuitMessage( 0 );        return 0;    case WM_SYSCOMMAND:        switch (wParam)        {            case SC_SCREENSAVE:                     /* catch the screensaver */            case SC_MONITORPOWER:              /* catch the monitor turn-off */                msg_Dbg( p_vout, "WinProc WM_SYSCOMMAND" );                return 0;                  /* this stops them from happening */            case IDM_TOGGLE_ON_TOP:            /* toggle the "on top" status */            {                vlc_value_t val;                msg_Dbg( p_vout, "WinProc WM_SYSCOMMAND: IDM_TOGGLE_ON_TOP");                /* Get the current value... */                if( var_Get( p_vout, "video-on-top", &val ) < 0 )                    return 0;                /* ...and change it */                val.b_bool = !val.b_bool;                var_Set( p_vout, "video-on-top", val );                return 0;                break;            }        }        break;    case WM_VLC_CREATE_VIDEO_WIN:        /* Create video sub-window */        p_vout->p_sys->hvideownd =            CreateWindow( "STATIC", "",   /* window class and title bar text */                    WS_CHILD | WS_VISIBLE,                   /* window style */                    CW_USEDEFAULT, CW_USEDEFAULT,     /* default coordinates */                    CW_USEDEFAULT, CW_USEDEFAULT,                    hwnd,                                   /* parent window */                    NULL, GetModuleHandle(NULL), NULL );        if( !p_vout->p_sys->hvideownd )        {            msg_Warn( p_vout, "Can't create video sub-window" );        }        else        {            msg_Dbg( p_vout, "Created video sub-window" );            SetWindowLong( p_vout->p_sys->hvideownd,                           GWL_WNDPROC, (LONG)DirectXVideoEventProc );        }        break;    default:        //msg_Dbg( p_vout, "WinProc WM Default %i", message );        break;    }    return DefWindowProc(hwnd, message, wParam, lParam);}static long FAR PASCAL DirectXVideoEventProc( HWND hwnd, UINT message,                                              WPARAM wParam, LPARAM lParam ){    switch( message )    {    case WM_VLC_DESTROY_VIDEO_WIN:        /* Destroy video sub-window */        DestroyWindow( hwnd );        break;    }    return DefWindowProc(hwnd, message, wParam, lParam);}static struct{    int i_dxkey;    int i_vlckey;} dxkeys_to_vlckeys[] ={    { VK_F1, KEY_F1 }, { VK_F2, KEY_F2 }, { VK_F3, KEY_F3 }, { VK_F4, KEY_F4 },    { VK_F5, KEY_F5 }, { VK_F6, KEY_F6 }, { VK_F7, KEY_F7 }, { VK_F8, KEY_F8 },    { VK_F9, KEY_F9 }, { VK_F10, KEY_F10 }, { VK_F11, KEY_F11 },    { VK_F12, KEY_F12 },    { VK_RETURN, KEY_ENTER },    { VK_SPACE, KEY_SPACE },    { VK_ESCAPE, KEY_ESC },    { VK_LEFT, KEY_LEFT },    { VK_RIGHT, KEY_RIGHT },    { VK_UP, KEY_UP },    { VK_DOWN, KEY_DOWN },    { VK_HOME, KEY_HOME },    { VK_END, KEY_END },    { VK_PRIOR, KEY_PAGEUP },    { VK_NEXT, KEY_PAGEDOWN },    { VK_CONTROL, 0 },    { VK_SHIFT, 0 },    { VK_MENU, 0 },    { 0, 0 }};static int DirectXConvertKey( int i_key ){    int i;    for( i = 0; dxkeys_to_vlckeys[i].i_dxkey != 0; i++ )    {        if( dxkeys_to_vlckeys[i].i_dxkey == i_key )        {            return dxkeys_to_vlckeys[i].i_vlckey;        }    }    return 0;}

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